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Re: What BOARD GAME(s) have you been playing?
DarthJoJo wrote: limited Star Wars Unlimited
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Could you imagine how strange reading "Star Wars Unlimited limited" would be?dysjunct wrote:
DarthJoJo wrote: limited Star Wars Unlimited
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- Jackwraith
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Then one of them ventured downstairs to the shelf and said: "We haven't played Chaos in the Old World for years!" The one of the pair had, in fact, never played it. He picked Tzeentch, she picked Nurgle, and I decided to leave out The Sheriff and picked old favorite, Slaanesh (I'm officially forbidden from playing the Perv God with one of my other groups.) Of course, without Khorne, the board got crowded as it often does and points and dial ticks were coming fast. Our Old World cards were pretty passive, other than Dark Elf Corsairs causing some problems. I probably misplayed a couple cards and there was still a significant amount of combat, as Nurgle and I were contesting the same spaces and trying to knock out each others' Cultists to get the Ruination bonuses. In the end, the disease god couldn't be stopped, as the game was ended by five Ruinations and Nurgle won, 63-55-49, with the newbie as Tzeetnch, who'd played all three of his The Meddling of Skaven (target player with figures in this region must discard two Chaos cards) on me, which wrecked my hand for most of the game, bringing up the rear, but still having played well.
We finished off the day with Fate of the Elder Gods. I haven't been especially fond of this one, even though one of my friends loves it because it's a Cthulhu game that doesn't involve direct combat (as I have long since traded off her all-time favorite, Arkham Horror.) However, this game turned out to be really solid and quite competitive, rather than one person kinda running away with it while everyone else gets screwed by Investigators. I brought in the two tiny expansions (extra abilities for the GOOs and recruitable monsters.) I was playing Ghatanathoa vs Hastur vs Tsathoqqua. The board was quite crowded and both Hastur and I had empty Lodges at a couple points (in my case, not least because Tsathoqqua was Devouring my guys.) I managed to avoid the penalty, as a spell let me get another Cultist at the last minute, but I got raided badly a couple times; the second time by choice to go to a location that was crowded with Investigators and which could have knocked me out of the game by Elder Signing my whole player board. But the die roll left me one short of defeat. The Toad had racked up 7 points (you need 9 to win) quite quickly and then stalled, while Hastur muddled about around 4 points. Meanwhile, with Mi-Go on the board regularly giving me control of locations, I was advancing steadily and would have won with one more turn before the Toad finally put it away with a couple quick spells. Again, I haven't been really excited about playing this one for most of our previous sessions, but I really enjoyed this one and am kinda looking forward to playing with the expansions again.
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- hotseatgames
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The components are magnificent. All the minis have a wash on them, the neoprene mat board upgrade is great, and the tower itself is neat. I like that it sporadically elicits screams, monster groans, etc.
I'm not into app-driven games; I like my analog games analog, and my digital games digital. This game is very cool, so I'm quite pleased that my friend has it and I didn't need to pay for it. He had an Amazon fire tablet or something that was quite up to the task of running the app, which is basically a digital event deck and game tracker. It also communicates with the tower, which is neat. One of our players was turned off by the whole thing, as he is even less open to app games than I am. That's fine, I get it.
My favorite part of the game was the dungeon crawling, in which you tap your way room by room through a small dungeon or cave, entirely on the tablet. One downside to this is that other players don't really get to enjoy the process with you if you aren't explicitly showing them. This was one of my friend's complaints, in that he felt the downtime was a bit much. It's true that some turns can take a bit, but usually they are pretty snappy.
I was the relic hunter, and managed to gain quite a bit of power over the course of the game. It was decided that I would gather all of the other players' forces and take on the main boss myself. It turned out that I did not need all of the warriors I had, because the boss mainly spent time dumping skulls in the section of the land that I was in, and almost ended the game on us due to corruption. But... he didn't, and I crushed him, winning the game.
It's good, plays easily, and I'll happily play it again. Is it better than a good game of Fallout or Relic? No, I don't think so.
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Good set. Thought it might be too synergy dependent with the bounty and smuggle interactions but didn’t feel hamstrung only dipping into them a little. Don’t think my pulls were bonkers, but I was excited about the possibilities. Considered Rey and little chumps or Han cheating out Wookiees but settled on Bossk Vigilance. Thought it could be cool to boost my own bounty characters but mostly just played it straight.
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KingPut wrote: Ok it's only after 1 play but Burning Banners www.compassgames.com/product/burning-ban...-of-the-witch-queen/ by Compass Game is my current GOTY. It hits on my love of wargames and fantasy games. Right now I'd rather play this Burning Banners than Ti4, Rebellion or War of Ring. That is huge for anyone who knows me. My current feel after 1 play, watching videos and reading the rules that it's similar to War of the Ring in that it plays 3 or more player but the sweet spot is really 2 players. Has anyone else tried burning banners?
Burning Banners has been on my radar. The art looks incredible but I was waiting for some rave reviews. Yours is certainly the sort of hype I was looking for; I'm keen to hear more if you play again!
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Amun-Re This game was decent but I found Alley Cat Game's production of the deluxe edition kind of disappointing. I found the iconography unnecessarily unclear with some obvious tweaks to the graphic design resulting in more clarity. Also many of the components seem slightly oversized leading to a messy overcrowded feel to the temple and score tracks. I enjoyed the game well enough, the build up of infrastructure across epoch 1 and 2 resulting in different values of plots of land is interesting but I'm not a huge fan of having to blindly fish scoring cards out of the deck, many of which are mutually exclusive from one another. With only 2 scoring opportunities a dead draw is extremely costly. I'll happily play it again but Knizia has better games I'd almost always rather play. The game is simple to play but felt more complex than necessary to learn with some weird subtleties in scoring that didn't feel like classic Knizia cleverness. It definitely felt unique amongst all of his games that I've played.
Both games exist in that B-tier of Knizia titles, good, solid but not necessarily worth seeking out. I liked Quest El Dorado more than Amun-Re though. I recently got Cascadero and suspect it'll also live amongst this tier but need to get a few plays in to confirm.
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- Jackwraith
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charlest wrote: I'm really looking forward to playing Burning Banners. I should have a copy soon. A little worried about the playtime with 4-5.
Looks like the designer and artist is the same Christopher Moeller who did the Iron Empires comics and the RPG for it, Burning Empires. Don't know anything about his game design chops, but if the game is decent then the art might push me over the top.
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