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Re: What BOARD GAME(s) have you been playing?
- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
Anyway, we played a 4-player with the base gods, since we had two new players and two that hadn't played in a couple years. The aspect to it that I love the most came out in force, as it's one of the most highly-interactive games that I own, even in the DoaM sphere, since almost every action you take can be messing with the position of an opponent, whether it's their dudes or their god or their pyramids/glyphs. You are always deeply enmeshed in what's happening (i.e. zero "downtime") because every action that someone takes can and will impact you. In the end, Ixchel came out on top, but the scores were tight, like usual, finishing 81-79-78-67. I came in second with Au-Puch. I don't think I used my ability to repeatedly Smite particularly well. But all three people were eager to play again, so next time we'll open up the whole roster of gods and see what happens.
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
For the first attempt, we took Adilah (Name an investigator as your Focus for the rest of the game. Whenever one of you Rests, the other heals one Stress or wound) to share our limited health resources and I decided to double down on that with Jakub Peters (When you kill an enemy, heal 1 wound or Stress on an investigator in your space (it may be you.)); not least because Jakub also has Swiftness to get around the map (and move family members) faster. But that also meant we had two Brawlers and no Marksman, meaning all of our combat bonuses had to be up close and personal. As with the game, in general, I THINK there's an advantage to disrupting the ritual and getting the GOO on the board early enough to where you can take it down without being driven insane, but I'm never quite certain of that, since we usually disrupt the ritual. But this one is so difficult to execute (after you get the six people on the boat, someone has to go all the way back to the other side of the board to launch said boat), that in both attempts, Cthulhu made it to a red space and arrived of his own volition. In this first attempt, we had five members on the boat and then were both driven insane.
So, we tried again, this time with some more offense in mind. We had Gary Peters (Dynamite: At the end of your turn, place or move 1 Dynamite within 2 spaces. You may discard a Dynamite as a free action to do 2 wounds to an enemy in that space.) because we'd had crowds of enemies in many spaces (A lot of "All enemies move 1 space toward you" cards in the Mythos) and, as his ability ramps up, he can clear many targets at once with a free action. Plus, he has Swiftness. We also took Ian Welles (When attacked, if you are dealt any wounds, deal 1 wound to that enemy and heal 1 stress), since he also has Swiftness and is a Brawler. This combo worked out better but we still couldn't disrupt the ritual before Cthulhu made it to a red space. However, even though Ian went insane in the last turn, we had some better discovered items and Gary was one (1!) madness result away from killing Cthulhu with his next attack because the latter was on 1 health in his final phase, but we fell to insanity again.
We're trying again tonight with, again, just two investigators, but might opt for a slightly less challenging GOO. Popular opinion is that Yog is the weakest of them, which kinda pains me to know, since he's among my favorites in the HPL mythos.
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My partner and I are almost done with the Earthborne 2nd campaign. Had a blast, we finished the final missions so we're just tooling around now doing side quests. I reviewed it on BGG but no one reads expansion reviews ( boardgamegeek.com/thread/3542231/delving-the-arcology ).
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
Next time, we're using Yog. I just want to get past this one and finish the season so we can move on to another one.
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- hotseatgames
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- D12
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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- hotseatgames
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- D12
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- Posts: 7498
- Thank you received: 7024
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
docs.google.com/spreadsheets/d/1UYWDgCO-...28980#gid=1699428980
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- hotseatgames
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- D12
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- Posts: 7498
- Thank you received: 7024
On their literal first search action, they found an item they needed for a photo, and the character who had the camera was already in the necessary room. They knocked out two pictures right then and there. They also were extremely lucky with their rolls, causing the Old Man (the only Sawyer available from the start) to lose most or even all of his actions many times.
