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Re: What BOARD GAME(s) have you been playing?
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It takes up much less space than TALISMAN on the table, which is nice, and plays a little quicker.
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- Michael Barnes
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jeb wrote: Played PROPHECY twice this weekend with my son. Nice tidy little game there. It's TALISMAN reflected through Vlaada Chvatil. It's not roll-and-move, it's just move-a-little-or-a-little-more, but you do the same thing: bouncing around, having card-based adventures, gaining strength and craft (uh, "willpower"), and trying to get the
Crown of CommandArtifacts that let you win the Final Battle.
It takes up much less space than TALISMAN on the table, which is nice, and plays a little quicker.
I've never actually been as disappointed by a well-regarded game as I was with Prophecy. For me, it felt like nothing more than a grade school math problem with somewhat better artwork. I played a few times against a variety of folks who normally smoke me at just about any sort of game, but particularly Chvatil's games and won every game without every feeling challenged by either the other players or the game itself. Perhaps it's just one of those games that I gr0ked more readily than anyone else (something so rare as to be thought mathematically impossible), but I felt like I was, I dunno, counting cards in a game of Go Fish or some such equally inaccurate analogy. On top of that, I seem to be among the small minority that found the theme even more pasted on than the worst of the Euro resource management/impress a fat, rich white guy games.
Prophecy was my first experience with a game that I seemed to play pretty well and yet never wanted to see again. I just couldn't find anything that resonated with me, which was utterly unexpected based on both my tastes (I usually enjoy VladChv games) and endorsements it received from otherwise reliable brothers in cardboard like King Put.
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Is it dry? Yes. Did my son go on at length about how well he plays the Spellblade and showed me how he went from 4 willpower cubes to 9 willpower cubes? Also yes. That's what I was shooting for and it delivered. And I have to admit I chuckled at the clover, which you keep because it gives you luck for the rest of the game (luck is not a stat or anything you don't have fate counters or similar that this influences). And killing the Lion does make you Beastmaster.
I could say you don't need PROPHECY if you have TALISMAN--that seems fair. But I don't mind having both right now.
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Bart: And they was right.
So much for the rumors that Dogmatix got himself kilt and had his ashes shot into space.
Good to see you are alive and kickin
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Sevej wrote: Prophecy is alright. If not for that pile of IFs (ok, I got +1... waaaaait that's only for undead, back to +2, then...) and neck-bending movement choices (too many choice--for an adventure game--and you have to read cards in various orientation to weigh them all).
Yes, too many movement choices for an adenture game, particularly one that is as light as this one. By the later half of the game you can usually move to any space on the board, it's just a matter of figuring out how to do it. The game just grinds to a halt as players calculate how to get to every f*ing space on the board and weigh whether it is worth the cost of getting there or not.
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Bull Nakano wrote: I understand Prophecy came out in the mid-00's rush to build the great new adventure game, but Runebound really won that race by a large distance, and since then we have great games like Merchants and Marauders and Firefly. I don't really understand why Prophecy is being reprinted.
An adventure is a risky undertaking with an uncertain outcome. This is not what many gamers really want. They want a calculable puzzle that they can optimize. Prophecy offers more of that than most other light adventure games.
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Restarting my game night this week. Thinking RISK LEGACY--we're five games in.
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