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What BOARD GAME(s) have you been playing?
- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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- Erik Twice
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- D8
- Needs explosions
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- combine all the cards into the one deck. I understand the wisdom of the cancel card removal but my son freaking loves playing those on me so they stay.
- winner is last wizard standing. Wizards die when both of their treasures are removed to other sectors
- a spell cast does not count towards hand size.
- objects stay on the board and aren't maintained/owned by players
- all walls connect to another wall and all openings connect to somewhere. I can thus "here's Johnny" off one side of the board through a wall to the opposite side on someone else's board.
I don't even know what a school or a cantrip is.
We sadly only have Bestial Forces. What happened there to the other one?
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- themothman421
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- D4
- Greetings
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Erik Twice wrote: I hope Steve Jackson's new edition of the game solidifies the ruleset. Companies rarely do that, but I hope for it. Dune was a huge missed opportunity,
I had no idea they were making a 9th edition until your post. That new cover art is a...departure from 8th, to say the least.
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One game I started playing with other people is Pandemic Legacy: Season 1: I've played through this game up to the beginning of May and have some mixed thoughts on it. The game is approximately the same as the base Pandemic at the beginning and reminded me why I stopped playing the base game originally. Despite being eye opening for me as to what could be done through board games, Pandemic quickly wore out its welcome in my circle. It's not so much the alpha dog problem which has been well documented elsewhere, but rather a consequence of the design such that in acknowledgement of the potential problem, I will selectively hold back my opinions so as to not oversteer the table which ultimately leads to me not being invested in the outcome. I know that Pandemic Legacy has been widely heralded for its innovation but so far I haven't been blown away by what it has added to the base game. Still, I'm not even half way through yet so maybe the game will surprise me yet. I'm sure I'll play it to the end if only to have a good reason to continue catching up with with friends but I think I was more invested in my plays of Risk Legacy.
I tried to introduce Oath to this group and while we got to a good place play time wise after three games, I don't think they were as enamoured with it as I am and so that has been put on the back burner for now.
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- southernman
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- D10
- TOTALLY WiReD
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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In case anyone forgot, Yomi is a very good game. And this is with the first edition, which I'm sure is unbalanced in a way that is only obvious to someone who plays much more than I do.
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that’s great. I have to pretend to care about EU football to connect with my FIL, and have to shout because he’s very hard of hearing and too stubborn to get hearing aids. His card game of choice is Sxuba, which is kind of bad Casino. Very luck-oriented, much more than Casino, even, and less interesting.DarthJoJo wrote: My father-in-law taught my wife and me three-handed cribbage. After she went to bed, we split a pair of two-handed games. I still don’t think it’s a particularly good game with a bit too much luck, arcane scoring and a significant first-player advantage. However, he and I don’t have a great relationship, so it was nice to do something together after dinner rather than ignore him as he went downstairs to watch the news.
The reason the scoring in Cribbage is so arcane is because it probably the most fair two-player card game. There is basically no first player advantage in a proper game to 121, and across multiples. Hand for hand, the player with the crib gets more points, but that all washes out by the non-crib player scoring first and via pegging.
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And I see what you’re saying about balance. When we split our two-player games, both were won by the player getting across the finish line before the other’s hand and crib could be scored.
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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