My strategy has generally been to not spend Fear tokens to play a lot of cards during the Trespasser turn, instead spending 6 combined with certain cards to raise the Panic meter. The panic meter is how you get more Sawyers on the board, which is crucial to do as quickly as possible. I got Grandpa out, and eventually the Hitchhiker. I always throw Grandpa in the Foyer since that is where he is the most annoying, and the hitchhiker actually spawned in a space with a trespasser, who he started effectively slashing up with his straight razor. Unfortunately, by that time they almost had all 6 photos and that same trespasser had a hammer which was used to take a lot of actions away from the Hitchhiker.
Three of the trespassers managed to escape, and Leather face never even got to come out. Everyone liked it but I had hoped to really kick all of their asses. Next time!
One of the others brought Unmatched Adventures, the cooperative unmatched set. They also brought one normal set, the one with Spider-Man in it. So, Spider-Man, Nikola Tesla, and Golden Bat, whoever that is, took on Mothman. Mothman had assistance from the Blob, the Jersey Devil, and Skunk Ape, whoever THAT is.
This game is pretty great, and Unmatched has always impressed me with how clean the design is. The cards are so well tuned, and the AI is very simple. We dispatched the Blob pretty easily, as we chipped away at Mothman's health. The Jersey Devil proved to be the most annoying, since they can peel so many cards off of your deck at the end of the round if the "Doom" track is too high. Tesla (played by me) was very close to death, having only 4 cards left in their deck, but they ultimately dealt the final blow to Mothman for a narrow victory. Good game!
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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First game was Masters of the Universe: Clash for Eternia (Yes, I finally cracked the shrink wrap on that puppy. Shut up). We played the second scenario, first one to 5 VP wins. Nate played He-Man, Kelly played Stratos, JoAnn played Orko (whyyy?!?!? I liked his toy! He was a top!) and I played the baddies: Tri-Klops, Evil Lyn, and Mer-Man.
Boy, did I choose poorly. Mer-Man, especially, since I didn't read his abilities before playing... He's a setup THEN smack you down type hero. I also underutilized the other characters I had since I was unfamiliar, but I think I'll do better next time.
Anyway, the game ended as about as well as Filmation episode could, with the forces of good triumphing over the forces of evil. Orko was beset by Tri-Klops and a minion and was getting gang beat, then he fought back and Endless Hatted Tri-Klops into the shadow realm. He-Man's best maneuver was picking up Mer-Man (complete with the Bernthal meme NONONONOWAITWAITWAITWAIT!) and throwing him into Evil Lyn. Mer-Man, severely wounded He-Man, and Evil Lyn finished off He-Man. That was my only VP. Orko, He-Man, and Stratos grabbed objectives and Mer-Man was knocked out. The End.
The last game was Monster Mayhem. I played the zombie, Nate played the Werewolf, Kelly the Mummy, and Jo playing the Poltergeist. Randomness occurred, a lot of FU cards were thrown about, and Nate dominated by scarfing up his and other monsters' victim. By Round 4, we had NO victims left and it was a free for all amongst monsters. Nate trounced Kelly and he ended up in the double digits for craving points. Kelly came back, said fuck it, and then blew all her dice to beat down Nate. However, Nate played Rend and gave him a higher total, which caused Kelly to add all her dice together and declare (joklingly) that she had 27 to his 7 and to suck it.
I was the last one to move, and I was fully going to go after Nate, but he played Loved One, which negated my attempt at moving. He won....AGAIN.
All in all, a really fun time. Now, to get my many many other unplayed games to the table.
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
With Gonk's extra action, we were able to manipulate the moonlight to our advantage and disrupted the ritual after Nyarlathotep had advanced twice. We also didn't draw the Fire Vampire card in the Mythos deck, so the lone FV on the board stayed stuck in his starting space. Unlike the previous episode, all of the items and companions in the Discovery deck were useful and didn't have the condition of which clan you were connected to before and so forth. However, in the end, I ended up dying to put wounds on the GOO and Gonk was one wound away from death and out of stress when he put the killing blow in. We were also surrounded by Cultists and Moon Beasts, so it was doable, but it was close. Episode 1 of season 2 has us off to Chicago and dealing with Tcho-Tcho and an Elder Thing...
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