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10 May 2022 07:53 #332945 by Legomancer
My group has removed all the expansion stuff with the exception of Prelude and the alternate maps. Whatever cards from the expansions don't involve elements from the expansions stay in as well. None of us really enjoy adding Colonies, Venus, or Turmoil.
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10 May 2022 08:12 #332946 by Ah_Pook
The only way I really enjoyed TFM ever was base game only, no corporate era cards, no draft. It's relatively quick, and you can't faff around too long with not pushing the game towards it's end game trigger since there aren't that many cards that do other things. Id still rather play other things, but at least that version of TFM is yknow playable.

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10 May 2022 10:37 #332950 by Msample

Ah_Pook wrote: The only way I really enjoyed TFM ever was base game only, no corporate era cards, no draft. It's relatively quick, and you can't faff around too long with not pushing the game towards it's end game trigger since there aren't that many cards that do other things. Id still rather play other things, but at least that version of TFM is yknow playable.


I just sold my TFM stuff ( and used the proceeds to buy DUNE IMPERIUM ) . I'll play base plus the new maps, MAYBE Prelude. That's it.

Or better yet, play TERRAFORMING MARS ARES EXPEDITION. An hour, maybe less once you get the hang of it.

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10 May 2022 11:13 #332953 by Rliyen

WadeMonnig wrote: Don't mind me, just checking in to see if Rliyen has played Kemet and what they think of it. (I might become way too invested when I know someone is doing a maiden voyage on one of my favorite games).


Hey, Wade.

I tried getting on yesterday to let you know my thoughts about the game, but the connection kept timing out, and I got real busy at work. So, here it is.

THE GAME IS &^!%$! AWESOME!

Thank you for sending the link to the video on how it was played. The Acquire action was the biggest initial headache. It made so much more sense when it was explained in the video. I find it funny that they have examples on other concepts, but not that one. I swear to God, it was like I was reading the Federal Rules of Civil Procedure on service of another party in a foreign country.

Anyway, the game is highly enjoyable and is actually quick to play. I remember initially going through the player mats going, "Horus, Bastet, Sobek, etc." and marveling at the artwork. Once I sat down and played, the game was ridiculously easy to pick up and, more importantly, teach. It had several concepts that I enjoyed from previous games (Dungeon Twister action cards : Pyramid action chart; Dune Battle Shield and Treachery cards : Battle Cards & DI cards; Cults Across America's Cthulhu monsters & minders : Egyptian creatures & minders). I may have to make a checklist or get one from UH to remember all the things you need to do in the Night/Bookkeeping phase.

The combat rules were really well made. Unlike Dune, which is "How much are you willing to lose for possibly no benefit?" to Kemet's "Hey, you lost, but here's some experience chips you can use later in the Night phase." The DI cards have the right amount of Take that/Combat boosts.

Now, I've gone complete fanboy on this game. However, as much as I want the expansions (that are KS exclusives), I've come to terms that I may never be able to get the separately without getting another core game in the process. Same feeling on my acquisition of Chaos in the Old World. I want the Skaven expansion, but know full well I may never get it , either.


Besides Kemet I played several others.

Return to Dark Tower FINALLY beat the Empress of Shade. Orphaned Scion doesn't suck, but you have to play to your character's strengths if you want to have a chance of winning. My initial games with the Scion were matched up, but I was inexperienced with what the creatures were capable of. Now, I have a better idea what to expect. This weekend, I make open the other expansion and play the other characters provided. I'll also play some games of the new HeroQuest. I took pictures months ago, but never got around to uploading them here. The miniatures are fantastic. If I ever run a D&D game, I'll be using the Hasbro D&D 3.0 game and the HQ miniatures/furniture for the sessions.

Heroes of Graxia This one is sitting on top of my armoire in my bedroom for ages, gathering dust since the last time it was played over 2 years ago. I blew off the dust and reacquainted myself with the rules. As a deck builder, it's not bad, but tends to end too quickly, especially when people burn through the enemies deck.
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10 May 2022 11:27 #332955 by Rliyen

Shellhead wrote:

Sagrilarus wrote: Stuck in a game of Terraforming Mars for four hours that won't end. Someone please call in an air strike. 32UMB127073


Watch out for AP Guy. He will steal years from your life if you let him.


AP Guy : Weeping Angels of board games
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10 May 2022 12:23 #332957 by ubarose
Last night I played Ticket to Ride with my daughter (who is over COVID and out of isolation) and her boyfriend. It was the first time playing a board game with the BF, so yes, I was judging him. Before starting, I warned the BF that Zoe was a tournament player and will crush us. She did crush us. He came in last by at least 50 points. He was perfectly genial about it and playing in general, so he passed the test.

