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What BOARD GAME(s) have you been playing?
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- ChristopherMD
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- Road Warrior
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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Then we went abstract and tried That Time You Killed Me, which I'd recently traded for. It's a very strange positioning game where you have three boards (Past, Present, Future) and can move around them and between them via time travel, while trying to push your opponent into walls or terrain to kill them. If at the end of a turn, one player isn't present on two of the three boards, the other player wins. One of the keys to the time travel is that if you travel into the past (Future -> Present or Present -> Past), you leave behind a copy of yourself, but don't do so for traveling into the future. You start with three pawns and can produce four more copies as you do that time traveling. But, if at any point you've spent your whole pool, you can't time travel backwards anymore; only forwards, because you can't produce any more copies. And you also only act on one board per turn and show which board you're heading to next with your Focus token. So there's a ton of future move planning on your part and attempted anticipation of the opponent's actions. There are four scenarios and we played the first, called Growth, where you can plant seeds in the past or present and they'll produce plants in the next time zone up the scale (either just shrubs in one step or a shrub and a tree in two steps.) Those create more terrain that has to be avoided and makes time travel more difficult (you can only travel to an unoccupied space.) It's brain-melting but really fascinating. I have four or five games in the review queue and this is one of them and it will be a cool journey getting to a better understanding of it so that I can actually write something coherent.
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Anyway, in her debut game, she did not precisely cover herself in glory...
She had one too many pre-match drinks with the Dwarves (always a mistake), and fumbled her second throw, and stunned herself and a couple of team mates who were too close.
Luckily, after this initial mishap, she got back up and was able to continue lobbing piping hot pastries to great effect. We ended up winning 2-0, which for Dwarves, qualifies as a landslide!

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- Jackwraith
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- Ninja
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Then we tried Potion Explosion, from the Or Not section of CMON. You pick marbles from a rack and try to get similar colors (blue, black, yellow, red) to come together to make explosions, which means that you get to take all of those marbles of that color that exploded. You take those marbles to fill slots in the potions in front of you, which not only score you points but also have abilities that you can use for things like putting marbles of any color in slots rather than the required ones or stealing marbles from an opponent's supply (you can keep up to to three at the end of any turn; the rest all go back to the rack.) It's a pretty standard Euro and whoever has the most points in potions and/or awards (for getting a potion of each type or three of a kind and so forth) wins. It's definitely not my normal style of game and I could see this one getting repetitive rather quickly, but I was fine with it on a first play. Heading back today to both try some other new ones and teach them the glories of Cat in the Box.
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- Jackwraith
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- Ninja
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Then the fourth person we were playing with, whom my friends knew but I didn't, pulled out what was doubtlessly his favorite game: Woodcraft. I say that because he was wearing a sweatshirt that announced: "Woodworking isn't a hobby. It's an addiction." So, why wouldn't a game about woodworking be his favorite? Both of my friends had played at least once before and the owner was, as you might expect, fully experienced. As the only newb at the table, I kind of expected a detailed explanation of how the fairly process-heavy game works. That didn't happen. In fact, I barely got any explanation until we were a couple rounds in and I held my hand up to say that it might be a better idea if I just stepped away and let them play because I had zero idea how to keep up with them. Then my friends pointed out a bunch of key things and made suggestions(!) about how to proceed. Even then, I hated it. No, I mean HATED it. I look at my shelf and I have a dozen Knizias and things like Shakespeare and Imhotep and Tribune, all of which I really like (which is why they're still here.) It's not a huge segment of my pile, but it's there. I don't actively dislike Euros. But, JFC, I detest the type of Euros that are made up of these pinwheels and doohickeys and processes that are almost solely exercises in creating points without what feels like any grounding in theme. I mean, most games use points. Ra uses points and it's brilliant. Root uses points and it's brilliant. I also don't mind process games. I love John Company. But the mechanically faceless stuff that is the modern Euro game seems to be something that not only I don't care for but actively repels me. I just don't want anything to do with the genre. In the end, my girlfriend was pinging me to ask if I could help her with something and I gladly took the out, leaving at the beginning of the seventh round of what was going to be an agonizing thirteen.
