Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

O
oliverkinne
December 19, 2023
11534 0
Hot
O
oliverkinne
December 14, 2023
13142 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
5810 0
Hot
O
oliverkinne
December 07, 2023
6685 0
Hot

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
5201 0
Hot
O
oliverkinne
November 30, 2023
6397 0
Hot
J
Jackwraith
November 29, 2023
7408 0
Hot
O
oliverkinne
November 28, 2023
4797 0
Hot
S
Spitfireixa
October 24, 2023
7133 0
Hot
O
oliverkinne
October 17, 2023
5907 0
Hot
O
oliverkinne
October 10, 2023
4426 0
Hot
O
oliverkinne
October 09, 2023
5291 0
Hot
O
oliverkinne
October 06, 2023
5299 0
Hot

Outback Crossing Review

Board Game Reviews
O
oliverkinne
October 05, 2023
3941 0
Hot
T
thegiantbrain
October 04, 2023
4637 0
Hot
O
oliverkinne
October 03, 2023
3603 0
Hot
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Use the stickied threads for short updates.

Please consider adding your quick impressions and your rating to the game entry in our Board Game Directory after you post your thoughts so others can find them!

Please start new threads in the appropriate category for mini-session reports, discussions of specific games or other discussion starting posts.

Re: What BOARD GAME(s) have you been playing?

More
05 Mar 2025 23:04 #343465 by Jackwraith
With my regular 2-player friend back in action, I knew there was one thing we definitely had to try: 2-player Ankh: Gods of Egypt. I've played a bunch of games of Ankh, but always at four or five players. I've read so many accounts on BGG (and from Charlie) about how 2-player is such a different animal that I really wanted to try it out. Charlie, as usual, was totally right (oh, and those other randos, too.)

I wasn't really interested in using the Great Flood scenario because I didn't want to close off 1/3 of the map for an intro game to someone who's a very experienced DoaM player. So, we played the 2-player setup for Old Kingdom. He took Anubis and I played Horus. I immediately started playing from my multiplayer perspective which was the wrong way to go in so many instances. Maximizing actions is still quite key but you don't have to worry about 2 or three other people and their own play rhythms. You just have to focus on the other player and the timing of their events. I only snapped out of my usual approach about halfway through the game and by then it was too late. He had two of my guys sitting on his board and a significant follower advantage that made any attempts to clear space with Plague a non-starter. Plus, with Old Kingdom not having any pyramids, trying to cover so much space just one dude at a time (no Pyramid Attunement without a lot of effort) with the game playing that much faster because the action tracks are so much shorter, I dead ended myself and he won the Devotion track handily with me just having entered the blue zone. The Guardians were a random draw of Sekhmet (kinda meh unless you can actually win fights), Bes (not helpful at all on a map with no pyramids), and the Scorpion (again, monument-light starting situation.) I tried my usual frustrating prevention with Horus, but I couldn't stop the purple tide and lost at the fourth conflict.

So we set up a 2-player Middle Kingdom game, with him taking Sobek and me with Set. Now, Set is one of my favorites, largely because he's so annoying and everyone has to literally play around him. The Guardians were Wadjet (super useful in two player, where he would often be the lone figure in a fight), Pharaoh Mummy (always good), and Bennu (who never got taken.) We also used Petsuchos, which he kept basically throughout the game, as I got an early lead by outflanking him with Set that I never relinquished. You have to be careful about where you move, especially when Set is in the delta area and has access to so many central spaces, even with Sobek drowning some of them. Wadjet was also a bad draw for Sobek, since he could be in so many regions at once, which usually meant that Wadjet's power was being activated on the regular, which means more Devotion. And also having to figure out how to position the advantage of Petsuchos and not have him stolen by me was something of a headache for him. I got a significant monument advantage and, like the previous game, won at the fourth conflict with him having just cleared into the blue zone.

I didn't want to overwhelm him with Pharaoh, but that's definitely happening the next time we play.
The following user(s) said Thank You: hotseatgames, n815e

Please Log in or Create an account to join the conversation.

More
07 Mar 2025 09:57 #343467 by Jackwraith
The agency I work for is one of the overflow sites for warming centers for the homeless in the area, so for one week every winter, we have a couple dozen people sleeping in our front room. That means that we need staff to volunteer to help and since turnout was kinda mild this year, I ended up picking up the overnight coordinator slots for last night, tonight, and Saturday. There will be other people there, so I won't have to be awake for three nights straight (not sure I could do that anymore), but it's still a lot of time that has to be filled. So, last night I was there with two staff members from our reentry program and one of them is an avid board gamer, so we brought some small stuff.