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10 May 2022 12:27 #332958 by Msample
Games played at STACK ACADEMIE this past weekend in no particular order:


DUNE IMPERIUM ( x 3 ) One play of the base game, two of the expansion. I sold some stuff to a local up there and used the money ( didn't want to be stuck with Canadian pesos, LOL ) to buy the base, expansion and upgrade kit . Once you play the expansion you'll never go back to the base game IMO. Opens up play more, adds six more factions to play, more cards as well. Mechanically the rules stay the same, but the new spaces change in that Spice is no longer sold, but used to buy Techs that further differentiate the players by giving them buffs, etc. The expansion also adds Epic mode, which means the game goes to 12 VP instead of ten and removes the Tier I Conflict cards as well as new Tier II/III cards. Bryan is running this event at WBC and I think it will draw pretty well.


The last game we played I had an expansion character , some woman from Richese IIRC. Her ability was every time she got to the first VP on an Alliance Track she got a bonus . This made her very Alliance focused and thus I was rarely focused on Conflict. And it almost worked; Jeromey beat me to a key piece of Tech that would have probably put me over the top. The final score in that game was 12/11/11/10 IIRC.

This game has really grown on me; it's also pretty clear they're probably expanding it more since both the Emperor and Guild have keyword cards but as of yet no bonding abilities like the Femen and BG do.

TERRAFORMING MARS ARES EXPEDITION. Played a 3 player game with Jeromey and Michael. I had the Eco corporation, who in the board game are a shit magnet for disasters that nuke their plants. However in this one since there are no take that cards, I was free to grow my weeds in peace; I got 13 VP from plants ( and about 10 TR as well ) plus card that gave me 1 VP for every 2 tiles. I ended up tied with Jeromey at 39 but his card engine gave him more cash for the tie breaker. I sold all my TFM stuff to a local; I prefer this version and I play the regular board game some other sucker will have a copy.

BATTLESTAR GALACTICA We played 7 person ( the purists will wince, fuck 'em ) with the Pegasus and Cylon Fleet board. We also had a Cylon Leader in addition to two hidden Cylons. This is the best combo of the expansions IMO as the Fleet board smooths out the Cylon ship appearances. In the base game, sometimes you'd get hammered by Blue Fleet cards, other times the hidden Cylons would despair when none showed up for long periods of time.

The game started off fairly quiet; Michael aka Admiral Helena Cain got us to 4 Distance in only two jumps and nothing seemed amiss. It appeared ( correctly as it turned out ) that nobody was a Cylon before the Sleeper phase . Our Resources were all in very good shape; we had only used 2 Fuel IIRC to jump 4 which is extremely good. And my Lee Adama CAG had escorted a number of civilian ships off to keep them from being picked off whenever the Cylons jumped back in range. However we had not been thinning the herd so to speak and each time the Cylons showed up their fleet was getting bigger. Our Admiral and President ( Baltar, what a shock ) both revealed and started wreaking havoc as Cylons in a desperate bid to slow us down. We had travelled 8 and needed one final jump . We were one space short of being able to pull the FTL lever and then we failed a Crisis that pushed the Jump track BACK one. The Cylons then chose to activate the Cylon Raider icon in hopes of pushing a Resource to zero - two of the four were at 1. The Raider destroyed one ship but it was Food IIRC of which we had plenty. They then took 18 shots at the Galactica, since the board was devoid of Civilian ships and we were getting close to jumping . One of the little bastards got lucky, hit the ship AND picked the Resource marker ( Fuel I think ? ) that won them the game. Jeromey and Michael were the two Cylons; this would not be their last "partnership".

This game is now 14 years old, which is ancient given the flood of games coming out these days but still holds up extremely well IMO.

TIME OF CRISIS. Hadn't played this ( checks BGG ) WBC 2018 when I played it four times that week. We had one new player and the rest of us were a bit rusty so we played the base game. I started in Gaul and took Hispania and Brittania; the others spread out as usual and I think it was Matthieu who first grabbed the purple. I booted him out and got 3-4 Emperor turns; when you have 4 provinces and are buying 10-12 points of cards you can trash and did so aggressively such that I had zero base cards at game end. My Emperor clicks got me the win, but not by much as Matthieu was battling ( and winning ) wave after wave of Eastern Barbarians; I think the final score I was only like 4 ahead of him.

