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What BOARD GAME(s) have you been playing?
Given the choice, I'd pick Wiz-War any day, but I've got two 6 year olds, and parsing that many cards would make for a long game.
As it is, the hieroglyphics on two of the cards for each characters special moves are pretty worthless unless you've explained those moves ahead of time.
I'd say Ultimate Warriorz is a better light family game, and it plays more players pretty well.
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- Sagrilarus
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- D20
- Pull the Goalie
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The game keeps growing on me. I get to feel clever when I find a good and feel my throat tighten on a risky play. Maybe I’ll even submit my times for March if I can be bothered to learn the notation. Maybe I’ll even play with other people some day, get to experience some of this blocking.
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No battles at all in a Lost City hex? How did that happen? Hah...Dwarf - He eventually made his way to the subterranean Lost City and camped out at the Hoard, hiding and looting each turn. His goals were Treasures 1, Notoriety 1, and Gold 3. He did find a great treasure, and 50 gold, but never fought anything. Score = -22.
For the Dwarf I would suggest focusing on Fame and Notoriety - go to the Caves or Cavern and chop up big things. Gold 3 is high even for good looters. The Dwarf does have the search bonus due to his Cave Knowledge ability, so he can actually loot for treasures decently that way, but remember that treasures have to be sold to natives if you want to convert them to gold, which usually requires some degree of zooming around the map. The Dwarf is terrible at that. (Unless, he follows another character. He can actually zip around quite well if the Amazon puts him in her backpack - ha!)
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NeonPeon wrote:
No battles at all in a Lost City hex? How did that happen? Hah...Dwarf - He eventually made his way to the subterranean Lost City and camped out at the Hoard, hiding and looting each turn. His goals were Treasures 1, Notoriety 1, and Gold 3. He did find a great treasure, and 50 gold, but never fought anything. Score = -22.
For the Dwarf I would suggest focusing on Fame and Notoriety - go to the Caves or Cavern and chop up big things. Gold 3 is high even for good looters. The Dwarf does have the search bonus due to his Cave Knowledge ability, so he can actually loot for treasures decently that way, but remember that treasures have to be sold to natives if you want to convert them to gold, which usually requires some degree of zooming around the map. The Dwarf is terrible at that. (Unless, he follows another character. He can actually zip around quite well if the Amazon puts him in her backpack - ha!)
The Lost City turned out to be in the Caves right next to the valley with the Inn. By turn 3, chits had summoned a stack of 12 goblins (axe and spear, I think), so the four characters who ended up looting sites there were trying to hide every turn. But in the end, I only rolled a 3 for the monster roll one more time the entire game, so a lot of actions were wasted on Hide. Too much hiding and not enough fighting probably cost all six characters some vp. Then again, the Amazon and the Elf got killed, so maybe not quite enough hiding for them.
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We played 5 games of Kingdomino 7x7s yesterday, with the back of the rulebook showing so we'd know how many crowns are out there. The game gets a bit different when it's semi-open info and you know what to expect. I found myself giving up on certain areas and focusing on others. I also found myself letting him take the mines, opting instead to get big areas of either forest or plains. He also seemed to avoid the sheep every time too.
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Shellhead wrote:
NeonPeon wrote:
No battles at all in a Lost City hex? How did that happen? Hah...Dwarf - He eventually made his way to the subterranean Lost City and camped out at the Hoard, hiding and looting each turn. His goals were Treasures 1, Notoriety 1, and Gold 3. He did find a great treasure, and 50 gold, but never fought anything. Score = -22.
For the Dwarf I would suggest focusing on Fame and Notoriety - go to the Caves or Cavern and chop up big things. Gold 3 is high even for good looters. The Dwarf does have the search bonus due to his Cave Knowledge ability, so he can actually loot for treasures decently that way, but remember that treasures have to be sold to natives if you want to convert them to gold, which usually requires some degree of zooming around the map. The Dwarf is terrible at that. (Unless, he follows another character. He can actually zip around quite well if the Amazon puts him in her backpack - ha!)
The Lost City turned out to be in the Caves right next to the valley with the Inn. By turn 3, chits had summoned a stack of 12 goblins (axe and spear, I think), so the four characters who ended up looting sites there were trying to hide every turn. But in the end, I only rolled a 3 for the monster roll one more time the entire game, so a lot of actions were wasted on Hide. Too much hiding and not enough fighting probably cost all six characters some vp. Then again, the Amazon and the Elf got killed, so maybe not quite enough hiding for them.
It's a shame because some of the game encounters are obviously calibrated to you hiring some people in order to help out with some of these huge fights they put in the encounter chits. Unfortunately, the hireling rules are a form of madness I myself could never even try to execute in in-person play so that's pretty harmful to play.
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We almost played Dead of Winter but, nope, too bleak and too "real" at this point.
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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So, I haven't been able to entice either of them, so far, but there's a long way to go... I'm already burning out a bit on the moving screen (i.e. not the one I'm writing on; three Tiny Epic deep dives in the bag, four to go), unless I can somehow convince them to watch some Kurosawa with me.
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- Sagrilarus
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- D20
- Pull the Goalie
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