So, yeah. A bad ending, I guess. I'd really hoped to get in a few more (tolerable) games, but whatevs. Hopefully, I can get another play of The Barracks Emperors in with the Monday group (Review incoming on that shortly, too.)
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This sort of game doesn't usually catch my interest, but I had heard enough people whose tastes align with mine like it so we gave it a whirl 2P. Its def a game to be played casually and NOT with AP fun murderers. I could see initial turns by noobs become torture sessions. The rules while not terrible are a bit scattered probably a bit longer than they need to be. But with the right group I can see it def being entertaining. Some of the Gentry cards have interesting point/reward values that can invite humorous speculation over the rationale . "Hmm, Lady So and So gets money. but has negative VP " or male gentry with negative VP labeled as "cads". Some cards have no redeeming value and serve to punish blind draws and drive you to trash them using certain tiles. There is def some luck of the draw literally.
There are several expansions as well as a deep pool of character cards and tiles to give a wide range of playability.
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- Cranberries
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- D10
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He’s a monster, and I can only assume I was worse at that age because I was into Star Wars CCG.
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- Disgustipater
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Then we played Cat in a Box, my first time. It was pretty fun, though it took a few rounds to get the strategy down. I still don't have it down. Amazon has it for $17 currently, so I'll probably pick it up.
After that, two players left, so I forced Crokinole on the remaining players. We played for about an hour. I was much better than them, as has been the case of everyone I have introduced to it. I need to find some local Crokinole club for some players better than me or I'll never get to play this game again.
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- hotseatgames
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- D12
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Things started swinging back my way when one of the trespassers got the final necessary item upstairs, and triumphantly played a Desperation card that allowed them to jump out the window, but they had to draw an Injury card. They drew a foot and promptly died on the yard. Another trespasser upstairs found themselves caught between the Old Man and Leatherface, and got chainsawed to bits.
By now, the last two trespassers got all of the items and made their way to the vehicle. The Hitchhiker was trying (and failing) to take them out before they could get it started. He had one last chance.... it was down to the flip of an injury card. If it was a foot, the Sawyer clan had a shot at victory. It was an arm. The trespasser rolled to escape, succeeded, and that was that. My opponent flipped the next Injury card out of curiousity. It was a foot.
Everyone loved the game.
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- Jackwraith
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- Ninja
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@Disgustipater: That Dune game sounds excellent. The argument for spice combat is that it gives some advantage to the factions that are often rich in spice but have trouble keeping troops on the board, like the Guild. It also makes spice-rich territories even more of a draw, since people can't get a decent stash and then sit on a couple strongholds and wait everyone out. But, yeah, it does add a layer of complexity to the combat that it really doesn't need.
It certainly does take a few hands to get the hang of Cat in the Box, but I would promote the idea of picking that game up over almost any other these days. It works with all types of gamerz and has so many interesting quirks in the gameplay, rather than just in the rules like so many others.
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- Cranberries
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Cranberries wrote: I have a buddy who likes games that have one-hour Youtube instructional videos. The last time we played I think the game explanation took 90 minutes. He has blood cancer, but has been stable. He just found out his liver has the worst kind of cirrhosis (he doesn't drink--I think it's related to his illness) so now I'm wondering how many gaming sessions he has left. We are going to play Dune Imperium with the new expansion today. I kind of don't have time, but I have a lot more time than he has.
Ok, so my son and I ended up playing Dune Imperium: Uprising (the spies version) and at first I thought it was going to be my typical Euro outing where I start understanding the rules too late to do anything interesting, but this was totally fun. I played as Paul Atreides and managed to achieve my personal goal of attacking with worms after the shields came down:
I actually attacked with two worms at one point but apparently forgot to take a picture.
We rented a tiny house/trailer thing at Antelope Island for Thanksgiving. I brought these games:
But we ended up only playing Liar's Dice, and had a good time.
My son rediscovered the game through some DnD podcast. We played with the "Pacifico" rule. If you are down to one dice then wild rolls are "ones" and you can't increase the die face while betting.
My oldest son is now rated at 1500 in chess, so he destroyed his younger brother.
Lately Thousand Year Old Vampire has been quietly saying my name.
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