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What BOARD GAME(s) have you been playing?
Still playing SUB TERRA; a really fun game and so well done. Introduced my in-laws to it; my FIL was the only one to survive as the rest of us died alone in the dark.
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My daughter is now big on traitor/hidden role games online. She asked me, "Have you ever heard of 'Citadels'?" That was kind of out of left field. I'll have to play that sometime, it's only been about 15 years or so since I played it last. She also likes Secret Hitler, although she grumbles about the whole 'Hitler' thing.
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I've been wanting to try Inhuman Condition, the blade runner type Turing test that is available via the creative commons act made by the creator of secret Hitler. Have you tried that?RobertB wrote: My daughter is back from college; her roommates caught Covid, and she hightailed out of there. She is now out of quarantine, and we (wife, daughter, and I) played Pan Am. Destination cards were kind of shitty, but I hung on to the ones I got until well into the game. At that point they became useful for level 4 (or whatever the terminology is) destinations. It didn't help with the win, though. My wife got four stocks from Directives, which put her over, 19-17-17.
My daughter is now big on traitor/hidden role games online. She asked me, "Have you ever heard of 'Citadels'?" That was kind of out of left field. I'll have to play that sometime, it's only been about 15 years or so since I played it lHitler. ast. She also likes Secret Hitler, although she grumbles about the whole 'Hitler' thing.
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I had enough clue cards to go after another stronghold, but instead elected to go on another standard mission to get back up to speed with my tactics. My first combat card was an ambush, which generally means starting in the center of the combat map instead of entering at the edge. That tends to mean getting into combat with all of enemy groups (typically 3 or 4) at once instead of initially fighting 1 or 2 of them until the others cross the map. The fight quickly got ugly enough that I used up several single-use items to turn the tide.
The next couple of fights went more smoothly, then I got a nasty new challenge card that left each of my explorers with a fresh grievous wound, and most of them already had a grievous wound, so this reduced my team to roughly half their normal actions per turn. The final combat of the mission featured only 2 enemy groups, but they consisted of both Chaos Space Marines and all 14 Traitor Guardsmen. To make matters worse, these two groups were well-positioned to leave my explorers initially pinned down between them, plus all the objective tokens were booby-trapped. Reinforcements arrived as the fight was winding down, leaving my badly-battered explorers to escape from a few remaining marines and guardsmen.
I now have enough clue tokens to go after the two remaining strongholds and then the secret stronghold that unlocks once I have cleared the first four strongholds. The Endless Perils cards add an ideal and welcome amount of variation to the combats and challenges. The Advanced Arsenal cards will probably work the same, but I didn't quite have time yesterday to do the post-mission shopping for gear yet. Blackstone Fortress has been really fun so far, and I am looking forward to delving into the Escalation expansion maybe by Christmas time.
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I hadn't heard of it before you mentioned it. My daughter thinks it might be interesting, but she wants more people.WadeMonnig wrote: I've been wanting to try Inhuman Condition, the blade runner type Turing test that is available via the creative commons act made by the creator of secret Hitler. Have you tried that?
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So the big thing is solo is pretty different from the multiplayer game, since theres no bot or anything. You just play and do everything yourself. Solo scores are WAY higher than multi scores, and the entire timing aspect of the game is missing since no one can do things and take opportunities from you while you faff around doing other stuff. That being said it was a really fun sandboxy puzzle, and each turn was a real brainburner figuring out how to play things and what to do. It REALLY made me want to play the multiplayer game ASAP. I scanned all the cards and stuff today, and my friend is making a TTS mod for it, so hopefully that will happen tomorrow.
If you like euro games this one seems like a real winner. Easy rules, interesting player interaction, and lots of sandboxy stuff to explore.
Plus its got crocodiles!
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Switched sides this time with me as the Romans. My opening hand kind of sucked, with 5 1 OP cards. I did get Caesars Pass for a VP and a semi decent foothold in Celtica. However 2 of the first 3 tribes were in Belgica and this became a recurrent theme as that area became a hotbed of activity. I could never get enough control up there to go after Engkand or Germany.
Mid game he got three adacent tribes in Celtica to and then linked them up with Vercegentorix to whack my secondary army good. By the end of the game I had one dead legion and all but two others were flipped. There were 14 dead Gallic tribes but I came up 2 VP short.
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Yes, that's right, gaming at the (virtual) workplace. I ran a team-building event for my staff yesterday and wanted to find some fun things we could do in a virtual environment that wasn't yet-another-online-escape-room. The last one of these events that I organised was a few months back and I used an escape room experience but since then the concept has caught on and every single company event has centered around them so we're all starting to get a little sick and tired of them. So I decided to try a couple of 'our' games mixed in amongst the other activities.
Micro-Macro crime city - the online demo - worked very well as the concept is so simple and can be explained in just a couple of sentences. As soon as I gave an overview somebody asked "so it's 'Where's Wally?' with a murder?" The clue cards really help to guide what to look for on each step so it is very user-friendly as you don't need to store any game rules in your head while playing, only your current objective. It also worked as a collaborative exercise with one person driving the map view and the others giving instructions on where to scroll and zoom in. Lots of fun distractions are printed on the map which delighted the audience.
Fake Artist - I created a canvas in MS Paint and used the 'take/give control' feature in MS Teams to allow the players to draw on the hosted canvas. I think it could be done better by jointly working on a file hosted on the platform itself but I couldn't find an easy and intuitive way to do that with a blank canvas and a free-draw option (at least not on our implementation of Teams) so went with the desktop solution instead. The rules are also very simple to explain, and the Fake Artist twist got a really good reaction - "everybody gets the same clue word and you all take two turns to draw... but there is a twist!" In practice we had a connection problem with one person dialing in externally so they could not be given control but the game itself worked just fine. The Fake Artist escaped detection and also managed to guess the clueword, because the learning curve on this game struck again and everybody was too obvious with their art. If we didn't have connection issues then we would have played it again and I'm sure it would have had a different flow.
Online:
Oath, Oath, and more Oath. I keep thinking that I should slow down and wait for the physical copy to arrive but I just enjoy the game too much, especially now that we have a good crew well settled in and the rhythm of play is very smooth. I believe the last time we played wrapped up in not much more than an hour with three players.
Otherwise I have had very little time for gaming recently. My kids are dead set on acquiring some extravagantly expensive tech which I refuse to purchase as a gift so they are looking for entrepreneurial ways to raise funds. They've settled on selling off some of their Lego sets as they have a huge pile of the stuff, it being the only thing they've ever requested as gifts for several years of birthday and Christmas presents. Because we kept the instructions and in some cases even the boxes there are sets that are now worth quite a bit of money, sometimes two or three times what they initially cost to purchase in the first place. If you think board gamers are nuts about packaging material wait until you see Lego collectors paying twenty bucks just for a box or a manual.
Anyway, my downtime for the last three or four weeks has been one of sifting through a million billion Lego bricks so that we can find the one special brick needed to complete a particular set. It has been an equally maddening and meditative experience. I am super proud though that my spawn are finding ways to get the things they want without waiting for a handout, and at the same time detaching themselves from hoarding or creating emotional attachments to objects that no longer have an active use for them. They've watched me cull board games so many times that I've finally taught them something useful!
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