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What BOARD GAME(s) have you been playing?
Is Bullet better than a guitar? Yes. Thus…
Darth JoJo 1
Barnes 0
Also jamming a lot of classics. Pandemic, Ticket to Ride: New York and King of Tokyo. I’d like to play New York with more than two. It’s a super tight map that feels like whoever draws an eight-point ticket wins, but it’s so easy to block that short tickets might be the right pick in higher player counts.
It’s been fun watching the evolving meta of my sons and Tokyo. They used to reroll everything that wasn’t a smash, but now it’s the upgrade card meta. Last game one son lost one to his brother’s twenty but was still happy because he had seven upgrades.
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- dream spawn
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- D4
- Super lurker
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Trajan. Trade item, because I've always been a little interested and because I've liked the two other Felds I've played (CoB and Bora Bora). Only played once at 2p, and I suspect it's better with a full boat. It's probably the most obviously point salad game of the three I mentioned, and I explained it when I taught it as being like Mario Party minigames. Would like to try again.
Power Grid with the USA map. None of the four of us had played recently, and I thought I was doing well on being emcee until I realized I'd forgotten to adjust the resource refresh per step. Caught it for step 3, missed it for step 2. Felt really bad about that, but the person who was most punished by this error, because she was always or almost always in first place on the player order track (and thus collected resources last) still won by a wide margin. Unfortunately, as a result, the game did run long. I really like PG and would like to play it more, but I'm probably about the only one around here that feels that way.
Colt Express x3. Played once at 4p and twice at 3p. First time playing. Cute and fun, if a little too 3D for its own good, as the bandits and loot are hard to manipulate inside the train cars. I have the big box, and sorting out the right base-game-only components was a hassle, even though I followed the sorting guide, but everyone was patient with me.
Las Vegas. Probably the lamest Dorn game out there, but it filled a time niche adequately.
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stormseeker75 wrote: Las Vegas is amazing. That tie-breaker rule where nobody who is tied can win is brilliant and makes a simple dice game into a fun filler.
LAS VEGAS is a regular in our groups quiver of late night filler/night cap games.
The tie breaker is easily the best part ; two players can be in a death match for a high value payout with each committing 3-4 dice ; then late in the round a player with a spare die will toss one in hoping that the top two players cancel out one another.
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How do you all feel about the expansion stuff that's included in the Royale version?
We haven't used the mini-games but do always play with the larger die.
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
- Posts: 4372
- Thank you received: 5701
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- Virabhadra
- Away
- D6
- Too Many Projects
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therewillbe.games/articles-boardgame-reviews/7234-warcry-review
And Peter Hopkins a guest writer did:
therewillbe.games/articles-boardgame-reviews/7234-warcry-review
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- Virabhadra
- Away
- D6
- Too Many Projects
- Posts: 483
- Thank you received: 930
The game just released its second edition. I'm not sure if enough has changed to really warrant another top-to-bottom breakdown. However, it is easily my favorite skirmish game and I think its chances of taking off with non-hobbyists were hurt a lot by the fact that the game released right before lockdown. A glut of other skirmishers have dropped in the past three years - more than I can keep up with - and I'm kind of curious to know how everything stacks up.
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We've played Lockdown once before and I've also soloed it a couple of times. I like all the new stuff like darkness and knowledge, and overall it felt like their was a lot of story hooks in the game - mechanisms that would in some way create fun, tense, or exciting moments while playing. I still think this is true, but after playing yesterday I think the original game is better at it's core. In Lockdown you don't really have to save the base or restore power and whatnot. You can do it, but you don't have to. In the original game you sort of have to make sure the engines are working and that you're going in the right direction, but the thing is that "right direction" can be very different depending on player objectives. Lockdown doesn't seem to have that same incentive to maybe work together. Yes, maybe a player wants to kill another player, and maybe a player wants to destroy the base. But since you don't have to visit the cooling system like you have to visit the engines in the original, deception and mistrust seems like a much smaller part of the game. And that's a shame because the combination of having to cooperate, but now knowing precisely who you can trust is what made the original so good.
Maybe Lockdown is better as a pure coop, but I'm not sure I need two big games that are so much the same on my shelf. But what about you, have you played both? If yes, do you have a favourite?
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