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What BOARD GAME(s) have you been playing?
How's the TTS module, I wonder if they updated it from when Not Sure and I played...
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- san il defanso
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- ENDUT! HOCH HECH!
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Like the Pantheon expansion, I thought it was a fun new wrinkle without being essential. Both expansions have an issue of feeling like a bolted-on system to the core of the game, rather than something that really belongs in the design. This is not ideal, but I like what's been bolted on, so it's not a deal-breaker for me. I do like the way they both give you access to swingy card powers, which is a Bruno Cathala standard. I am an easy mark for Cathala's stuff, so that's the kind of thing I like. There has been some chatter about how the political victory is possible to achieve in the first age, which is probably not going to happen with a military or science victory. That's not really an issue to me, because players have plenty of opportunity to respond to what their opponent is doing. In other words, if you let you opponent do that, that's your own fault.
Having just sold my full set of Five Tribes, I kind of missed the "point salad" approach that game gave me. I don't have many games in that wheelhouse, but 7 Wonders Duel, with either expansion, actually takes it to pretty much the same place. There are forty-twelve ways to score points, and there's a great deal of ambiguity over what will give you the advantage in any given moment. That's not for everyone, but it works really well for me.
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We played two games 3 player. First was won on the 3rd turn in classic amateurs play dune fashion as we left the seitch's free. The second was a brawl down the the last battle of the last turn for a Atreides victory on spice.
I like this game, it really works but the experience is much closer to something like Nexus Ops than Dune. Its easy to setup and teach, plays in ~1hr and is fairly forgiving of misfortune. There is a lot of randomness, so the game is essentially gambling at every juncture with some skill in the risk management.
If you are in the market for a low cost short brawling DOAM game this is well worth a look. If you want an epic negotiation game, old dune or look elsewhere.
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Exactly right.DukeofChutney wrote: I like this game, it really works but the experience is much closer to something like Nexus Ops than Dune.
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He didn't want to cop to it at first, but we talked about playing by the rules so it's fair for everyone and taking things in stride even when it doesn't go our way. He was pretty sheepish but took it well and was able to have a laugh about finally blowing up his pot. Being in a winning position probably helped with it all, because ol' dad is a bit too devil-may-care in risky positions in that game.
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I remain kinda torn on AFFO overall. It's interesting but it hasn't really clicked for me. I would never try to teach this one to anyone, also. It's fun solo though! The alternating colors blocking you every other round is a really elegant WP solo solution.
Edit: I think I would have done better this time if I had realized I could upgrade my sheep/cows into green tiles to fill my board.
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Yeah, supposedly to play well you have to hoover up the islands and other boards pretty hard, but I've never played these games with top level efficiency.
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Gary Sax wrote: ^I found it a pretty easy teach, weirdly. The tetris thing came pretty intuitive to my spouse, but she's a pretty experienced gamer.
Yeah, supposedly to play well you have to hoover up the islands and other boards pretty hard, but I've never played these games with top level efficiency.
It feels counterintuitive to me that you want to take on so many more negative points to do well, but presumably once you get the income rolling on the islands (especially the tile income) it more than balances out and in the end makes it easier to cover all the negatives on the islands AND your home board, as well as being actual positive points rather than just not negative points (like covering your home board). We'll see next time I play how it goes!
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Also pulled out Dominion and immediately fell into old habits of eight-action turns that net me two coins. Not surprisingly, my wife won with her favorite big money strategy.
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Ah_Pook wrote: Played my first solo game of A Feast For Odin last night. It went similarly to my one multiplayer game lo those many years ago, in that I did a lot of things that seemed good but in the end failed to actually generate points.
You motivated me to get out Feast too. The thing about Feast is that the positive point values are so rare and concrete. It's a really nice solution to the unreadability of the score in a lot of these types of games. You could, feasibly, know how many points someone is going to try to score based on less than maybe 10 things on their board, cards, and side boards.
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DarthJoJo wrote: And forget three pounds of miniatures. This is the real luxe experience with plastic cards, Bakelite tokens, evocative art and a magnet seal box with an absolute minimum of wasted air.
The deluxe version with neoprene mats is so grotesquely oversized compared to the perfectly sized core box.
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DarthJoJo wrote: Also pulled out Dominion and immediately fell into old habits of eight-action turns that net me two coins. Not surprisingly, my wife won with her favorite big money strategy.
I think it really depends on the kingdom setup. If there are no plus buys I generally won’t play for “big combo.”
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Also played FORT; I am less of a believer. It’s fine I guess, but is just another deck builder with a few tweaks. And there’s a lot of those out there.
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