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oliverkinne
December 19, 2023
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December 14, 2023
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Mycelia Board Game Review

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December 12, 2023
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December 07, 2023
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River Wild Board Game Review

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December 05, 2023
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November 30, 2023
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November 29, 2023
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November 28, 2023
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October 24, 2023
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October 17, 2023
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October 10, 2023
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October 09, 2023
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October 06, 2023
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Outback Crossing Review

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October 05, 2023
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October 04, 2023
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Re: What BOARD GAME(s) have you been playing?

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10 Nov 2024 12:50 #343093 by CapnHowdy
Hotseat -- have you tried the Director's Cut rules for ALIEN? Supposedly they make the game more challenging.

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10 Nov 2024 14:43 #343094 by hotseatgames
No, but my friend (the owner of the game) mentioned there were some house rules out there.

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21 Nov 2024 21:42 #343126 by Road Judge
Played a "test" game of Townsfolk Tussle to see if we want to try it for the weekly campaign game group. It's a 1920's cartoon (think long noodly armed) themed characters in a game which my friend called it Kingdom Death Monster Light with a quirky theme. Never played KDM. Anyway you move around the board, interact with objects, attack the baddies that appear. You can improve your gear, health, movement etc and upgrade your weapons.

It was fine. Good enough we'll give it a try to see how it goes. My friend is a big kickstarter and he wants to get it played. We have just finished all 3 Imperial Assault campaigns from the FFG app so trying something else for a change. IA was such a great time. I highly recommend it.
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24 Nov 2024 01:16 #343133 by hotseatgames
My friend bought all of Aliens: Another Glorious Day in the Corps so we checked that out tonight, doing the first mission, which is just to rescue Newt.

Some component comments: The cards are very nice. Good stock, glossy. The minis are a mystery... why did they choose to make people assemble them from sprues? Most of them are not so complex to require such a move. At any rate, they are fine, but nowhere near the quality you would expect when faced with sprues.

The boards themselves are nice.

The game's chief mechanic is managing a deck of cards that acts like the team's resources. Time, ammo, etc. You peel cards off this deck to attack, or sometimes game effects make you take cards from the deck. Certain actions can restore cards, and you will need it. Many times we found ourselves forced to Rest just so we could have enough cards to use the flamethrower or the smart gun. Speaking of which... based on one mission, NEVER play without a flamethrower. That weapon kicks much xeno ass.

We rescued Newt pretty handily, but the extraction process is where things go wrong in mission 1. One of the xeno spawn points is right by the exit, and we were constantly delayed in order to clear out aliens. Eventually we got everyone out safely. My opinion after one game is that this is a fine game, it will not change the world, but I'm happy to play it again.

Next we did a 2 player game of Worms: The board game, which I got from Kickstarter. This game is a lot of fun, I have yet to play with more than 2. It is absolutely a "more the merrier" game. It plays up to 6. My friend won after I threw a cluster bomb that killed literally every worm on the board other than one, which was his. Good stuff.
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24 Nov 2024 13:00 #343134 by Jackwraith

hotseatgames wrote: Speaking of which... based on one mission, NEVER play without a flamethrower. That weapon kicks much xeno ass.


Memories of Space Hulk...
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24 Nov 2024 16:57 #343136 by Sagrilarus
Sat down with Dave Townsend, the designer of Wings For The Baron, and played a game. This was second publish, the Victory Point Games edition, but he had a copy of the original edition, and that was cool to look at too.

Just a great guy. Super easy-going and patiently answered my several hundred questions about designing the game that you have deep inside you trying to get out.

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24 Nov 2024 23:05 #343138 by Cappster_

Sagrilarus wrote: Sat down with Dave Townsend, the designer of Wings For The Baron, and played a game. This was second publish, the Victory Point Games edition, but he had a copy of the original edition, and that was cool to look at too.

Just a great guy. Super easy-going and patiently answered my several hundred questions about designing the game that you have deep inside you trying to get out.


Sag buried the lead here, but we did a recording for the show with Dave. I expect it to drop in January as an early episode in Season 3.
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