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What BOARD GAME(s) have you been playing?
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- Andi Lennon
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- D6
- Do your thing
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I don't think you need to play Destinies extremely competitively, but it's decidedly not cooperative so the ONLY tension in the game is who wins first. You can't die or be irreparably harmed.
If a player or two is meandering around and everyone is failing forward, the gothic Ravenloft-esque world is simply limp.
But I'm eager to read your full thoughts.
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- Andi Lennon
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- D6
- Do your thing
You're right about the absence of tension. We treated it more as an interactive story experience which I think helped a lot. It gave me the narrative feel of a co-op with the autonomy of a competitive game, and yet it isn't really either. I think we can agree the story was no great shakes but did I mention I've been chugging cough syrup?
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I am happy to report they work great on 4-player trips where small luggage is required. While I missed the meditative and clattering part of mixing the stones, setting up and breaking the wall, I loved the gain in speed and viciousness.
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- Andi Lennon
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- D6
- Do your thing
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For the uninitiated: Space Cadets: Away Missions
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I'd be happy to teach you the version we play (it's kind of a homebrew. There is supposedly a Chinese joke stating that Taiwan will never be part of the empire again because their Mah Jong rules are too different.)Andi Lennon wrote: I've always wanted to learn Mah Jong
The basic rules are actually very easy, there's a ton of optional special hands, but we decided to not allow more than two or three to reduce the overhang.
The part that's a little more complicated for most people is the points and how to see what something will be worth, but no one on this site should have problems with that.
You'd need the presence of 3 other persons to play. The actual game is a deep and unnerving psycho war mostly against the person sitting across from you that's just represented on the table.
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- Andi Lennon
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- D6
- Do your thing
That actually sounds pretty fantastic. I'll see if I can round up some interested parties.
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I really do not think gaslands gets enough credit for how insanely perfectly designed it is. I get that it's the game you play with hot wheels, but it's so much more than that glib low rent description. It's tuned so perfectly.
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- ChristopherMD
- Topic Author
- Away
- Road Warrior
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The truck (Crash Master) and the big car (Rust Bucket) are hers.
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- Disgustipater
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- D8
- Dapper Deep One
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Gary Sax wrote:
I really do not think gaslands gets enough credit for how insanely perfectly designed it is. I get that it's the game you play with hot wheels, but it's so much more than that glib low rent description. It's tuned so perfectly.
I agree, the design is great, no question. For me, the low rent hot wheels (they'll always be matchbox to me...) is a HUGE feature though.
Last time we played was a couple of weeks ago:
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