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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Trashdome: Nemo's War vs. Zulus on the Ramparts
Top card - Solo games from Victory Point Games:
Nemo's War
vs.
Zulus on the Ramparts
Undercard - Newer Math Trade Stuff:
Prophecy
Mission Red Planet
O Zoo Le Mio
Robin Hood Undercard: (See Ancient_of_MuMu's next post)
Legend of Robin Hood
Legends of Robin Hood
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Also which Robin hood do you mean?
boardgamegeek.com/boardgame/1695/the-legend-of-robin-hood
boardgamegeek.com/boardgame/1580/legends-of-robin-hood
I have both unplayed (although I suspect I did play the lesser one 20 years ago).
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For the Undercard I can easily give that to Mission: Red Planet. It's a great game that combines Citadels and El Grande with a nice steampunk motif. It's probably best best with 4 or 5, but I even get a kick out of it with 3. It has all of the typical Faidutti's ingredients: chaos, role selection and plenty of chances to screw over other people. Just a really fun design from Faidutti.
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- Space Ghost
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- Notahandle
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Haven't played any of those games, though for the Undercard I'd vote ZooSim because it's cwali.
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The Zoo game is stupid and boring. Prophacy is okay, as long as you play for shots.
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The guys whose reports you're seeing must be reading are the "perfect information, no luck" types that go a little ape shit when their toast comes out slightly browner than expected.
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I never really liked Prophecy. The endgame in the original is over long. The changes to fix it in the Z-Man version made it shorter, but unsatisfying. Also, I think the designer went overboard in "solving" the "Talisman no control over movement" complaint. Towards the end of the game, players can get to the point where they can pretty much move to any space they want, which leads to AP and over thinking what is essentially a pretty light throw-dice-and-kill-stuff game.
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