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What BOARD GAME(s) have you been playing?
My youngest and I played ROBINSON CRUSOE, using Friday and Dog because we’re wimps and this game is hella hard. We won handily, and it makes me think about the other times I have played and just been shellacked by this thing. You can miss a couple times and really struggle. He loved it though, wanted to play again right away.
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- Jackwraith
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hotseatgames wrote: Logically, it's fairly dumb that humans can attack from the water, but I totally get why they had to do that for balance purposes.
Having now played twice, but not yet as Jaws, I enjoy phase 1 more than phase 2.
I agree with the second statement because of the first. I think Phase 1 is a better game because it's actually absent the chrome that comes with the various special abilities/weapons in Phase 2. That's a weird thing for me to say, because normally I'm a huge fan of chrome for the variety and curveballs that it introduces and that was clearly the intent here. I think I might be stuck on the logic problem, given that the absolute last thing that any of them wanted to do in the film was go into the water, where they were basically helpless against the man-eating monster, but here it's still a viable approach because, like you say, it was probably a balance problem.
This kind of goes back to my initial reluctance when I saw the announcement for the game, in that I felt it was going to be difficult to properly represent the story of an excellent film in board game terms. I still think that, despite enjoying the game and recognizing its quality.
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Anyway, this game is so great, have the ideas in ANGOLA been ripped off in other good games? They should be... it's not like we are swimming in truly excellent multiplayer wargames. Instead we are subjected to COIN garbage over and over?!
I think our game night will go back on the shelf soon due to covid risk tolerance, so I am looking forward to revisiting this next year.
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It's been a few months since I've had Jaws out but, if I recall, we played it that you could do one attack once you hit the water (imagining a panic firing of a harpoon, etc) but then you HAD to make your way back into the boat. Not sure if that was a rule or just the way we thought it should play out.Jackwraith wrote:
hotseatgames wrote: Logically, it's fairly dumb that humans can attack from the water, but I totally get why they had to do that for balance purposes.
Having now played twice, but not yet as Jaws, I enjoy phase 1 more than phase 2.
I agree with the second statement because of the first. I think Phase 1 is a better game because it's actually absent the chrome that comes with the various special abilities/weapons in Phase 2. That's a weird thing for me to say, because normally I'm a huge fan of chrome for the variety and curveballs that it introduces and that was clearly the intent here. I think I might be stuck on the logic problem, given that the absolute last thing that any of them wanted to do in the film was go into the water, where they were basically helpless against the man-eating monster, but here it's still a viable approach because, like you say, it was probably a balance problem.
This kind of goes back to my initial reluctance when I saw the announcement for the game, in that I felt it was going to be difficult to properly represent the story of an excellent film in board game terms. I still think that, despite enjoying the game and recognizing its quality.
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- hotseatgames
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Anyway we played through the entire Rise of Red Skull campaign box of Marvel Champions and it was a fucking blast. 5 games, 5 wins, took about 6 hours all told. I'm going to post significantly more detailed impressions in the Champions thread, but the short of it was all 5 villains were really fun and felt different. The campaign mechanics we light but were just enough to feel impactful and fun.
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Join your fellow toads, buddy.
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It's MINECRAFT themed (of course), and you have to build, explore, hunt, and gather 6 times with the ? cards automatically occurring. There are a certain set of items available, a zombie fight (from the discovery tokens) gives you food, &c. It's pretty amazing. We have too much wood, but that might be on theme, actually. I think we should compel a fight every night unless the palisade is level 2 or something to fix that part. Anyway, it's pretty great.
We played WINGSPAN during the fast, I am fare-to-middling now that my spouse is playing and she scores about 85 a game. She got 90 points in one game. That is a LOT. I'm over here wishing worms were fish and out of cards and she's got 10 birds, 5 cards, and needs coin rolls to track all her food. Sigh.
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- Jackwraith
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Then we shifted to Blue Moon. It had been forever since either of us had played, which is a shame, since it's still one of Knizia's best ever. But, uh, abandoning all humility for a moment here: I'm really good at Blue Moon. I spent many hours playing with a neo-tournament group and had some long discussions with Chris Dearlove (one of the lead playtesters) on BGG, so I know all of the decks backwards and forwards. (My girlfriend, who loves Knizias, won't play with me.)
First game was me as Hoax vs Aqua. The latter is a timing deck and you need to know when to lower the hammer, which means having the experience to know. My opponent doesn't have that experience. I won four straight fights, sticking mostly to Earth, and was in control the whole time. So, I switched to what a lot of people think is one of the more difficult decks: Khind vs his Terrah. But I know how to get the kids to work with me. He had 8 Earth staring at me at one point, all of which added up to 0 with three of the Top gang in play. Again, it was a straight line from game start to my pulling the mythical fourth dragon. Finally, I stuck with the "difficult" decks and played Mimix vs his Flit. He won our first fight with six cards down, taking two dragons. But I won the next four, including a six-card of my own. The Shamans can be used at somewhat later stages of a fight against Flit because the birdmen typically have such low strengths. That let me take advantage of their abilities more often than I would have against decks like Vulca. I got to play double Guardian twice (10 Earth, then 10 Fire...) and then Chosen of Nature (Leadership that makes us both shuffle our discard piles into our decks.) As a result, when I won the last fight, I had all four Shamans in hand, which meant I was probably going to retreat, but he couldn't match my last play. I really love that game.
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- Andi Lennon
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Hah! I was wondering if any other Aussies had sourced a copy of this game. I assume you bought direct from Matagot? Anyway, glad to hear you enjoyed it, I'm hoping it goes over as well with my inmates. Just need to finish painting these gorgeous Shaman miniatures...Andi Lennon wrote: I also enjoyed a few rounds of CAIRN- which is one of the rare abstracts in my collection. It's tight, focussed and engrossing and over quickly so plenty of room for rematches of an evening.
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