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What KICKSTARTER(S) are you BACKING and WHY?
Also has a TTS mod but limited to solo or two player - I'm up for trying the two player game if anyone else is keen.
edit: huh, this is what happens when you take a call in the middle of making a post!
Watched a bit of one of the videos and I'm a little disappointed to see the networking and action mechanisms jettisoned from the design as they were two of the most notable things about it (each employee increased the size of a related card market, e.g. a scout gave you access to a larger number of players, and the action mechanism gave you three dice so that you could double up to increase the odds of doing one important thing really well at the cost of doing one fewer action). On the plus side though they have made the team scouting action a fixed part of matchday when it used to be something you had to hire someone to do, and I like that because it's one of the really fun parts of play. The club directors have been much improved which is also good as they weren't much more than a colour swatch for the Monday events.
Gaining resource tokens is a new thing, I kind of like it but a lot depends on how the "Monday" cards now work - managing those tracks used to be vital to how those events would hit you and was a real tightrope at times, if it's just for resource generation now then it might end up taking a chunk of drama out of play. It looks a little blandified into more generic and familiar Eurogame concepts to me, but maybe intense play during development just made them realise it wasn't making much of a difference to put it into a more familiar shape.
Still stoked for this though.
today we revealed all planned expansions for the game, no other gameplay content add-ons are planned unless you as a community come with something awesome,
Outside of LCGs I don't know of many games that do this, but this seems like it would be a great case to have a "solo box" option, or have the base-game be solo or two-player only and then have a "multiplayer" expansion box.
1. No direct interaction at the table. You don't have the option to play your sides against each other, although someone from Portal chimed in on BGG that "that may change in the next 21 days", which sounds like another expansion despite
2. The 5 expansions they already have drive the price up to US$190, before shipping. That's pretty steep.
I'm already turned off by the idea of spending more money on games, in general. I just have too many that don't get played. Spending another couple hundred dollars on another new game...? Yeah. I'm starting to think I'm just ready to opt out of the whole scene.
If it’s any consolation, the expansions look superfluous and the base game will inevitably end up at retail or secondary for less than the ticket price here. I still think you would like it but maybe best to wait for a cheap copy to pop up or TTS it.
I won’t follow my own good advice of course, but that’s only because this is a rare occasion where a game is pretty much exactly what I want to have access to. I’m expecting to almost exclusively play this particular game solo so I’m ambivalent about how good the multiplayer aspect is. I still don’t know exactly how this version will feel compared to the original either so my opinion may change after giving the demo a go.
Jackwraith wrote: I appreciate their response to the sticker shock and one of their people showing up in the threads to address that directly. They made a point about the amount of time, labor, and talent that goes into producing these things, which is beyond just the physical component cost of a "card game" and I'm totally onboard with that. The profit margin on games is still pretty thin. But I think the price on this one just pushed me past my limit. I was truly, genuinely excited for this and now I find myself kind of repelled by it and seriously looking at my shelves for the first time in a while. How many games can one person play in a lifetime? Think it might be time to call a halt to things and I don't even buy much anymore.
I think all of that is fair and true concerning price and effort and game companies existing on slim margins.
I think the real problem with a crowdfunding campaign like this is the expansion bloat. By tossing a large swathe of optional buys it frontloads a huge cost on the game. It's terrible for consumers.
You're either paying a ton of money for a game you likely shouldn't be, or you're stuck feeling like a second class citizen buying just the base game and worrying if you ever will have the opportunity to buy the expansions at retail. It's a shitty, deflating feeling and it's easier sometimes to ignore the game and just move on to something else since the hobby is so rife with choice.