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What BOARD GAME(s) have you been playing?
- Michael Barnes
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- Mountebank
- HYPOCRITE
There used to be a pretty good Chainsaw Warrior app, it even had the expansion.
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- hotseatgames
- Away
- D12
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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Michael Barnes wrote: Dungeonquest remains the best dungeon crawl board game period.
This statement would only be accurate after about 5 Hopslams, at which point almost anything is fun.
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Andi Lennon wrote: Are you playing with just the base game? I have a chance to pre-order it but was wondering if it works as a standalone considering the ungodly amount of expansions
the mission did not go well, enterprise. three attempts to beat the first mission, then a handy defeat by the second mission once we finally got there. fun game though!
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Villagers - despite my misgivings on my first two games my house mate wanted to play this. I framed my expectations and enjoyed it quite a bit. If i view it as essentially a game of solitaire/patience with a draft and some minor blocking it works well. Still not that exciting but pleasant enough.
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- Sagrilarus
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- D20
- Pull the Goalie
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- Sagrilarus
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- D20
- Pull the Goalie
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Feels like Imperial Settlers Lite.
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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I figure you're referring to gold/monuments? That's the easiest strategy to notice, so it's reliably the one that people figure out first; like you said, it's "more accessible". But there is plenty more cool stuff to discover! That's been my most played game with my wife since getting it for Christmas, close to an average of once per day. Our initial games were also pretty non-interactive, and now we play fully understanding the impact of each other's moves, threats of what we can buy, the importance of accomplishing things in fewer actions (but also the need to sometimes deliberately stall), etc.Sagrilarus wrote: There appears to be a couple of ways to win but the three of us have zoomed in on one particular way that seems much more accessible. We found it in just three games. I’m hoping there’s more space to explore, but I’m concerned there’s not.
Feels like Imperial Settlers Lite.
As usual with Tom Lehmann games, Brian Bankler has some good initial strategy thoughts down at his Tao of Gaming blog, but reading it too early can send you into a rut; better to read it after you've already developed some groupthink that his ideas will bust you out of.
Also, we've never drafted. Play what you get. Like in Magic, sealed deck forces you to be creative whereas draft lets you lean more on strategies you already know.
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- Sagrilarus
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- D20
- Pull the Goalie
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dragonstout wrote:
I figure you're referring to gold/monuments? That's the easiest strategy to notice, so it's reliably the one that people figure out first; like you said, it's "more accessible". But there is plenty more cool stuff to discover! That's been my most played game with my wife since getting it for Christmas, close to an average of once per day. Our initial games were also pretty non-interactive, and now we play fully understanding the impact of each other's moves, threats of what we can buy, the importance of accomplishing things in fewer actions (but also the need to sometimes deliberately stall), etc.Sagrilarus wrote: There appears to be a couple of ways to win but the three of us have zoomed in on one particular way that seems much more accessible. We found it in just three games. I’m hoping there’s more space to explore, but I’m concerned there’s not.
Feels like Imperial Settlers Lite.
As usual with Tom Lehmann games, Brian Bankler has some good initial strategy thoughts down at his Tao of Gaming blog, but reading it too early can send you into a rut; better to read it after you've already developed some groupthink that his ideas will bust you out of.
Also, we've never drafted. Play what you get. Like in Magic, sealed deck forces you to be creative whereas draft lets you lean more on strategies you already know.
Res Arcana has crashed and burned with us. We're in a game right now where all three of us are trying to not just generate gold and take monuments for the win, and we're all dead in the water. Don't know if it's the card-draw or what, but we're more or less in post-mortem mode in the discussion now. Current score is 3-3-2.
This looks like a really cool game and played like a really cool game when we were learning it. But right now we're looking at abandoning a game because . . . it just shit the bed. Don't know how common that is.
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