I taught them to play The Crew. It had been well over a year since the last time I played, but it's not that difficult to get the hang of it again. The gamer picked it up right away and the other person was a little slower on the uptake, which was a perfect example of the difference between "gamer games" and non-. It's a thing that I think a lot of us forget, at times. We made it up to mission 14, which is pretty good for first-timers and then decided to switch to something else.

The gamer person had brought Escape from Iron Gate, as he's a big fan of puzzles, riddles, and the whole Escape series. You're all playing prisoners trying to find a way out of jail and to do so you have to gather Common and Rare items as rewards for either solving puzzles or getting the other players to properly guess something you either act out or draw. First one to collect the right combos of items to get through all four rooms escapes prison and wins. I'm not a huge puzzle gamer, but it was fine and as the night wore on and people were getting punchier, the acting routines and so forth got funnier, so it was a good time.

Then we pulled out Knizia's LLAMA. It's not one of his best designs, but it's hilariously fun while drunk and/or wobbly because people have been awake too long. You're supposed to play to 40 points (the loser) but with three people, there's more room to be the last person standing and dump your whole hand, such that what might've been a crushing defeat with 5 or 6 becomes more of a path out of that trouble. One player had 22 points and then won four successive rounds and cleaned up his whole space. The other two of us were down to 1 and 3 points, respectively, so we were clearly going to be playing much longer if we wanted to end the game by the rules, so we put it down. Still a great time.
The following user(s) said Thank You: Gary Sax, hotseatgames, Nodens, Dive-Dive-Dive!

Please Log in or Create an account to join the conversation.

More
08 Mar 2025 22:13 #343474 by Gary Sax
Lot of good gaming recently. Played Uprising: Curse of the Last Emperor with sornars today. We had a good co-op game moment where we were looking at like 5-6 legions/hordes and it looked like absolute curtains but we squeezed through with placements that made them fight each other. Sornars also dialed in a crazy item combo with archery items that had him rolling crazy strong archery dice in every fight. He had to pay resources for them though, so it wasn't all sunshine.

Cannot recommend that game enough to people here who like ameritrash. The balance is a little bit off, ah pook has talked about this, but otherwise it's so so good if that's your thing. The fighting and the dice rolling is top without being too complex. It's perfect high stakes AT, the special powers, the powerful units, the wild mercenaries, the weird lore, the enemy legion and horde special powers are like A+++ tier ameritrash. Uprising is a game that knows that toys should be strong and fun and you should feel like you're up against a wall, even if it's a VP scoring game.

It's just designed better than most of that old ameritrash.
The following user(s) said Thank You: Jackwraith, hotseatgames, edulis, sornars, n815e, Dive-Dive-Dive!

Please Log in or Create an account to join the conversation.

More
12 Mar 2025 12:29 - 12 Mar 2025 12:29 #343485 by sornars
I remember when some people here were hyping up Reign since it was decent and on discount. Uprising is kind of like that but reasonably well developed (and very much not on discount).
Last edit: 12 Mar 2025 12:29 by sornars.

Please Log in or Create an account to join the conversation.

More
15 Mar 2025 18:01 #343496 by Jackwraith
Had a couple of the regulars over for a couple games. We decided to play episode 2 of season 1 of Cthulhu: Death May Die. Since we'd played episode 1 twice, once with Cthulhu and once with Hastur, I decided to bring out Yog-Sothoth for this one. The talk around BGG indicates that Yog is considered the easiest of the GOOs, but that was fine since we weren't looking for an ardent challenge or something like that. We took Ian, Sister Beth, and Adilah, so we were the Brawling mf'ers. Consequently, both keeping the areas clear and keeping Yog's gates off the board wasn't that much of a problem. What turned out to be the complication was the Sanity loss. We were killing machines (the Cthonic entity never came back through the Mythos deck once we'd cleared the first one) but we were going-insane-killing-machines. We got the ritual disrupted by finding two of the tomes and, when Yog appeared, smashing through his levels happened pretty straightforwardly, as well. But all of us were 1 or 2 steps from insanity (death) within a couple turns of his arrival. Finally, Ian attacked and went mad. Then Beth attacked and went mad. He had 4 health left when I stepped up and managed to put him away, sitting one away from going mad with them on that final roll. I appreciate this game, not just for its theme and using the rules from another favorite, The Others, but also because every scenario we've played so far has come right down to the wire. If it had gone another turn, we'd have lost in each one.

