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WELCOME TO TRASHDOME!
This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Trashdome - Middle Earth Quest VS Descent: JitD
05 Apr 2010 23:36 #58961
by mjl1783
Replied by mjl1783 on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
Vote: MEQ
It's strictly a vote against Descent, which normally I don't do, but I really really do not like Descent.
For quite some time, I was under the impression that it was a really good game system, and most of the scenarios just happened to be poorly balanced and run about one tedious hour longer than necessary. While I still say those are two pretty big flaws with the game, what really brought me to hate it is how damn game-y it is.
First, you've got the treasure chest/good weapon relay race, where one hero opens a door, burns through his fatigue dancing around all the monsters and hitting the chest. Now, everyone outside the room suddenly has a badass weapon. It might take a few movement points to make sure everyone ends up holding the weapon they're good with, but you'll still have all your tough guys loaded up to clear the room pretty quickly.
Or how about the old Overlord conquest token assembly line. This is where there are seven or eight monsters on the board, and every single one of them saunters up to the guy with the crappiest armor, hits him (maybe with a double strike for good measure), then casually steps back to make room for every other goddamn creature in the dungeon to take his turn beating up this one guy while completely ignoring everyone else. You get some good spawn cards early in the game, and you can win a lot of scenarios within the first few turns this way.
Shit like that is just dumb, and causes the game to become all about who can exploit loopholes in the rules better, rather than who's got the better tactics and luck.
It's strictly a vote against Descent, which normally I don't do, but I really really do not like Descent.
For quite some time, I was under the impression that it was a really good game system, and most of the scenarios just happened to be poorly balanced and run about one tedious hour longer than necessary. While I still say those are two pretty big flaws with the game, what really brought me to hate it is how damn game-y it is.
First, you've got the treasure chest/good weapon relay race, where one hero opens a door, burns through his fatigue dancing around all the monsters and hitting the chest. Now, everyone outside the room suddenly has a badass weapon. It might take a few movement points to make sure everyone ends up holding the weapon they're good with, but you'll still have all your tough guys loaded up to clear the room pretty quickly.
Or how about the old Overlord conquest token assembly line. This is where there are seven or eight monsters on the board, and every single one of them saunters up to the guy with the crappiest armor, hits him (maybe with a double strike for good measure), then casually steps back to make room for every other goddamn creature in the dungeon to take his turn beating up this one guy while completely ignoring everyone else. You get some good spawn cards early in the game, and you can win a lot of scenarios within the first few turns this way.
Shit like that is just dumb, and causes the game to become all about who can exploit loopholes in the rules better, rather than who's got the better tactics and luck.
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- metalface13
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- D10
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06 Apr 2010 00:53 #58962
by metalface13
Replied by metalface13 on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
Exploiting loop-holes isn't tactics?
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06 Apr 2010 07:14 #58973
by mjl1783
Replied by mjl1783 on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
There's a difference between coming up with smart, creative plays (which the game does allow on rare occasions), and doing things that make no sense within the context of the theme
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
06 Apr 2010 07:32 #58975
by Matt Thrower
Replied by Matt Thrower on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
I haven't played Descent, but I'm going to vote for MEQ purely on the basis that I tend to favour games that don't require half a lifetime's commitment in order to play through properly.
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06 Apr 2010 08:38 #58977
by Aarontu
Replied by Aarontu on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
Both of these games have annoying game-y elements that just bug me whenever I play them.
Vote: Diablo II
Vote: Diablo II
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07 Apr 2010 18:17 #59157
by MrZir
Replied by MrZir on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
Both are good games. For me, Descent's complexity is really close to the tipping point where I would want to play a RPG on the PC.
MEQ
MEQ
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07 Apr 2010 18:54 #59164
by kookoobah
Replied by kookoobah on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
I think MEQ is the better designed game, Descent is so clunky!
Still, I'm voting for Descent because we play it a lot, and table time sure beats a perfectly designed game.
House rules FTW!
Still, I'm voting for Descent because we play it a lot, and table time sure beats a perfectly designed game.
House rules FTW!
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08 Apr 2010 06:56 #59199
by Ska_baron
Replied by Ska_baron on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
Wow - better get my vote in for Descent in hopes of a come from behind victory.
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- Space Ghost
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- fastkmeans
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08 Apr 2010 12:09 #59227
by Space Ghost
Replied by Space Ghost on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
Vote: Descent
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- ChristopherMD
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- Road Warrior
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09 Apr 2010 20:22 #59365
by ChristopherMD
Replied by ChristopherMD on topic Re:Trashdome - Middle Earth Quest VS Descent: JitD
Descent: Journeys In The Dark = 9
The Expanding Man
Sagrilarus
Ken B.
metalface13
Turek
longclaw
kookoobah
Ska_baron
Space Ghost
Middle Earth Quest = 11
Grudunza
moss_icon
sydo
Browncoat
Walterman
SanIlDefanso
Mr MOTO
dysjunct
mjl1783
MattDP
MrZir
Diablo II = 2
Aarontu
Mad Dog
The Expanding Man
Sagrilarus
Ken B.
metalface13
Turek
longclaw
kookoobah
Ska_baron
Space Ghost
Middle Earth Quest = 11
Grudunza
moss_icon
sydo
Browncoat
Walterman
SanIlDefanso
Mr MOTO
dysjunct
mjl1783
MattDP
MrZir
Diablo II = 2
Aarontu
Mad Dog
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