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What BOARD GAME(s) have you been playing?
Gary Sax wrote: I played one of the most gobsmackingly bad games I've played in ages this weekend while visiting my nephew. Unstable Unicorns. Truly garbage card game.
I get why, but I hate that ordinary people are tricked into playing truly heinous, turgid games by wacky art and meme-ness on Kickstarter in a parallel board game space that operates outside of ordinary hobby games.
I think it's at Target. I wasn't even tempted because I'm still scarred from buying Exploding Cats.
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- Sagrilarus
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It is a bafflingly bad game.
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- Jackwraith
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Sagrilarus wrote: Yeah, you guys talked me into buying Villainous and it's sat on the shelf since the first play.
Villainous is one of those games that will take more that one play to "get it". Each player has a different goal, so unless you're a Disney fan that's interested in how those goals play out, it might be a steeper climb than for other games.
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Jackwraith wrote:
Sagrilarus wrote: Yeah, you guys talked me into buying Villainous and it's sat on the shelf since the first play.
Villainous is one of those games that will take more that one play to "get it". Each player has a different goal, so unless you're a Disney fan that's interested in how those goals play out, it might be a steeper climb than for other games.
I must be pretty dense, because I've played Villainous maybe 4 or 5 times, and I still don't "get it." The last time I played, I was Captain Hook. I spent the entire game trying to find ONE CARD that I needed. I cycled almost completely through my deck. With nothing to do, I just spun my wheels, turn after turn, trying to find the ONE CARD. I never did find it. My son was playing King John (collect 20 coins) and won easily. I never accomplished anything. SUPER FUN GAME.
That's probably the last time I'll be able to get it to the table. My family hates it (and I kind of do too).
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My wife and I had an actual tie a while back - points and cash.WadeMonnig wrote: Terraforming Mars Two players, two hours- ish, still lots of explaining what I'm doing and why during the game. . Tied my wife 80-80 and lost on credits... one lousy credit.
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quozl wrote: I don't get it either. Minimal player interaction.
Player interaction has a time and place. I used to think every game should have it because otherwise, what’s the point, but I played enough stuff where it was forced and came around to the truth: Not everything needs it and that’s fine.
I played my third game of Dead Man’s Cabal last night. It seems to be getting very little attention and it’s kind of no surprise. It’s very Euro and quite abstract, but it’s a game about being a necromancer who has no friends and decides to re-animate some. It’s weird, and the gameplay is strange enough to back it up. The mere act of manipulating the game’s components (largely different colored skulls) and going through the turn, which might have one step too many, feels arcane. I think that’s why it works so well for me. For as abstract as it is, it still feels like you’re up to some black magic as you pulls skulls from a bag, add them to a track, kicking one off and selecting one to go back in the bag, which then determines which action you’re taking.
Performing rituals to bring people back from the dead is just as strange and takes awhile to really see how it all comes together. You place skulls on a summoning circle, trying to connect the skulls from the “recipe” card for your potential party guests via lines in the circle. Some stay on the board for others to use but one has to go. Each turn has a private and a public action, and given that all players get to place skulls on the circle before summoning happens makes for what is initially a very enticing public action. You’ll quickly find it better to keep summoning for yourself.
It’s a hard one to explain, though by no means is it overly complicated. It’s just very unique, and that’s even without the theme. Definitely the kind of thing my eyes are always peeled for.
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- Sagrilarus
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Joebot wrote: That's probably the last time I'll be able to get it to the table.
I get stuck saying this about a lot of games. I don't mind giving it another swing, but I have to convince others of the same, and it has to get into the give-it-another-chance queue which moves very slowly, especially after my friends come back from Gen Con with 30 new games between them. I have a bunch of games that need multiple plays to get traction.
I was Captain Hook too, and I was dumping and pulling cards the whole time just to get Pan onto the table.
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Followed it up with my first game of Cosmic Encounter. All three of us were new players, and all three of us bounced off it. There were plenty of alliances, but the weak side would just play a ludicrously high encounter card that knocked out the assembled army. After a first play, I feel like I would have preferred a tighter range of encounter values that didn’t immediately negate the strength of a strong alliance.
I might just be a little sour on these, though, as someone had to read the rules at the table for both games. I get out to open play maybe once a month. I don’t want to spend half my time there very slowly learning the rules from the book and double checking something every turn. Only more frustrated about it as I brought SEAL Team Flix, had read the rules through twice beforehand and couldn’t get anyone interested. So it goes.
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