Saturday night ( "they only come out at night" ) was a four player game of NEMESIS LOCKDOWN with Chuck Davis, Micheal Kiefte, and Jeromey. I reviewed the changes from the base game and we were off to explore the underground complex. I was the Survivor and had a goal of Sending the Signal and either killing the Queen or destroying the Facility. It took me forever to find the damn Signal Room; when someone else found it on Level 2, I was blocked by a wall of Noise markers in the stairwell I was about to climb and my Assault Rifle was out of Ammo . So I went to the other side and rode the Elevator up with Chuck. Meanwhile Michael's Hacker had at one point 3 Serious Wounds but after fixing the Surgery Room he healed up 2 of them and set off to the Rover to escape after fulfilling his Objective of both 1 and 3 levels being Explored. Chuck's Janitor did yeoman service of fixing numerous Malfunction markers, put out some Fires and even Crafted an Enviro Suit to enter the burning Backup Power Supply Room to turn the lights back on. But he was still asking the HQ about the bonus situation and they were strangely silent. I simply ran out of time , being unable to get to the Self Destruct ( the Queen never came out ) room AND have time to get away. So Michael gets in the Rover and goes off, although he is feeling a little queasy from the pair of Contamination cards he picked up late. Jeromey's weasley Lab Rat had snuck into a Cargo Sending Pod and settled in for the long journey home, leaving poor Chuck watching as he blasted off as the timer ran out . His objective was to live and have one other player - in this case Michael. As they are standing at the press conference podium stating that they had NO IDEA what happened to Marty and Chuck, a chest burster tore apart Michael ( in game turns one of his two Contamination cards was Infected and he drew it as the four card check at the end ) and nobody won. I love this game and it never disappoints.

So all in all a GREAT weekend and good to see friends I had not seen since my last trip up to Montreal in 2018. The real star of the weekend was the city of Montreal itself, as its an awesome city with a flavor unlike any US city I've been to. If there is a bright side to high gas prices ( they pay even more than we do for those whining about recent price hikes ) , Montreal seems to have WAY less cars roaring around than a comparible US city; makes for a quieter and more enjoyable experience. And Marc Guenette went above and beyond in finding a really nice hotel; its one of the nicer hotels I've stayed at for any game convention. The hotel bar is about 100 feet from the game room if you are so inclined.

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10 May 2022 12:28 #332959 by Msample
Epilogue: So as things were winding down mid afternoon Sunday the relatively few people were all playing stuff and Jeromey and I were left. Rather than rush through something short before hitting the road, we left a bit earlier than planned ( 3ish ) with the idea we could play his newly acquired EUROPE IN TURMOIL once we finished the 4.5 hour drive home and not have to rush. So as I drove he read the rules ( they are only like 13 pages ) . The subject is the lead up to WWI and one player is the Liberatarian and the other is Authoritarian . The game has three eras and ends with WWII breaking out. Its basically 1989 but with some really interesting tweaks:

- Support Checks are limited to ONE attempt per space. And the map has fewer total spaces than 1989 . We did VERY few in the game; who knows if this was the designers intent or we were both Event card focused; I suspect it was both.

- Space Race/Tiananmen Square is now the Naval Arms Race. Many of the progress bonuses are similar to the other games, a few are unique to this one.

- there are five countries/scoring regions. BUT there are "independent" spaces outside that confer VP if adjacent to scoring as well as impact the resolution of Scoring in those areas. And of course certain events are keyed to these non country spaces as well as end of game Mobilization.

- Scoring while not as deterministic as Twilight Struggle ( count spaces, score ) nor as involved as 1989 ( Power Struggle Cards ) is somewhere in between. Each player has a deck of 10 Stability Cards. Each player plays ONE card ( there is a Naval Race bonus that allows a second ) . These cards are similar to the 1989 Power Struggle cards in that they change the country being scored ; for instance one card might be "Remove 1 point from an Intellectual space" before scoring. The twist is that once you use that Stability Card, its discarded until you exhaust the entire deck ( like Star Wars Rebellion expansion Combat Cards ) . So you have to decide whether to use a good card or save it. And in many cases most of the cards may not be relevant since you can't meet the condition. For instance I had a card keyed to Intellectuals; not a forte of the Authoritarian I used it early since I figured it would not be relevant later.

The end game is where it gets interesting . During the game there are two tracks, the Tension and Great War Status . Various events advance on these tracks or provide modifiers to a roll to see the Great War breaks out. This happens IMMEDIATELY. I played an event to gain 2 VP but the war broke out ( it was a 1 in 6 chances and I rolled a 6 ) and I didn't get the 2 VP. At certain times you have to roll to see if that happens. When it does, you either roll another die ( modified by your standing in each country ) or play Mobilization cards ( basically like Stability cards ) . Your card play for each country depends on whose side in the war its on. It will take another few plays to learn/remember how each country acts in this phase. We did both the die roll and Mobilization cards and actually prefer the cards . After this is resolved you do Final Scoring.

