- Posts: 4217
- Thank you received: 1527
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Please consider adding your quick impressions and your rating to the game entry in our Board Game Directory after you post your thoughts so others can find them!
Please start new threads in the appropriate category for mini-session reports, discussions of specific games or other discussion starting posts.
What BOARD GAME(s) have you been playing?
- southernman
- Offline
- D10
- TOTALLY WiReD
Played a 4 hour plus quest in Sword & Sorcery: Immortal Souls (brilliant game) plus Eldritch Horror (another loss), Sub Terra, and Pathfinder Rise of the Runelords with my usual AT group.
Please Log in or Create an account to join the conversation.
- engineer Al
- Offline
- D6
- Mama mia!
- Posts: 895
- Thank you received: 734
southernman wrote: Played the late 90s 'German' game Elfenland with my euro group last night...
Sounds like you had a great game night! But man, Elfenland! That game brings back so many memories for me, from great times to family arguments. Such a great classic game, gotta get that one back on the table...
Please Log in or Create an account to join the conversation.
- Mr. Bistro
- Offline
- D6
- Deciduous Shrub
- Posts: 271
- Thank you received: 26
My group is a little over halfway through this (we assume). It never really stops expecting you to treat it as an RPG-like experience while just being about adjusting sliders. It's one of those games where I feel I can't decide if it's a good game until it's done, and I see where they're going with it. It's an interesting experience to be sure.Ah_Pook wrote: Played the first scenario of Kings Dilemma last night, which was interesting. It's a legacy game where you play members of the kings council on a fantasy kingdom. Each game represents a king's reign, and basically you vote on a bunch of dilemmas that affect various sliders for your kingdom (money, morale, etc). Lots of bribing each other to vote certain ways and negotiating and stuff, which is fun. So far it feels stuck in a weird place between a boardgame and a roleplaying/storytelling game. Mostly you're trying to have the sliders end up in certain positions to satisfy your end game scoring card, so you don't really care that you're voting yay/nay on whether to abolish sexual slavery in your kingdom you care about if you want to move the money slider up or down to hopefully get some points later. I get wanting to have a game framework to drive the action, but it kind of hamstrings the whole concept. That said, we're only one game in so we'll see. I'm happy to play more of it.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- southernman
- Offline
- D10
- TOTALLY WiReD
- Posts: 4217
- Thank you received: 1527
I see that a follow-up has just been announced, The Queen's Dilemma where it will involve more of keeping your lands (on a map/board) stable.. Just found a website:charlest wrote: We bailed on it roughly halfway through. Curious to see if you all make it to the end.
"Most of the gameplay of The Queen’s Dilemma™ will be focused on a big world map, where players will take direct control of different regions and manage them. There will be several resources to gather, with different uses, and players will be able to spend and exchange them to construct buildings and personal improvements.
The Queen’s Dilemma™ will still feature the tense voting sessions and tough decisions to make that made The King’s Dilemma such a huge success, but there will be more than resource tracks going up and down this time. Also, event cards will have more varied effects, having an impact on specific regions."
www.horribleguild.com/the-queens-dilemma/
I have been intrigued whenever I read about the original but the fact the game is just talking and conspiring/assisting to move markers always stops me for the price it is asking, I like (need) a bit of content and aesthetic tactility in a game usually, but maybe the sequel will be more suited to me.
Please Log in or Create an account to join the conversation.
- ChristopherMD
- Topic Author
- Offline
- Road Warrior
- Posts: 5237
- Thank you received: 3789
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- southernman
- Offline
- D10
- TOTALLY WiReD
- Posts: 4217
- Thank you received: 1527
Ours was 2.5 hours for five players, the bidding on the tiles introduced by the expansion definitely adds a bit of time (10 tiles to bid on in each of the six rounds). But it's probably been 15 years since we played it last and I can't remember how long the vanilla game took.RobertB wrote: Could have been the players or not being familiar with the rules, but I remember Elfenland being L O N G. As in three hours long.
Please Log in or Create an account to join the conversation.
To save time we used the prebuilt map and I was randomly dealt L1Z1X.
I ended up in a protracted battle for Mecatol during round 3 I believe (it could have been 4). The Barony got there first but I pushed them back as I used my racial tech to jump to War Suns quickly.
The round after the Barony fucker attacked me with his own War Sun lead fleet and I lost everything while he only lost a single fighter. I should have brought more fighters with me, but still, my rolls were trash and his were juiced ( he had two fighter kills from his destroyer's anti-fighter barrage, ugh).
