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What BOARD GAME(s) have you been playing?
- Black Barney
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- D20
- 10k Club
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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Disgustipater wrote: Played my second game of Ogre as the defense. This time I managed to take out the Ogre's treads before he got halfway up the board. It was at that point that my opponent questioned how attacking works. For whatever reason (vague Pocket Edition rules?), I thought that the checkboxes for the Ogre's weapons were hit points, with one attack per weapon. We came to realize that you get one attack per box.
You reminded me that I have Ogre, and that I really like it. Now I need to figure out when I can get in a two player game session, so I can play it.
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I still love this game.
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- Disgustipater
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- D8
- Dapper Deep One
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8 of us played the Great Dalmuti . We played with the scoring variant up to 50 points. Last hand I had 43 points, while the leader had 48. As luck would have it, I managed to go out first for 8, bringing me up to 51, and the previous leader ended up last for 1 point putting her at 49. It's an okay game but I wouldn't play it more than once in a great while.
Since we still had 8 players, we played Cards Against Humanity. We have 5 expansions and several of the mini expansions and have enjoyed the game a lot over the last few years. However, we've finally reached the point of being over it. This morning, out of the blue, my wife said, "I don't really like Cards Against Humanity anymore." I knew I hadn't for a while now. I think it's time to sell off the set.
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We played with the new Antarctica board and were up against the Elder Things which we defeated with only a single investigator killed. It seems like the game might be a bit easier with this new expansion, but we had lots of great moments and this is not really a game that requires difficulty to be an experience.
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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Gary Sax wrote: Played two games of Splendor last night before conking out.
With Splendor, you might have fallen asleep and kept playing anyway.
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Dungeonquest Revised Ed. was first. I made it three tiles in before plummeting down a bottomless pit. Al Rose scrounged up a huge amount of loot before becoming lost forever in the catacombs. Shellie was lost but still alive on the dungeon when Josh made his escape clutching the huge diamond to his chest and won the game. And set a new high score of 4000 gp or near enough.
Next was Arcadia Quest a dungeon crawl of an entirely different nature. Simple and straightforward game play coupled with finely detailed miniatures with oversized heads. Chiba style I think the kids call it. It was cute but a bit too shallow for my liking. Perhaps repeated plays would reveal more depth and certainly the others enjoyed it more than I so I don't say it's a bad game just not my bag.
Last we played Mysterium which is a combo of Clue and Dixit. It was fun and I can see it being a great game to play with non hardcore gamers. Simple enough for newbies to comprehend easily but with enough going on to still be interesting to verterans.
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- Cranberries
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- D10
- Don't give up.
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- Erik Twice
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- D8
- Needs explosions
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That said, we were awful, the Ogre just smashed through the defenders. We never managed to put our GEVs to use, they got killed instantly and after checking online it seems our whole understanding of the game is wrong: GEVs are amazing (we thought they were ok) and we seriously overrated Missile Tanks. We also didn't do anything with out infantry other than trying to zerg rush with it, which doesn't work when the Ogre has all its antipersonal weapons. We really need some strategy tips because the game is waay too loopsided now.
I also don't know if we played it right. How fast is the Ogre? We moved him two hexes per turn and reduced it by one hex once he hit the end of the thread "life bar". Is that right?
But I liked it, I'm tempted to get GEV too now hahaha
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It's the holidays, and my brother and sister-in-law came over, so it was lighter games yesterday evening,
For the first game, the four of us played Takenoko. My wife bought it for me for Christmas. This wasn't one that I asked for, but after one play where I got my ass completely kicked, I think it's okay.
Then my daughter and her friend joined us for 3v3 Codenames. Evidently my entire immediate family sucks at that game, because my brother, sister-in-law, and the friend beat us six straight games.
My brother then got some kind of bug up his ass and decided that he wanted to play Pictionary. I couldn't talk him out of it, so we ended up with three teams. Brother and s-i-l won, with my wife and I four points behind. Daughter and friend were out of contention. It's pretty far from my favorite, but you can do worse in the 'family games' category.
We then had to argue with the 16-year-old that, no, we were not playing Cards Against Humanity, no matter how mature you think you are. I don't want to be explaining this game to angry parents or the county sheriff. Besides, once you've played through the cards a couple of times, it's kind of boring.
So since we weren't going to play CAH, we ended up playing Perudo, which is basically Liar's Dice without the handy odds board and a couple of minor rules changes. I evidently suck at that game too, and didn't win any of the games we played.
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I also don't know if we played it right. How fast is the Ogre? We moved him two hexes per turn and reduced it by one hex once he hit the end of the thread "life bar". Is that right?
The Ogre Mk III and Mk V (the only two in the Pocket edition) start their movement at three hexes per turn, and you need to kill all the track hexes to get its movement down to zero. IIRC, GEV has a Mk IV in the box that is more lightly armored, but moves four hexes per turn.
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- Disgustipater
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- D8
- Dapper Deep One
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Erik Twice wrote: I also don't know if we played it right. How fast is the Ogre? We moved him two hexes per turn and reduced it by one hex once he hit the end of the thread "life bar". Is that right?
Your description is a little vague, so here's how it works (though you might already be aware of this). It starts with three movement. Once you get through the first row of 15 hit points, its move drops to two. Get through another row of 15 and it drops to one move. Take them all out and it has zero movement, effectively ending the game if the Ogre is not within weapons range of the CP.
What's the deal with the GEV version? Just more units and a bigger, different map?
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