We played 5 turns in a little over two hours, including a few rules lookups/card play rewinds. Jeromey found almost no typos and in reading so far there is very minor errata. This game came out in 2018, and I think this was before Compass went into full blown mass production mode so it's a fairly clean production. There are some minor graphics improvements that I would have made if I had the chance; I suggested them while asking about the next printing, as of right now its basically impossible to find believe it or not. ( Noble Knight has one copy for $85 plus shipping, I'll wait ) .

So the base mechanics are familiar to TS/1989 fans. I think it will appeal to the 1989 fans more. So yes there are some good Compass games. And on that note, the same designer just released a game BARBARIANS AT THE GATES. Based on this game I will definitely give it a look; two guys were playing it this weekend and liked it. No mention of shitty rules, typos etc.
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10 May 2022 12:37 #332960 by Gary Sax

Msample wrote: So all in all a GREAT weekend and good to see friends I had not seen since my last trip up to Montreal in 2018. The real star of the weekend was the city of Montreal itself, as its an awesome city with a flavor unlike any US city I've been to. If there is a bright side to high gas prices ( they pay even more than we do for those whining about recent price hikes ) , Montreal seems to have WAY less cars roaring around than a comparible US city; makes for a quieter and more enjoyable experience. And Marc Guenette went above and beyond in finding a really nice hotel; its one of the nicer hotels I've stayed at for any game convention. The hotel bar is about 100 feet from the game room if you are so inclined.


Damn, this sounds like a treat of a game vacation.
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10 May 2022 12:40 #332961 by Shellhead

ubarose wrote: Last night I played Ticket to Ride with my daughter (who is over COVID and out of isolation) and her boyfriend. It was the first time playing a board game with the BF, so yes, I was judging him. Before starting, I warned the BF that Zoe was a tournament player and will crush us. She did crush us. He came in last by at least 50 points. He was perfectly genial about it and playing in general, so he passed the test.


Many, many years ago, I was visiting my parents and sister. They also had a cute French foreign exchange student in the guest bedroom, so I was on the couch for the week. As usual, I brought a few board games just in case my dad was interested in trying something that wasn't Acquire. My sister (younger than me by 5 years) had her first serious boyfriend, and he was constantly visiting. So I spent some time getting to know him, bringing the foreign exchange student along for every activity. We went to see Die Hard (that's how long ago this was), we played badminton, and I even got him to play The Awful Green Things From Outer Space. The French girl and I crushed them at badminton, and he was visibly upset about it. Then he practically flipped the table after losing at Awful Green Things. I didn't say anything to my sister, but hoped that she was taking note. At the end of the summer, she broke things off before going away to college, and I was completely unsurprised that he stalked her. My dad was a big scary guy, so the problem ended as soon as he had a talk with the ex-boyfriend.
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10 May 2022 13:47 #332963 by WadeMonnig

ubarose wrote: Last night I played Ticket to Ride with my daughter (who is over COVID and out of isolation) and her boyfriend. It was the first time playing a board game with the BF, so yes, I was judging him. Before starting, I warned the BF that Zoe was a tournament player and will crush us. She did crush us. He came in last by at least 50 points. He was perfectly genial about it and playing in general, so he passed the test.

My oldest daughters ex-boyfriend failed the genial test horribly. (He was 16 at the Time, so it was expected). He was a trash talking, second guess your moves little shit. He's lives right down the road from us, and he's one of my favorite DOAM opponents. Not right for my little girl but he's endlessly entertaining as an opponent to clash with.
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10 May 2022 15:05 #332964 by ubarose
My minimum requirement is “Good Sportsmanship.”
  • Be a worthy opponent - do your best to learn the game and play to the best so your ability.
  • Be a gracious winner and a gracious loser

He passed the good sportsmanship test and got bonus points for geniality, playfulness and being able to not only be a gracious loser, but also being able to genuinely celebrate someone else’s game well played.
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10 May 2022 16:24 - 10 May 2022 16:35 #332965 by Sagrilarus
This past Thursday-Friday-Saturday was our May-Getaway session on the Delaware shore. The tally --

Wings for the Baron (twice, once big rules once tight rules). Always a good game.

