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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Trashdome - Nuclear War VS Illuminati
- ChristopherMD
- Topic Author
- Away
- Road Warrior
WELCOME TO TRASHDOME!
This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting on it. End your first post in this thread with the title of the game you're placing a bet on (i.e. voting for) so its clear to me when reading it later. You have until Friday when I tally the bets and declare the winner. Counting expansions or not is entirely up to you just as playing with them or not is. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
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Nuclear War is one of my favourite beer and pretzels games of all time. Nuking your friends never gets old. And I still remember fondly the day a friend of mine slipped a 200 megatons card into his Magic deck and proceeded to play it at an official tournament. (Apparently Magic tournaments are serious business, judging by the stony silence that occurred).
But Illuminati just pips it. (Even if I prefer NWO and Crime Lords to the standard game). Partly because it's a genuinely original theme. Partly because of the high level of negotiation and backstabbing. And partly because certain card combinations can still make me giggle, after all these years.
VOTE: ILLUMINATI
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Nuclear War has always been a good game, and it's been around since like '63, which is the sign of an enduring classic. The gameplay is simple enough to teach to drunk people, though they may struggle to get used to planning two turns ahead in the launch sequence. It's a great game with large potential for interaction. The CCG packs were a very short-term phase, partially excused by the everybody-else-is-doing-it line, and that was only after a very solid base game and two excellent expansion. And the endgame is potentially very memorable, especially those games where nobody won. That wasn't a design flaw, that was a valid lesson in the Mutual Assured Destruction theory of Cold War diplomacy.
Vote: Nuclear War.
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My vote is: Nuke War
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- southernman
- Away
- D10
- TOTALLY WiReD
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I have Illuminati Deluxe 1st edition and have managed to get it out once for a so-so game experience, but I have not sold or traded it since and would like to get it out again. And I have played Nuclear War once, with a result of someone exiting before they had a turn in the first round and the game lasting (looking at my mates comments on it at BGG) about 2 rounds before it was canned. So, based on my only experiences to date:
Vote Illuminati
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Tough call. I guess I'll go
Illuminati
Steve"Fnord!"Avery
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- Notahandle
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- D10
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Regarding versions, I'm comparing SG Illuminati + expansions 1 & 2 vs the original plain NW.
Illuminati is more vulnerable to APers / rules lawyers, though if most other players have the right attitude the APer / lawyer gets neutered. For example:-
AP/RL: "I'll pay a Megabuck if you all pay a Megabuck"
All: "No"
Repeat a few times until the AP/RL gets attacked. At which point he gets inundated with Megabucks played against him.
Eventually he gets the message. (Well, okay, not always, sometimes they just don't play again. Still a win for the ATers.)
Nuclear War is such an early classic, predating Illuminati by a couple of decades.
So I'm voting for Nuclear War.
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Nuclear War
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I've come to realize that in this type of game, I prefer the goal of beating everyone down into oblivion, as opposed to building up to cross some finish line while everyone gangs up on the leader with their Take Thats. This continues until they expend all or most of their resources, then some other player manages to creep in for the win. Sigh...
Nuclear War
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I vote Nuclear War.
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Vote: Nuclear War
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Vote: Illuminati
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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NUCLEAR WAR, on the other hand, is one of the best games in its class. There's not another funny, super lightweight card game as good as it is. Mechanically, it's total garbage but so what, it's fun to play. I love the games that wipe everybody out before anyone even gets to take a turn.
There's some brilliant ideas here- fuck rubber banding, the final retaliation method of catch-up is much smarter and more fun.
It's fun to play with all the expansions, but you have to sort of tailor the deck down so you're not flooded with propaganda or some of the more boring cards. Once you start bringing in the space platforms, country powers, the atomic cannons, and all it turns into this crazy, madcap armageddon-a-thon.
Which is more than could be said about ILLUMINATI, which takes all fucking day to play and is mostly about adding up die roll modifiers.
Vote- NUCLEAR WAR..
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