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What KICKSTARTER(S) are you BACKING and WHY?
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Gary Sax wrote: It's a bad campaign. Everyone has their own "why would people back this?" incredulous criteria but my strongest is "what are the fucking mechanics of this game?"
The designer talks a bit about them here:
boardgamegeek.com/thread/2613483/mechanics-and-resources
Although still not much detail. The KS page is full of promises to reveal more as the campaign goes on, which is probably smart marketing, albeit sleazy -- get the marks emotionally invested and trickle info out, as opposed to publishing the rulebook right now and risk some people deciding not to pledge because they don't like a mechanic.
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Oh, and Hi
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My only beef with the game is that people can spend a lot of time reconfiguring portions of their plant after buying a new converter. I don't find that puzzle interesting enough to really dig in and spend a ton of time optimizing, so the pace sometimes feels sluggish to me.
But overall it's a clever design that's unique.
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I've never played a MOBA, so I have no grasp on how well it simulates the game, but as an objective-based (destroy their bit) skirmish game that allows you to level up characters as you go, it's a joy. There are simple, juicy decisions at every moment, and the way the game streamlines defense and ability cooldowns is quite satisfying.
I would say I'm a bit shocked at the lack of interest in the game, but it seems to be picking up some steam with a few prominent reviewers giving it a positive look, notably Dan Thurot and Vysterion. Still, that translating to only 132 backers at this time does make me a little sad, but at the end of the day it will probably get funded and hit it's incredibly humble stretch goals. Plus, the creators seem ecstatic to have reached 50% after the first day so at least their low expectations are being surpassed!
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- Jackwraith
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- Maim! Kill! Burn!
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ZeeAyKay wrote: I've never played a MOBA, so I have no grasp on how well it simulates the game,
If you ever have an interest, I can recommend Heroes of the Storm. It plays more quickly than giants like League of Legends or DOTA2 (average game is around 15 minutes) and doesn't have the pages and pages of items to know, since every character has their own unique set of talents they gain as they level up. It's also rooted in Blizzard's well-known IPs, if you ever took a shine to one of their other properties. These days, I usually just play vs the AI with other players as kind of a brain cleanser, which is still entertaining, if not particularly challenging. I'm Jackwraith#1816 there.
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- hotseatgames
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For $15 I get some Hellboy postcards and a new card for the game.
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- hotseatgames
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Funny story - a few years ago a buddy who was at Essen texted me and sent a pic. It was a banner near their booth advertising V-Commandos and it had a quote from my Geek & Sundry article on it:
"Extraordinarily solid." - Charlie Theel, Geek & Sundry.
Funny that they would pick those words.
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- Michael Barnes
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- HYPOCRITE
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I don't feel like it's something I would recommend off-hand but note that they claim to have revised a lot of content since then. I'd probably play it again if I had the chance out of curiosity because the ideas behind it are certainly enticing. As an aside, I am amused that the paragraph where they talk about improving the wording in the rulebook stops dead in the middle of a sentence.
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