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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Trashdome - Twilight Imperium 3rd VS Runewars
- metalface13
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But there's just stuff about Runewars I don't like. For instance: When you only move the heroes once per year, that part of the game seems awfully detached. Don't get me wrong, I think the heroes fit nicely with the rest of the game both thematically and game wise, but since lots of time can pass without them doing anything, I tend to forget about them. And that's a shame.
Isn't there an orders card that lets you move your heroes as well?
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I hate the quests in Runewars. They feel so flat and flavorless. I'm sure they were inspired by the Quests in MEQ and the personal stories in Innsmouth Horror, but put in the context of this game they are just so very unthematic. Everybody just skips to the how to draw the reward part and skims over everything else.
I've never felt that the Quests were in any way related to the heroes, and only partly related to the armies. They should've had Hero specific quests and army specific quests. I don't care if it's harder to implement. Figure it out.
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- Space Ghost
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- fastkmeans
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Nope. Only summer.
You can move them with the strategize card --- you just can't carry out adventures, duel, or other actions.
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That card is one of the reasons I love RW. THREE movement cards really gets the ball rolling. You can expand really quickly, as opposed to the plodding that goes on in TI3 with the initial push out from you home world.
But the biggest one is the sheer amount of combat. Anyone judging it harshly without playing the "epic" variant really needs to give it another chance or two just to see the monumental difference.
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That and I have always preferred sci-fi over fantasy.
TI3
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Take for example the rules on how leaders DIE. It's different when it's space battle, and when it's in a planetary invasion, and even then it's different when the leader is in an army that's defending or attacking.
What's more is that in Space Battle it's 1-5 killed, 6-8 escaped and 9-10 captured. In Planetary Defense, it's 1-5 captured, 6-9 escapes, 10 killed.
What. The. Fuck.
Why'd they have to flip around the results? Does it REALLY REALLY REALLY affect the game balance that much? It freaking mucks around with the fun that's for sure.
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In space, nobody can hear you whine.We're preparing to play a TI3/Runewars marathon this weekend, just for kicks. I'm brushing up on rules and dear lord is TI3 really convoluted. I like complexity and all, but sometimes TI3 takes it to the extreme, to a point where it's unnecessarily hard to remember.
Take for example the rules on how leaders DIE. It's different when it's space battle, and when it's in a planetary invasion, and even then it's different when the leader is in an army that's defending or attacking.
What's more is that in Space Battle it's 1-5 killed, 6-8 escaped and 9-10 captured. In Planetary Defense, it's 1-5 captured, 6-9 escapes, 10 killed.
What. The. Fuck.
Why'd they have to flip around the results? Does it REALLY REALLY REALLY affect the game balance that much? It freaking mucks around with the fun that's for sure.
Vote: Twilight Imperium 3rd Edition
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- Mr Skeletor
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Good fantasy Dudes on a Map are a dime a dozen. Despite criticisms of TI's "complexity", it truly is approachable comparative to other stabs at the genre at space dudes/ships on a map.
It's epic, It runs "long", in this era where six hour games are called "long", I guess. Variable maps, alliances, trade agreements, screwage, great combat, public and secret objectives. Awesome, awesome stuff.
Only knock really is that it DOES need the expansion. I originally was in the "ISC ain't so bad" camp but a few games with it showed that yeah, it's a pretty flawed card.
Play publicly revealed objectives from the start, replacement ISC, 10 turns, 8 points for the victor. Add in extras like leaders for flavor and taste. A guaranteed good time and a great way to spend a full day gaming with your pals.
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- ChristopherMD
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- Road Warrior
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Jason Lutes
kookoobah
Gary Sax
clockwirk
Msample
JonJacob
Twilight Imperium 3rd = 13
Jarvis
mads b.
Death and Taxis
Malloc
maka
Ska_baron
Shellhead
Aarontu
Jack Hooligan
Turek
MrZir
Mr Skeletor
Ken B.
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