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Re: What BOARD GAME(s) have you been playing?

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16 Apr 2015 14:05 - 16 Apr 2015 14:05 #200884 by Disgustipater
2v2 game of X-Wing. I was on the rebel side with two YT-2400s. Dash Rendar with Push the Limit, Kyle Katarn, mangler cannon, and Outrider title. Leebo with Determination, HLC, and Lando. My teammate had a Chewbacca tank (MF title, Push the Limit, and Jan Ors for two evade tokens every turn), an A-Wing with Wingman, and his favorite: the double tapping, tricked out Y-Wing.

We faced 4 IG-88 Aggressors with standard load outs. They focused everything they had at Chewy, and did significant damage. They also all rammed into each other and Chewy in an effort to take him down. This hampered their movement and allowed my ships to hammer on one of the Aggressors and take it out.

Chewbacca managed to get out of the clusterfuck in the middle with one hull point remaining. They flipped around and fired, but the dice decided to bless Chewbacca and they all missed. We followed that up by taking out a second Aggressor.

Chewy went down the next round, but the Aggressors were just getting hammered by my two fresh freighters and the Y-Wing without doing any damage in return, so our opponent capitulated.

This is the second time I ran dual 2400s (with one borrowed) and I really like it. I decided to order a second one.

After X-Wing we played XCOM with 4 players. I was the Squad Leader. Last time I played the commander and scientist, so now I've gotten to play most of the roles. We played a non-tutorial mission and managed to win. We got some really great techs which really helped mitigate problems. The game is fun enough and I'd definitely play it again, but I wont be requesting it.

I borrowed Elder Sign from a friend to see if it was something my wife would enjoy as a two player game. I've played it multiple times before but it never interested me enough to purchase it. She enjoyed it, so I'll be picking it up. I'm curious about the expansions. I was going to wait and just play the base game until we felt we wanted more variety, but is Unseen Forces considered must buy, or does it just add more cards to the decks? I know the Gates expansion basically replaces the deck, so that is definitely a purchase for farther down the road.
Last edit: 16 Apr 2015 14:05 by Disgustipater.
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17 Apr 2015 02:45 #200952 by Hex Sinister
4p Cave Evil. Been making an effort to see my friends once a month and the result is two games of CE so far. It was a smash hit and my buddy even got his own copy and had played it twice since we got together. Don't see that very often.

Runewars on the table now.
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18 Apr 2015 07:14 #201018 by Erik Twice
Took my poker chips and my dear copy of 1825 Unit 2 to play with my Netrunner buddies. It was a bloodbath, one of the toughest, nastiest plays of 18XX I've ever had and it was with between me (a novice), a guy who had only played once and a complete newbie. We got constantly bottlenecked, rusted, asphixiated and the general sense was one of gloom. We didn't know how to play correctly and we were waaay too uncooperative so we struggled for most of the game until the grey tiles got unlocked and Liverpool started giving huge wads of cash.

Still, I think they'll want to give it another go, I just didn't expect it so be so nasty! Part of the reason is the extremely limited tileset, I was used to playing it with an expansion that adds lots of tiles and without it...yeah, you suffer a lot more.

We also played Citadels; I'm awful at Citadels. I think I approach the game thinking "What's the best role I can get without getting caught?" which just leads me to getting hit by crossfire when I should be thinking "How can I play so that most roles are useful to me?".

I was also surprised by being affected by luck, which I didn't think was possible in Citadels: I kept drawing lots of copies of the same card. I think I should have exchanged my hand with the Wizard instead of discarding and drawing.
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18 Apr 2015 09:09 - 18 Apr 2015 16:32 #201021 by stoic
Over the last three nights, I've been play Linko!. We tried it out in both two-player and three-player games. I expected the same fun game play as in 6 Nimmit! from the same designer. Though Linko! has great reviews on another forum and "they" say that angels dance on its cards and they're made of gold, the whole game just fell flat to me. I found it as interesting as UNO or Monopoly Deal. I'm so puzzled because of the stellar reviews. I think that I drank the cool-aid when I bought it. I guess you have to be a member of "the cult" to appreciate it or tanked with german beer.
Last edit: 18 Apr 2015 16:32 by stoic.

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18 Apr 2015 14:26 #201025 by stormseeker75
I felt mostly the same about Linko. I really don't see what the fuss is all about. It's fine. Not earth shattering.
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18 Apr 2015 23:09 #201046 by Scott_F
Played Carson City, maybe about the 5th time playing it total. I like the game alot. I have the expansion too but every time I bring the game out there are several new players and I'm reluctant to use either the expansion roles/buildings or the alternate side roles. I'm also playing this game on Yucata and it is just agonizingly slow, I think our game has been going on for 3 weeks now and we still have almost 2 full rounds to go for a 4 player game. I've also read that there will be a big box version or at least a version including the base game, Cash & Guns expansion, and a new expansion on the way later this year. The game deserves more play, a worker placement game with fighting over actions. I'd also like to try the dueling variant with tiles instead of a dice roll too but can't seem to get repeat players for that either.

