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Painting Minis, Print & Play and Other Creative Type Stuff.
Print N Play - Truck Off: The Food Truck Frenzy
- adamsapplegames
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16 Jan 2017 11:41 #242477
by adamsapplegames
Print N Play - Truck Off: The Food Truck Frenzy was created by adamsapplegames
Introducing Truck Off: The Food Truck Frenzy
Truck Off is a lightweight card game with some bite that captures the chaotic nature of the food trucking business. Your job will be to send out a team of food trucks trying land a sweet parking space at a lucrative venue. However, your opponents will be looking for the perfect opportunity to get you to Truck Off! You will need to set a strategic game plan with timing and tactical execution if you want to succeed in this Food Truck Frenzy!
A Free PnP for all you frugal gamers and anybody interested!
Plays 2-6 Players and plays in about 30 minutes.
PnP Components:
* 54 x Action Cards
* 6 x Location Cards
* 36 x Truck Tokens (Best if mounted on thicker substrate like cardboard)
I'm a food truck lover, enamored with zany truck themes and adventurous chow. When I first played this game, I quickly fell in love with the approachable theme and simple but clever game-play. Feedback is always welcome, and I hope you'll take a peek at the PnP and definitely send me a reply if you cut it out!
Cheers,
Adam from Adam's Apple Games
Truck Off is a lightweight card game with some bite that captures the chaotic nature of the food trucking business. Your job will be to send out a team of food trucks trying land a sweet parking space at a lucrative venue. However, your opponents will be looking for the perfect opportunity to get you to Truck Off! You will need to set a strategic game plan with timing and tactical execution if you want to succeed in this Food Truck Frenzy!
A Free PnP for all you frugal gamers and anybody interested!
Plays 2-6 Players and plays in about 30 minutes.
PnP Components:
* 54 x Action Cards
* 6 x Location Cards
* 36 x Truck Tokens (Best if mounted on thicker substrate like cardboard)
I'm a food truck lover, enamored with zany truck themes and adventurous chow. When I first played this game, I quickly fell in love with the approachable theme and simple but clever game-play. Feedback is always welcome, and I hope you'll take a peek at the PnP and definitely send me a reply if you cut it out!
Cheers,
Adam from Adam's Apple Games
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- SuperflyPete
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16 Jan 2017 11:52 #242478
by SuperflyPete
Replied by SuperflyPete on topic Print N Play - Truck Off: The Food Truck Frenzy
Truck Off sounded cooler LOL
Looks like fun based on the rules (although with the formatting and change tracking enabled the rules look like pickled asshole)
Looks like fun based on the rules (although with the formatting and change tracking enabled the rules look like pickled asshole)
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- adamsapplegames
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16 Jan 2017 12:03 #242481
by adamsapplegames
Replied by adamsapplegames on topic Print N Play - Truck Off: The Food Truck Frenzy
Sorry about that but thanks for the feedback. I converted the rules to PDF and I'm updating all links pointing that way.
www.dropbox.com/s/dmcu4jhwbl6mmm7/Truck%...012.27.2016.pdf?dl=0
Thanks,
Adam
www.dropbox.com/s/dmcu4jhwbl6mmm7/Truck%...012.27.2016.pdf?dl=0
Thanks,
Adam
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16 Jan 2017 12:18 #242483
by SuperflyPete
Replied by SuperflyPete on topic Print N Play - Truck Off: The Food Truck Frenzy
I'd create a "Demand Deck" with equally distributed food types (Thai, Chinese, American, etc) and at the beginning of the game the players choose 3 items that they specialize in - the people who match the demand of the location (drawn at random each round) would then gain a bonus for matching it
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16 Jan 2017 12:30 #242485
by adamsapplegames
Thanks for the reply and feedback. We've got some ideas on how to continue to expand on the current base of mechanics, but this idea of demand is interesting. The action cards have flavor text currently, but could easily be morphed into categories / icons. Cheers.
Replied by adamsapplegames on topic Print N Play - Truck Off: The Food Truck Frenzy
SuperflyTNT wrote: I'd create a "Demand Deck" with equally distributed food types (Thai, Chinese, American, etc) and at the beginning of the game the players choose 3 items that they specialize in - the people who match the demand of the location (drawn at random each round) would then gain a bonus for matching it
Thanks for the reply and feedback. We've got some ideas on how to continue to expand on the current base of mechanics, but this idea of demand is interesting. The action cards have flavor text currently, but could easily be morphed into categories / icons. Cheers.
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