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What Minis Are You Painting?
- GorillaGrody
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Sevej wrote: The thing about edge highlighting is--backed with my "experience" painting over a hundred marines--don't worry if your lines are not sharp. I mean, sure, at close range it will look sloppy. But at normal viewing distance those 1-3 mm non-highlights really help to form the shape of your minis.
Oh, the horror!
Yeah, with space marines it’s unavoidable, which is why I try to avoid space marines.
About to do a bunch of Slaanesh models, and I’m not looking forward to all that edge-highlighted leather.
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- Michael Barnes
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imgur.com/gallery/Y51PWDp
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- Michael Barnes
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- Michael Barnes
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The shields and flags are these neat transfers I found- they aren’t waterslide, they are more like some kind of thin vinyl sticker. They are made especially for the Oathmark line.
Dwarves are up next- really stoked to be painting some beards.
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Fully painted army, with proper basing always looks great.
I'm totally bugged with the figure count though. 2, 3, 4, 6 are ok... but 10 for 12 hit points units would drive me crazy.
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- Michael Barnes
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The Oathmark boxes are 30- so 10 Spears, 10 bows, 10 HW/S. I thought about doing 12, 12, and 6 but the Oathmark rules are going to be for 5 across formations from what I understand.
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- Michael Barnes
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- GorillaGrody
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Michael Barnes wrote: Haven’t done the Spears or champions yet, but the Dwarves of the Hearthhome Hills are moving along. The dragon is rebased Heroscape. I originally had their monster as an Owlbear, but she moved over to The Human League, where I’m going to have a Beastmaster lady capable of commanding a Dire Wolf, Gryphon, or Owlbear depending on what she rolls for a summoning check.
I've been going through the rules and translating them into card form in order to keep everything tidy, and the one of the few things about this game I really don't get are the Summoning rules. It costs three points to NOT field your armies and possibly have the chance to field them later. Seems costly, and an overreaction against gotcha shenanigans on the part of the author.
It sounds like maybe you're doing a different system for Summoning, though?
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- Michael Barnes
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I haven’t played with summoning yet but I am thinking it will be the the 3 point summoner trait tax and then the cost of the summoned unit. The Beastmaster will have a 1-2 Direwolf, 3-4 Owlbear, 5-6 Gryphon, all using a lesser Warbeast profile. Beastmaster herself is a Scout.
For the Vampires of Black Imperial Blood, their honcho is a Summoner (Necromancer)- skeletons. They start with just the Necromancer, a Were-Bat dude, and 5x Vampire Knights.
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- GorillaGrody
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- GorillaGrody
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Might set up the solo version later today and see if it has any legs. It looks like a neat but fiddly system.
(These miniatures feature certain charms but are decidedly not great. I performed the minimum effort to get them on the table. It was fun revisiting some of these iconic figures, though, and above all it makes me want to pop in one of the video games again.)
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- GorillaGrody
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It’s way, way better than it looks. The problem is, it color- and symbol-codes all the interactions of a normal minis game, and that looks really complicated. Once learned, however, the rules actually become more accessible than “does this figure move 12” or 14” lemme check”? Instead, he moves Red. Everything becomes very fluid in the way of a well-designed (but still complex) Euro game.
The easy-to-read complexity then translates into 1) interesting narrative hooks and 2) fun-to-play solo rules (even when you’re not using the official solo rules, making desicions in the game is fast and fun).
Anyway, here’s pics from my trial run, in which we pissed off and starved out a few Super Mutants and saved Dogmeat, who promptly won the game by charging a Super Mutant and stopping him from his goal.
I may do a more complete review of this later on the Batrep.
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