Then we pulled out a hoary, old favorite in Firefly. I hadn't played in ages and the two of them had never played before, so it was an arduous relearn/teach for a bit, but they got the hang of it pretty quickly. We had Marco, Zoe, and I went traditional with both Mal and Serenity. Marco decided to stay straight-laced, at first, and stuck to legal jobs while I went full-on criminal and did almost nothing but illegal ones; grabbing jobs from Niska as soon as it was feasible. The reward of those is what convinced Marco to be more opportunistic, shall we say. Zoe never really got started, having underestimated the difficulty of the Misbehavior deck and stalling on her first few turns. They also both kind of ignored the power of the ability to move the Alliance and Reaver ships until I introduced them to it, by dropping the Alliance cruiser right on top of Marco one space before he was going to make a big delivery of contraband and, one turn later, a couple fugitives. After that, they started moving both ships aggressively toward me whenever the opportunity presented. However, I was swimming in cash by then and, with a couple crew members and my Shiny Tie, managed to get through the goals and win the game. It took over three hours, which kind of surprised both of them, but I told them it CAN get better as they get more experienced. They were both interested in playing again. I'm still using my 2013 copy, for which I have everything but Kalidasa, so if anyone has the latter for trade or sale (at something less than $100), I'm interested.
The following user(s) said Thank You: ChristopherMD, hotseatgames, n815e, Dive-Dive-Dive!

Please Log in or Create an account to join the conversation.

More
16 Mar 2025 11:06 #343498 by hotseatgames
We had 3 players last night, and took a crack at some stretch goal nonsense from Nemesis Lockdown. Despite now owning the game for... 4 years? We had never tried the Mars surface map, or the Chytrid intruder race (basically a fungal organism that spreads around the base).

The Chytrids are not intended to be used with the Mars surface map, as it makes them easier to deal with. I figured this would be offset by the Mars surface map being overall more difficult, and it didn't matter anyway, because the challenge level was plenty high.

One player ran afoul of the Queen. They had no weapons, so they ran away, which was the smartest thing they could have done. It's usually easy to escape from the queen since they have less attack cards (I think) but wouldn't you know it, a queen attack card was drawn, and this card is straight up bullshit, because it hits you based on how strong the Queen is at that point. The Queen happened to be at full strength, and he went from one light wound to DEAD based on the flip of that card. There was nothing he could have done, and it was only round 2. The game went on for 6 more rounds!

One player survived, we thought, until I verified a rule question on BGG after the fact, and we found out he really died as well due to the Contingency plan, even though he was safe in the Bunker. I know it was only one play, but I don't think the Mars surface or the Chytrids are going to be hitting the table again.

After that we played Fast & The Furious. We took another run at mission 2, which is stealing cargo out of a semi-truck. There are two ways to win this mission:

1. Get 2 cargo in each player vehicle, and all player vehicles have to drive to the far edge of the board
2. Take over the semi truck with the final Stunt in the game. Once the final stunt comes out, you have 4 rounds maximum to achieve this, or you lose.

Now that I have played this mission twice, I believe victory condition 1 is functionally impossible. There are many ways that enemies can get on top of your car, and there are many cards that will remove cargo from your car if you have an enemy on your car. This results in a push / pull that frankly doesn't feel great, and I just don't see how anyone could actually manage to keep their cargo long enough to get off the board.

That leaves taking over the semi, which demands pretty exacting timing, but is far more doable since the game itself can't undo your progress with it. And on the very last turn, we did just that, winning the scenario. For $20, you can do a lot worse than Fast & the Furious.
The following user(s) said Thank You: dysjunct, Msample, Jackwraith, n815e, Kmann, Dive-Dive-Dive!

Please Log in or Create an account to join the conversation.

More
16 Mar 2025 21:06 #343499 by Msample
We played the Chytrids once; they reminded me a bit of the Protomolecule from the EXPANSE in that they are more passive spreaders than active attackers. But if you let them spread too much….thats bad.
The following user(s) said Thank You: Gary Sax, hotseatgames

Please Log in or Create an account to join the conversation.

More
16 Mar 2025 21:40 #343500 by Jackwraith

Msample wrote: We played the Chytrids once; they reminded me a bit of the Protomolecule from the EXPANSE in that they are more passive spreaders than active attackers. But if you let them spread too much….thats bad.


This totally sounds like a side plot from a Rick and Morty episode.
The following user(s) said Thank You: hotseatgames

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.801 seconds