Exit The Enchanted Forest which is one of those cooperative exit-room games and it was a good one. You have to destroy parts of the package when you play and the challenges were good without being hokey. The whole thing held together well. Perhaps the best of these I've played.

Formula D . . . need to play this more.

Board Game: Apollo: A Game Inspired by NASA Moon Missions This is a funky cooperative game with a couple of different roles. I was mission control and had a very different set of rules than the guys in the capsules. Covers Gemini and Apollo, and was a good time. Surprised me, didn't look good from the cover.

Thunder Alley Let's face it, Thunder Alley's rules are a little weird. And you end up with an unsatisfying end at times. One of my buddies just couldn't get his head wrapped around the Leader Movement rules and he kept trying to grab his other cars on the way by. At one point he got downright pissed off. I got boxed in and just couldn't seem to get clear, but then magic, all three of my cars suddenly got open space so I finished ok. It's not a game where the winner wins, so you need to take that into account. I'm not exactly sure how the Horgers managed to turn a race game into a point salad, but here it is. I can't imagine what the other games in this genre are like.

Terraforming Mars . . . covered above. Moving on.

Edge of Darkness! The ultimate sleeve-builder game! It is soooo AEG, you can just feel their design ideas all over it. Has anyone else played this? Has anyone else even heard of it? Great news -- was a better play than Terraforming Mars. But I may have played the only copy on the East Coast. You never hear anything about it.

Illimat, the sleeper game of the weekend. I bought this two years ago at the beginning of the pandemic, have brought it to game night maybe half a dozen times since then, never played. Saturday morning before people were up I cracked it open to relearn it. Soon the chairs were full, everyone enjoying. My buddy Sam asked to hold onto it so he could show his wife.
Last edit: 10 May 2022 16:35 by Sagrilarus.
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10 May 2022 16:56 - 10 May 2022 17:01 #332968 by Msample

Gary Sax wrote:

Msample wrote: So all in all a GREAT weekend and good to see friends I had not seen since my last trip up to Montreal in 2018. The real star of the weekend was the city of Montreal itself, as its an awesome city with a flavor unlike any US city I've been to. If there is a bright side to high gas prices ( they pay even more than we do for those whining about recent price hikes ) , Montreal seems to have WAY less cars roaring around than a comparible US city; makes for a quieter and more enjoyable experience. And Marc Guenette went above and beyond in finding a really nice hotel; its one of the nicer hotels I've stayed at for any game convention. The hotel bar is about 100 feet from the game room if you are so inclined.


Damn, this sounds like a treat of a game vacation.




Depending on the con, some are more pure gaming ( think WBC gaming 9-midnight most days, chow down meals ) , some have a more relaxed/social slant. This con is definitely the latter. Its def not the cheapest con I attend but what the hell, you gotta splurge sometimes. Part of that was the fact that the US folks hadn't been up there in since 2019 of course. We ate a very relaxed 2.5 hour meal at a local well known restaurant, AU PIED COCHON in the old part of the city on Friday night.

I'd post pics but I've never figured out how to on this forum. Am I missing something here ?

The pandemic forced them to spread out the tables a bit so it was a little less cramped than in years past. We had an early ( 5PM ) reservation so it was relatively quiet at first. Excellent food as usual. The highlight was the duck tartare appetizer with duck egg yoke served up in an ice cream cone shaped seaweed/lettuce cone filled with rice and some lightly fried onion strings. I split that with Michael then we both got a cassoullet - which is basically a rich bean and meat stew - this one had bacon, sausage, beef and who knows what else. Needless to say it was very good and quite rich. Other dishes of note was a donut filled with some sort of meat mousse that Marc got that he passed around. Beats the hell out of any donut I've ever had.

That was the main food highlight - although a shoutout to the hotel for a surprisingly good waffle with sour black cherry compote and fresh fruit. Had that for breakfast for a couple days. I was sort of forced into eating hotel breakfast because NOTHING opens up before 9 in that part of town. A bagel place that doesn't open til 9? Convenience/drug store same thing. WTF ??
Last edit: 10 May 2022 17:01 by Msample.
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10 May 2022 17:19 #332970 by charlest
I really like that Apollo game Sag. I'd probably even say it's Jon Gilmour's best design. It's dice/worker placement with some minimal time pressure, but the fog of information between the mission control and astronaut roles really provides for some decent tension. I've only played the intro scenario which is shorter but would like to give the longer one a try someday.

Unfortunately, I think it's probably best with three total players - two astronauts and one mission control. That's an odd count, really.

One really nice quality about it - you can get it dirt cheap at Target/Amazon and it's even been on deep sale at times (I bought it for $7).
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