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What KICKSTARTER(S) are you BACKING and WHY?
- Disgustipater
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- Dapper Deep One
From Restoration Games: "We're just starting development on it now. Targeting next year for a release."Michael Barnes wrote: Whatever happened to Omega Virus?
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Ah_Pook wrote: There's a Deep Rock Galactic coop boardgame coming to Kickstarter sometime soon. I am sceptical about it bringing anything new/interesting to the extremely crowded field of minis based dungeon crawlers, but the video game is great so I'm at least interested enough to look into it whenever it shows up.
I've playtested a late prototype of this. I haven't played the video game, but it seemed to me like a lot of things from the VG was implemented without bloating the game with lots of little rules and exceptions. The minis look great, the four main characters seem like they will require different playstyles, and overall it felt like a quick and dirty "shoot the bad guys and get the loot"-game. I did, however, found that the enemies crowded the board without being a real threat which meant that you spent too much time moving small critters. The designer said he had some solutions to that, so I'm pretty sure that will change which will also ramp up the difficulty a bit. But for me the biggest draw was the lack of story. I don't find the story of four dudes trying to get rich by killing the locals all that engaging, but on the other hand that is pretty much the idea of the game. I just wanted some more missions that were about rescuing someone, killing a big threat, or something else with a bit more at stake. That could also be something to look at.
All that being said the core system seemed solid. You get to chuck a lot of dice, help your friends when they're in a tight spot, and curse about lack of ammo.
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Disgustipater wrote:
From Restoration Games: "We're just starting development on it now. Targeting next year for a release."Michael Barnes wrote: Whatever happened to Omega Virus?
By coincidence, I just came across a comic book ad for the original Omega Virus game. I am re-reading the excellent Peter David run on the Hulk, and I am in 1992 right now.
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- Virabhadra
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- Michael Barnes
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- Mountebank
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I’ve come to realize I just like what Restoration does in general. I think I actually have all of their releases now except for the Dinosaur Tea Party thing.
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- Disgustipater
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- Dapper Deep One
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I’ve been following the Thunder Road campaign fairly closely (I know I’m doing this to myself by reading all the comments, but it’s like watching a train wreck). I am appalled by the mindset/entitlement of backers.
People are freaking out about the slow progress of the campaign, as if the final number matters AT ALL. One person even said the campaign is failing because it isn’t generating enough FOMO (what?!). Then there’s the people suggesting all sorts of ludicrous upgrades, like neoprene mats, NPC vehicles, and metal die cast upgraded pieces, and getting upset when Restoration Games shuts those ideas down.
I’m sure this is par for the course, but I just can’t wrap my head around this.
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Michael Barnes wrote: I’d expect something like Dark Tower- toy plus app. Which seems to work well.
I await my big box of Dark Tower Returning with trepidation all the while distinctly remembering that Barnes initially (?) thought RG was WAAAAAY OFF with their approach to its restoration.
I'm wary myself of the Dark Tower's arrival. It seems to me as though attention spans will be divided between an app and a tower. The competitive play mode was a secondary consideration after its co op focus, and.. and... and I just don't know. I miss Bob Pepper.
We'll see.
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Disgustipater wrote: People are freaking out about the slow progress of the campaign, as if the final number matters AT ALL. One person even said the campaign is failing because it isn’t generating enough FOMO (what?!). Then there’s the people suggesting all sorts of ludicrous upgrades, like neoprene mats, NPC vehicles, and metal die cast upgraded pieces, and getting upset when Restoration Games shuts those ideas down.
I’m sure this is par for the course, but I just can’t wrap my head around this.
It's gross. By and large, KS comments are a cess pool of entitlement and/or ignorance.
RG's messaging has been peculiar with this KS. They've expressed some disappointment in their numbers in regards to campaign trajectories. But at the same time, they acknowledge they made a lucrative offer to Backers: Support us for ONE DOLLAR.
Some will do so because they purely believe in the project and want to throw a few cents their way.
They're in the minority.
Some are just looking around, and don't want to commit. Maybe now, maybe not, or maybe not at all.
I bet there are a few of these.
And SOME are there because they want the game, maybe the ALL-IN, but they don't want to give KS any cut.
I know some of us F:ATties are in that category.
So that's a weird approach. RG seems to want their cake and to eat it too.
"Hey! Look at our cool game! Kickstarter is an awesome platform to drive eyeballs! YEAH! Back it! Back it for a buck now, and you can buy everything later at the same price to you! Okay okay! Turns out we really we can't really do all we want with the campaign with some many one dollar Backers! EXCLAMATION POINTS!!!"
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- Disgustipater
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They even compressed the stretch goal interval from $50k to $10k when it slowed way down.
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- Virabhadra
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- Sagrilarus
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mads b. wrote:
Ah_Pook wrote: There's a Deep Rock Galactic coop boardgame coming to Kickstarter sometime soon. I am sceptical about it bringing anything new/interesting to the extremely crowded field of minis based dungeon crawlers, but the video game is great so I'm at least interested enough to look into it whenever it shows up.
I've playtested a late prototype of this. I haven't played the video game, but it seemed to me like a lot of things from the VG was implemented without bloating the game with lots of little rules and exceptions. The minis look great, the four main characters seem like they will require different playstyles, and overall it felt like a quick and dirty "shoot the bad guys and get the loot"-game. I did, however, found that the enemies crowded the board without being a real threat which meant that you spent too much time moving small critters. The designer said he had some solutions to that, so I'm pretty sure that will change which will also ramp up the difficulty a bit. But for me the biggest draw was the lack of story. I don't find the story of four dudes trying to get rich by killing the locals all that engaging, but on the other hand that is pretty much the idea of the game. I just wanted some more missions that were about rescuing someone, killing a big threat, or something else with a bit more at stake. That could also be something to look at.
All that being said the core system seemed solid. You get to chuck a lot of dice, help your friends when they're in a tight spot, and curse about lack of ammo.
This is live. $75+shipping seems like a lot for the standees version but what do I know. Sticking an expansion behind the collectors edition price wall and not even offering it with standees to match the standee version seems bad. Need to watch some gameplay videos and see what's up I guess.
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- Legomancer
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- Dave Lartigue
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1) Bloc by Bloc Uprising. I like BbB but would like to like it more. This version looks like a good improvement. Went in for the $16 upgrade from my existing version.
2) Earth. I like tableau engine builders, and though I have a bunch of them I really like the look of this one: www.kickstarter.com/projects/insideupgam...arth-1?ref=bggforums
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- southernman
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Kingdoms Forlorn - from the people who did Aeon Trespass: Odyssey
Tamashii: Chronicle of Ascend - the renamed Gaijin from Awaken Realms Lite.
Kingdoms is a similar 'changing of the guard' rpg-dungeoncrawler that they did with Aeon Trespass, but I'm not quite as smitten with this one although it's only been a couple of days so I'll see how it flesh's out. The different twist taht this one has on its predecessor is that as well as a main narrative story book each character also has their own individual story book that interweaves with the main one and each others.
Tamashii is a Japanese cyberpunk genre with players fighting Skynet basically, it has promise.
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- Virabhadra
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I think Kickstarter is dumb but it's the only way to get it, so...
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