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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Trashdome - DungeonQuest VS Descent: JitD
I've never played DungeonQuest and I wouldn't hunt down a used copy either.
Vote: Descent
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
If you're playing Descent, as far as I can see then you might as well be - and are probably better off - playing an RPG and using the figures and the board to map your dungeons. That's assuming you can find the 26 spare hours in every day to you need to actually get enough play time in to make a satisfying game.
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vote: Descent
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Descent is the game I dreamed about as a child. Literally. The production, the long play time (you can't do this properly in an hour or two), the equipment, the variety of monsters and hero's, the expansions... everything about it. I feel nostalgic just playing it and it's not because I remember this game from when I was young... I don't. It's because it's as good as I remember the old dungeon crawlers being. They aren't that good though when you finally break them back out again. Descent makes me nostalgic for games that were never that good to begin with. It makes me feel like I'm a kid again. Just looking at that kick ass dragon gives me cumgasms. It's exactly what I would fantasize about with my buddies; "Hey, wouldn't it be awesome if there was a game with really cool pieces and this complex rule set that allows us to do...." Well, it's here now, Descent is here, and you won't find a better dungeon crawl unless you prefer chips to a steak.
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Descent is a benchmark release and a future classic. Truly the game you dreamed of someone releasing when you were younger.
VOTE: Descent
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
Truly the game you dreamed of someone releasing when you were younger.
That's the second time we've seen a comment like that, and I'm sure it won't be the last.
And the reason? Because "when you were younger" is the only period in your life when you'd realistically have time to play the thing.
Stop living in the past, people. Get with reality. Vote for a game you can pull out and enjoy to its full potential every time you play. Hell, vote for a game you're actually going to get to play once in a while. Vote Dungeonquest.
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- Michael Barnes
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- Mountebank
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DESCENT may take you five hours to get through two rooms. In DUNGEONQUEST, you can sometimes find out the outcome on the first tile draw, when you pull the bottomless pit. The combat in DUNGEONQUEST is more fun and compact, the trap rooms provide a lot of surprise and drama, and getting in and out before sundown adds a cool race/timing element.
Don't confuse "stuff" with depth or richness.
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Ken B. wrote:
Truly the game you dreamed of someone releasing when you were younger.
That's the second time we've seen a comment like that, and I'm sure it won't be the last.
And the reason? Because "when you were younger" is the only period in your life when you'd realistically have time to play the thing.
Stop living in the past, people. Get with reality. Vote for a game you can pull out and enjoy to its full potential every time you play. Hell, vote for a game you're actually going to get to play once in a while. Vote Dungeonquest.
Stop living in the past?? Who's voting for the 20 year old game here? Dungeonquest wasn't even good when I was a kid. Stop this cult of the old, OOP worshippers and vote for the game that will bring the next generation of gamers up, the game that people will still play and buy, like you did when you were a kid and actually loved playing games and not just pontificating about them with nerds on the net. The game that will make children go through what you went through... only better. The game that is saving childhood. Vote Descent!
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- metalface13
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MattDP wrote:
Ken B. wrote:
Truly the game you dreamed of someone releasing when you were younger.
That's the second time we've seen a comment like that, and I'm sure it won't be the last.
And the reason? Because "when you were younger" is the only period in your life when you'd realistically have time to play the thing.
Stop living in the past, people. Get with reality. Vote for a game you can pull out and enjoy to its full potential every time you play. Hell, vote for a game you're actually going to get to play once in a while. Vote Dungeonquest.
Stop living in the past?? Who's voting for the 20 year old game here? Dungeonquest wasn't even good when I was a kid. Stop this cult of the old, OOP worshippers and vote for the game that will bring the next generation of gamers up, the game that people will still play and buy, like you did when you were a kid and actually loved playing games and not just pontificating about them with nerds on the net. The game that will make children go through what you went through... only better. The game that is saving childhood. Vote Descent!
AMEN!
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- metalface13
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If you're playing Descent, as far as I can see then you might as well be - and are probably better off - playing an RPG and using the figures and the board to map your dungeons.
I'm sick of this crappy argument. You know what, if you want to move a bunch of plastic figures around a board to kill dragons and get treasure then play Descent! If you want to develop a character and tell stories and use your imagination THEN you go and play an RPG. The proper way where props are only used as set dressing rather than how you play the game.
That's assuming you can find the 26 spare hours in every day to you need to actually get enough play time in to make a satisfying game.
Yeah, that's why we play board games rather than roleplaying games.
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- metalface13
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- Michael Barnes
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I think when I get around to designing a game, I'm going to make it abnormally long and put ONE MILLION components in it. That will guarantee that people think it's great.
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(after the end of a 6 hour Monopoly game)
Kid: "It's over already!? Let's play again!"
Seriously, it takes, like, 4 hours to clear a room of 5 skeletons.
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- metalface13
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Descent is sort of like the game kids only wished existed.
(after the end of a 6 hour Monopoly game)
Kid: "It's over already!? Let's play again!"
Seriously, it takes, like, 4 hours to clear a room of 5 skeletons.
Yeah, if you SUCK!
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