Got in a second play of Cyclades: Titans. I will not play the full expansion in the future. This is the second time now where the game ended after about an hour and two metropolises were built in a 4 player game. Both times the winner had the artifact that lets you fly and amassed a stack of Titans and just swooped on the board to trigger the end game. I saw it coming but the entire table couldn't prevent it from happening. It felt too unbalanced of a strategy and really made most of the table unhappy. Next time I play the game I'm removing either the artifacts or the Titans, probably the artifacts. I like more movement in the Titans but combining that with flying is just too much.

Tried Warriors of God recently too. Unfortunately my opponent hates dice games and this one was just too random for him. Losing leaders after every round to a die roll was more than he could handle. I like the game still but now I need another opponent. I liked the area control aspect and the focus on controlling territories with weak leaders that are naturally aligned in certain regions, and using good leaders to fight battles.

Also played most of a game of Julius Caesar. My second play and against a new-to-wargaming opponent. Again my opponent was not a fan of this one either and wanted more movement options per turn and more complexity. I don't share that criticism of the game and enjoy it for a lighter wargame with a fun map. Next time I'm making him learn either Hannibal RvC or Twilight Struggle since the complaint was the game was too easy to learn...
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19 Apr 2015 09:12 - 19 Apr 2015 18:16 #201050 by wadenels

Disgustipater wrote: I was going to wait and just play the base game until we felt we wanted more variety, but is Unseen Forces considered must buy, or does it just add more cards to the decks? I know the Gates expansion basically replaces the deck, so that is definitely a purchase for farther down the road.


Unseen Forces isn't a must buy but it's a pretty good "fixer" type expansion. It adds some cards and stuff, but it makes some other small tweaks that add to the experience. Blessings and Curses are good, the revised Museum Entrance is good, etc. It isn't stomping around in "run out and buy it, you unwashed heathen" territory; it's more like Elder Sign v1.1. If you still dig Elder Sign after a half-dozen or so plays then Unseen Forces will probably be a good buy.
Last edit: 19 Apr 2015 18:16 by wadenels.
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19 Apr 2015 17:04 #201058 by Bull Nakano
I played Suburbia for the first time on Friday. This game is really cool. I'd read some things about it being abstract and I couldn't disagree more. Every tile makes sense for what it is and how it interacts with the board. Even the concept of players working on their own suburb works because the Idea is we're all adjacent to the same city, so sometimes my things affect you and vice versa. Two of our public goals were for the least rep and least income, so all game I was pushing my suburb to run on E. I was grabbping everything I could to increase population and my income/rep never got above 4 all game. It was risky because eventually the wheels would fall off. The end tile turned up too close to the bottom. If it'd come out one round sooner I'd have won, If it'd come out 2 rounds sooner, I'd have won by a TON of points. Very cool and want to play some more!
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19 Apr 2015 17:40 #201060 by OldHippy
Carson City is my favourite worker placement game. Mainly because a buddy of mine won the game without ever buying a single building all game. He just high jacked everyone else's property in true bandit style... at first I thought he was trying to break the game but after he barely won I realized he had made it one of my favourites with his bold strategy.

I spent Saturday night at my bro's place talking about Imperial Assault and playing Luchador... loved it! We had a great time with the game and although I know several people who would hate it we were having a wonderful night. So glad I bought it.

I do think a third rope around the ring would improve the game... a little bit more of a dex element would be awesome and I think I may get an elastic and put it between the bottom rope and the mat just to see how it works. Still, it's awesome as is anyway. I am very tempted to tweak it and see if there isn't some way to add extra choices to the game... it may not need it but I think it would be fun to tinker with because the design feels reasonably robust.

So thanks to all the people singing this games praises around here, my brother and I had a great time and we owe it to you freaks.

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19 Apr 2015 18:50 #201061 by wesbaker

Scott_F wrote: Got in a second play of Cyclades: Titans. I will not play the full expansion in the future. This is the second time now where the game ended after about an hour and two metropolises were built in a 4 player game. Both times the winner had the artifact that lets you fly and amassed a stack of Titans and just swooped on the board to trigger the end game. I saw it coming but the entire table couldn't prevent it from happening. It felt too unbalanced of a strategy and really made most of the table unhappy. Next time I play the game I'm removing either the artifacts or the Titans, probably the artifacts. I like more movement in the Titans but combining that with flying is just too much.

I remember seeing that you couldn't use a Pegasus to move the Titans, maybe that extends to that artifact too?

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19 Apr 2015 19:15 #201062 by charlest
That flying artifact is kind of overpowered. You can totally just ignore the artifacts and the metropolis special powers though, the Titans are the main element of the expansion and what really kick it up a notch.