I retook it a couple of turns later but my empire was sparse and the Pirate dudes pressed my left flank. Meanwhile, the Lions smartly pushed the Barony's border to delay his shift towards them and also score a private objective.
The Plant people were kind of doing their own thing and not causing too much of a ruckus.
The Cats would win as we realized too late they were cemented in a great position.
I remembered why I love this game. I also remembered how much I hate advanced PDS' and their ability to absolutely slow the game down. I also remembered how much I miss Eclipse.
It was great overall though and I'm looking forward to playing with the PoK expansion next time.
Please Log in or Create an account to join the conversation.
RobertB wrote: Could have been the players or not being familiar with the rules, but I remember Elfenland being L O N G. As in three hours long.
I don't recall it being long. We played it a couple of months ago, and it didn't feel long. Although we don't have the bidding expansion. However, trash talking each other, hate draft and blocking threats, and general swearing and recriminations does add a bit of time to the game.
Please Log in or Create an account to join the conversation.
- Erik Twice
- Offline
- D8
- Needs explosions
- Posts: 2300
- Thank you received: 2650
The first time I played TI4 me and my friend had fun until advanced PDS entered the picture. Then our fun plummeted and never recovered.charlest wrote: I remembered why I love this game. I also remembered how much I hate advanced PDS' and their ability to absolutely slow the game down. I also remembered how much I miss Eclipse.
It's very close to being punished "for playing".
Please Log in or Create an account to join the conversation.
It's been so long since I played it that the length could have been due to anything; AP, calls from work, plague of locusts, whatever. But it definitely stuck in my mind as being insultingly longer than the playing time on the box.ubarose wrote:
RobertB wrote: Could have been the players or not being familiar with the rules, but I remember Elfenland being L O N G. As in three hours long.
I don't recall it being long. We played it a couple of months ago, and it didn't feel long. Although we don't have the bidding expansion. However, trash talking each other, hate draft and blocking threats, and general swearing and recriminations does add a bit of time to the game.
Please Log in or Create an account to join the conversation.
My friend has invested heavily in a slew of play-at-home escape rooms which are wildly different from the board/card game based titles that commonly crop up in discussion here. These vary from simple document-based files with app support to full-fledged mystery boxes containing all manner of physical props. The Mystery Agency boxes are by far the most appealing and well-made of the ones he showed me.
Without going into spoilers, you open the packaging to find a QA code and a newspaper clipping that sets the puzzle in motion and a boardgame that is held shut by an actual padlock and chain - find the code to unlock the padlock, open the box, and continue. After we got the first chain off we were delighted to find a fully working and well produced game inside the box (albeit a fairly straightforward roll & move with some chance cards - but the story here is that this is an antique from the '50s and if anything it looks over-produced for that era). Although you could play the game it's purpose is as a device that holds clues to the solution, and the game components are utilised in unlocking various stages of the puzzle whilst the story evolves along the way.
The individual stages were all well designed, and although we became stumped once or twice the resolution was always logically determinable and staring us in the face. Toward the end we thought we had figured something out that went beyond the final unlock, which is a good sign that we were hungry to have more of the same! Really well made and a huge step above the exit/unlock series, having the physical elements really added something to the experience. The only downside is that they aren't particularly cheap, although £40 for a couple of hours fun is I suppose on a par with real life escape room prices and the quality rises to those kind of levels. There are apparently some active Facebook groups trading and selling these boxes so they can be enjoyed on the cheap for those willing to recycle and re-use.
Please Log in or Create an account to join the conversation.
It fits in that Prospero Hill niche, with slightly better bits at a slightly higher price. The family likes it, and I like it.
Please Log in or Create an account to join the conversation.
RobertB wrote:
It's been so long since I played it that the length could have been due to anything; AP, calls from work, plague of locusts, whatever. But it definitely stuck in my mind as being insultingly longer than the playing time on the box.ubarose wrote:
RobertB wrote: Could have been the players or not being familiar with the rules, but I remember Elfenland being L O N G. As in three hours long.
I don't recall it being long. We played it a couple of months ago, and it didn't feel long. Although we don't have the bidding expansion. However, trash talking each other, hate draft and blocking threats, and general swearing and recriminations does add a bit of time to the game.
I have no doubt that the play time on the box is a fantasy, especially since it plays 2 - 6 players. I think a more accurate estimate would be about 20 minutes per player. So a 6 player game could easily clock in at 2 hours or more.
Please Log in or Create an account to join the conversation.