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What GAME ARTICLES/REVIEWS are you WRITING?
- Erik Twice
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Interview: The player habits of Cole Wehrle, designer of Root
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- Erik Twice
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I'm glad to hear that! I just think there's so much to ask that isn't the usual slate of boilerplate questions. To me his design philosophy is the most interesting part. In fact, I drafted an outline and planned to ask him more about his influences but the moment the conversation shifted into somethng more interesting I decided to throw away my notes and focus on that.Gary Sax wrote: You went in some quite interesting directions in this article. His thoughts on negative player interactions jumped out at me.
The thing is, as you make a game better, it will probably become more divisive as well. For example, if you make a horror game scarier you'll probably lose people who don't like being scared. But it's probably better as a design.sornars wrote: I really enjoyed the phrase "we are trying to make someone’s favourite game" to stand in contrast to making "everyone's favourite game". Polarising and unique games are fantastic, even if they're not for me. Amabell Holland described Union Station with the quote "I'm certain ... it's going to be divisive. But me? I like weird. I like divisive. We need more of that in the world and on our tables" and I couldn't agree more. I'm glad to see Cole and Leder Games are of the same opinion!
Above all, I think trying to please everyone just results in games that are shapeless.
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I found this year to be fantastic overall. I had several strong games I wanted to include on my list but didn't have the space.
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- Erik Twice
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The cost of a good game experience - Erik Twice
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- Erik Twice
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Gloomhaven ★ - Erik Twice
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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- Erik Twice
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- Virabhadra
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I think your take on Gloomhaven also depends on what kind of roleplaying you're used to. I'm definitely biased; my groups have always been game to fudge or completely hand-wave the rules in favor of a great narrative, and Gloomhaven takes what for me is the most boring part of tabletop RP - the bookkeeping - and strips away everything else.
I've read that Gloomhaven was originally intended to be a video game before they made it into a boardgame that was eventually released as a video game. They did not factor in how mind-numbing and messy it is to manipulate all the little bits of the AI. The Magic board can go right to hell.
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- Erik Twice
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If we talked about films like we do about games - Erik Twice
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- Jackwraith
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I certainly don't object to the idea of suggesting that games are a type of artistic expression. I think it's foolish to do otherwise. I still think it's fair to point out that the 27th expansion for Cthulhu Wars may have departed from the realm of making an artistic statement, whereas games like An Infamous Traffic basically can't be removed from it.
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- Erik Twice
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For me the key is what you say, the idea that games are like any other form of media. While it's fun to reinvent the wheel, I think looking at other art forms gives us some necessary perspective. The debates about whether it's wrong to "gamify" WW2 are a good example. And I know the comparison between killing Hamlet and backstabbing someone in Diplomacy is provocative but I don't think they are very far off.
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