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20 Apr 2015 08:21 #201073 by DukeofChutney
Spent most of saturday playing a double blind wargame simulation of the allied invasion of Italy with the UK Megagamers in Leeds, D-Day Dodgers. It was really ace, one of the best gaming experiences I have ever had. I was in charge of the US provisional Corps which consisted of 2 infantry divisions and 1 armoured for the invasion of Sicily. I decided that someone had to try and emulate Patton and so it might as well be me, so i put my pedal to the metal and attack a turn ahead of orders on almost all occasions much to the chagrin of my immediate superiors. Army HQ loved it though. I got Palmero just as the Italians surrendered devastating one division en-route. After a re-organisation for Italy I was given the British X Corps and landed at Salerno where I didn't exploit the fog of war as well as I could have and got stuck behind a German Panzer Division or two. I did a good job of working with Air command to get some timely interdictions down though. I will post a blog article with some pictures soonish.

Played a vs game of OCS Reluctant Enemies over an afternoon (short scenario). Was pretty mint but indecisive. I really enjoy OCS but having played RE three times I am beginning to cracks in it. The French have forces effectively as strong as the Commonwealth invaders just less supply. If they employ a retreating set of lines strategy holding the rough and high ground they can reduce the game down to how well the commonwealth player rolls as it becomes a rather attritional slug fest after the first act.

Also played some more Alchemists, Catan with seafarers ( a first for me, and improvement over the base game a little imo) and some Red 7.

The following day I got dragged into a game of Risk that I had no interest in. 3 players and I had to take over from one half way through. One of the guys really loves risk and thinks its great, so i decided to be a dick and just hammer him out the game for 3 turns then concede. 3 player war games generally speaking do not work, and i felt if i demonstrated why I wouldn't be asked to play again.
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20 Apr 2015 09:48 - 20 Apr 2015 09:52 #201090 by Cranberries
I was psyching myself up to finally play my copy of Greenland, then they announced a 2nd edition with revised rules, all new art and new cards that make it compatible with their Caveman edition of the game. Grrr.

Every time I read the Sierra Madre games Facebook page, he is frothing off on race or global climate change in ways that are getting a little uncomfortable.
Last edit: 20 Apr 2015 09:52 by Cranberries.
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20 Apr 2015 10:37 #201094 by stoic

craniac wrote: I was psyching myself up to finally play my copy of Greenland, then they announced a 2nd edition with revised rules, all new art and new cards that make it compatible with their Caveman edition of the game. Grrr.

Every time I read the Sierra Madre games Facebook page, he is frothing off on race or global climate change in ways that are getting a little uncomfortable.


This is the dual edged sword that is Sierra Madre games. They're so isolated and independent that they create these brilliant games that come from left-field. But, the other side of being so isolated is that their games need wider play-testing and independent graphical design. They haven't in the past recognized their strengths and their weaknesses. I'm actually excited about their new collaborations and outsourcing of artwork and graphics. It can only improve these great games. My wallet will likely take a beating with these new editions.

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20 Apr 2015 12:04 #201110 by Egg Shen
Played a few games over the weekend.

Lord of the Rings (Knizia) - I'll post more about it in the other thread, but all three of us playing totally fucking loved this.

Word of Warcraft: The Adventure Game - This game got a really bad rap back when it came out which is a damn shame. The game is a nice mixture of Runebound and Talisman and it makes for a compelling stew. The game suffers for using shitty CG artwork on all of the enemies, but I suppose that was necessary for the license. The game is fun because the point is to complete quests and not just level up. So you always have something to do AND a sense of urgency. Another great aspect is that the game doesn't shy away from PvP action. The discover tokens offer ways to screw with players and many quests encourage fighting. In our game the Orc Warrior dominated. He is a very strong character and will advance quickly if you're not careful. I really like playing this one and I was glad my friends wanted to dive in. Fans of fantasy adventure games should track this down.

Aladdin's Dragons - This long lost RGG euro game was another big hit. If you don't like blind bidding then stay the fuck away from this game. I happen to love how each round is a tense game of bluffing and doublethink. You need to acquire treasures but if you waste all your resources there, you'll miss out on other good stuff. I love that the victory points (artifacts) grant you special powers. When you couple that with magic cards you can acquire and cast things can get very chaotic. There are usually ways to deal with the chaos though. For example one of the artifacts you can acquire is a counterspell. If you're afraid of being dicked over from a magic spell or two...make it your goal to acquire the dispell artifact. The game's theme comes through nicely and again I love the fuckery that goes on from round to round. The artwork and board is gorgeous and for a Euro the game has plenty of teeth. This is straight out of Barnes' ERP and something he would probably love. I'm pretty fond of it and will try to get it to the table much more often.
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