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What BOARD GAME(s) have you been playing?
The thing I keep coming back to is, weirdly, Argent the Consortium (a vastly, vastly better game to me). Slightly different genre, yes, but the same sort of gonzo infinite possibilities tableau and has a lot of the same ideas in its blender. You'll be drafting *so much* content just like TM in Argent. But all the cards super do something non-incrementally consequential in Argent! Even the rare completely boring card, like the supporters with no powers, are still contributing toward a street fight to win influence and other victory conditions.
In Argent, there is also the concept of milestones and awards. But the game is ballsy enough to make the milestones and awards the only victory condition so the races are vastly more cutthroat and urgent. Moreover, they require an investment on behalf of the players to reveal so you still aren't sure if you're winning by the end unless you've revealed them all.
Playing TM has been super illuminating about my tastes in games. My partner likes it a lot so we'll keep playing it and that's totally fine with me.
Gary Sax wrote: Playing TM has been super illuminating about my tastes in games.
Several of my friends absolutely love TM but I find it incredibly boring. After a couple of plays I realized that I just don’t like pure engine builders.
I particularly agree with the comments on it being a slowly incremental game, almost painfully so. It's hard to see the engine that you are building in the same way you can't see the woods for the trees. I guess I'm just used to it now and have come to appreciate it, but I would say that I still ultimately prefer something like 51st State that gives an immediate feedback and also lets you reshape your tableau/engine to hit that high multiple times in a much shorter playing time. Haven't tried Jump Drive, it ought to be on my wish list but seems to have become quickly forgotten.
As always, play the games you like with the people you like.
I really dig this game. It's easy to setup, the turns don't have a lot of procedural stuff, and it seems like even just the base game heroes will play very differently.
Ah_Pook wrote: I played 3 Unlock games over the last week or so, and I've come to the conclusion that they're pretty bad as a series. Too much reliance on hidden number BS pretty much kills the whole thing, and a hint system that doesn't work finishes it. Some of the puzzles are fun, but it's frustrating when you're stuck and theres not even a puzzle you're stuck on you just didn't realize that something was supposed to be a number. Luckily I bought all the ones I have on super clearance so whatever. I've got a few Exit games to try out soon, maybe they'll be better.
Which Unlocks did you play? I prefer Exit, but Unlock has been improving over time where Exit has been getting stale (other than Catacombs).
Puzzle design is generally much better in Exit, but some of the last few waves have been kind of week. I prefer the puzzle focus to the theme focus of Unlock, but I do like seeing how Unlock plays with the format.
But we have been playing a lot of The Crew, which is just a phenomenal game I think. It carries over enough traditional card playing stuff to be very easy to teach, but twists it in an interesting and fun way.