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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Doom vs Street Fighter II
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- SuperflyPete
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To be fair, "Doom" is what he calls it when he slathers his palm with lotion.hotseatgames wrote: Doom.
I enjoy both genres, but I don't need a live opponent to have fun with Doom.
Both genres were launched, in great part, by these games, but Doom has had a much more profound impact. I remember playing DOOM over LAN at my dad's office back in the day...good times. A lot of people forget, but that WAS the original FPS deathmatch game.
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- metalface13
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I remember the first time I saw it, I swear it was liking watching cel animation taking place on an arcade. The graphics were mind blowing at the time. And that cast of characters! I've never been an expert at fighting games, but I definitely enjoyed them in their heyday. Doom was OK, I had a Macintoish with a BW monitor most of my time growing up, so I only got to play Doom at my friend's house. I wasn't very good, and I appreciated it for what it was but it didn't give me the same amount of thrill as Street Fighter.
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Still you asked about the specific games so...
Wait, wait, what's this now?
Josh Look wrote: Doom, like Nirvana, inspired a slew of shitty imitators. But Street Fighter II inspired David Sirlin.
VOTE: Doom
Oh right:
Vote: DOOM
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- Space Ghost
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For the world, Doom. Doom isn't a masterpiece, but it's dang good, and made a huge push in the way games could look and act and feel. You can trace a direct line from it to Half-Life, System Shock 2, Deus Ex, and nearly every first person game since. The same can be said for SF2, but fighting games have never been as impactful and are much more niche.
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Also, not only was it a milestone, but it's probably still the best fighting game available
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- SuperflyPete
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I would murder all of you at MK 2.
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- ChristopherMD
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I played a lot of competitive Doom in the 90s, and the deathmatchers in my group would have strongly disagreed that Doom isn't rich with psychological tricks. Ever heard of the silent BFG? That was just one of a slew of tricks that competitive doomers had up their sleeves. The trick was to override the BFG charging sound with a grunt ("oof") by hitting space against a wall immediately after clicking your fire button. If you did it quickly enough, there was hardly any BFG sound at all. Surprise BFG! That's not where it ends, though. So, of course the master doomers all knew of this trick, and they'd listen for the grunts. Maybe a trickster would release a bluff grunt without actually firing - *then* he might fire just a moment after, throwing off the target's expectations and messing up his defensive maneuvers. Or maybe the player didn't even have a BFG at all and wanted to give the impression that he did!dysjunct wrote: SF2, no question. An almost impossibly deep game, full of psychological tricks.
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"You must defeat Sheng Long to stand a chance."
As a participation prize, here's a fantastic article all should read. The Oral History of Street Fighter II: www.polygon.com/a/street-fighter-2-oral-history
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- hotseatgames
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