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He disagreed. While there may be aesthetic elements such as the graphic design and writing that could be judged as art, the game itself, the rules and player interaction, could not because they implied a fundamental negation. Opposing forces came against each other and whether through strategy or luck, one was destroyed and the other elevated. This includes co-ops where the players come together to oppose the game system. It’s hard to define art, but it often requires creation, to which he believed games were antithetical.
I’m not sure I agree, but it is something I’ve thought about from time to time.
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- hotseatgames
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If one defines art as something that elicits emotion, then of course, games are art.
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- Jackwraith
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I'd be taking the Funko "side", as I have vastly more experience with it, so I'm looking for someone to take the Unmatched "side". I'm not interested in doing a "which is better?" argument, but rather a compare and contrast. I would just do it myself, but dialogues can often be more entertaining and, again, I have all of one game's experience with Unmatched, so it would be better to have someone with real exposure to it.
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playerelimination.com/2022/04/25/the-pre...ure-of-crowdfunding/
Anyone who has entered the Kickstarter thread has already encountered a similar discussion but I appreciated the personal connection and head on comparison to a gambling addiction. I also like the acknowledgement that all of us who do crowdfund things are part of the problem. The one thing I would have liked to seen explored in this piece is that Kickstarter exacerbates a problem inherent to the board game industry due to how publishing cycles work.
FOMO is inherent to the OOP and re-print cycle of board games and as a consumer there's nothing you can do aside from purchase now at MSRP/online discount prices, pay (potentially inflated) secondary market prices because you waited or not play the game at all. Option 3 is clearly the rational choice because all of us have more games to play than we have time to play them but the truth is I haven't been playing games since the 60s like some of you have and half of my wishlist is OOP, some of which have been OOP for over 15 years. If you have the money (and space), buying games before some copyright or licensing bullshit makes them unplayable in a different sense becomes a justifiable decision (I say with a crazed look in my eye).
Kickstarter just took a behaviour that already existed and injected it with steroids to create the modern day monster we know and
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I'm pleased with this article though and it's gotten quite a bit of comments and reaction, which is great.
The production cycle and games going OOP is an issue inherent to board games that didn't really pop into my mind when thinking about this. It's a good one.
I do think, however, that we are better positioned as an industry in this regard. The increased demand in hobbyist games have given rise to reprints like Unfathomable and the Risk Star Wars game that tried to re-adapt Queen's Gambit.
Kickstarter itself, ironically, is helping to alleviate this issue somewhat. Check out the new version of Ra which is hitting crowdfunding soon. I'm not sure Knizia's classic designs are as desirable if a publisher is unable to test demand on a crowdfunding platform.
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- Jackwraith
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But... like sornars said, a lot things have gone out of print and become "classics" because they're out of print. At some point, that lurking demand might have made them economically viable for publishers to reprint them using the traditional methods. This has happened in media of all sorts throughout the ages. No one was interested in JS Bach's music in the late 18th century until Mozart, who was a fan, began reintroducing it to people and it became one of the foundation stones for a lot of what followed. Games don't have to be in print in perpetuity, especially given the mass of cardboard out there that isn't getting played and will inevitably make its way to secondary markets. That's no help to people like sornars who don't want to take a second mortgage in order to afford them, but you almost have to do that with the NEW, DELUXE, FABULOUS productions that are often the norm on KS, too. Like usual, no easy answers.
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Like usual, no easy answers.
I think it gets pretty close to Michael Pollan's "Eat food. Not too much. Mostly Plants."
Good behavior is pretty obvious. There's just a lot of people choosing not to do that, both producers and consumers.
Crowdfunding is definitely a mixed blessing. Some projects get made that didn't have a chance otherwise. There's also a huge tacky speculation culture on top of that, which s fed by the exclusives bullshit and the FOMO.
Circumstances make me more of a collector than a player these days, and honestly buying and shelving games is a hedge against the inevitable OOP days. (I recall Wiz-War and Cosmic Encounter spending over a decade out of print). But more than that, I support the publishers and designers that I actually like, and ignore the rest.
There are definitely people who can afford to just do whatever (board games are still cheaper than most luxury hobbies), and if I had worse FOMO or hoarding tendencies I might be there too. But I'd argue that like in most things in this world, it's not that hard to tell the good actors from the bad. If you're saying stuff like "I don't really know if I want this but I feel like I have to..." or "I don't like buying from them, but..." it's probably time to think about that overall pattern of behavior. It's plastic, not oxygen.
5000 games got released last year. You're never going to play even half of them if you tried, and you'd probably regret even trying them. We've all got to just let that shit go by.
There was an interesting bit in a talk Cole Wehrle gave outside the board game world (at a design conference) where he was trying to explain Kickstarter and the board game market while still leaving enough time to talk about designing Oath. His one-sentence summation to the outside world was (paraphrasing) "Kickstarter lets you trade the availability of your money to gain early access to something". Aside from "can't get it again" FOMO bullshit, (but that money trade works both ways, you can trade more money to go back in time), that's often what you're buying. Exclusivity. What's the real dollar value on that if you're not hustling for online clout or speculating for resale? Pretty much zilch.
The most affecting part of the article was Charlie's description of his bookie relatives, and how getting underwater leads to sinking faster. This hobby does some bad shit to people who can afford it the least, and that's the messiest part of all this to me.
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- Jackwraith
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Like I said, I agree with pretty much everything you wrote. But I still think the answers to the KS problem aren't as simple as "Just say 'No'." As I mentioned, Leder Games wouldn't be able to function without the guarantees of KS, which means we wouldn't see nearly as many Wehrle production (and Wehrlegig definitely wouldn't, which means even fewer.) I don't know that games like Ankh, which does carry the stigma of CMON's overproduction but is still a really excellent game, would be feasible if all they were depending on was distributor orders and FLGS shelf space. So, yes, KS is responsible for a lot crap and a lot of bad things. But it's also been the source of some really excellent stuff and, as you averred to, may be keeping some things in print that would otherwise be lost. I see a lot of shades of gray there.
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I buy games from Kickstarter, but my total orders from Kickstart is maybe ten, and most of those were Leder or Wehrlegig. Neither of them play silly FOMO games with content exclusives, and "designer I like and support".
"Default to No" is a good position to be in, and a little flexibility goes a long way there. Crowdfunding (in general, as KS is potentially getting weird with blockchain shenanigans) is a mixed blessing. It definitely lets things be produced that would never otherwise see the light of day (like Oath). But even though you can buy a banana at 7-11, the rest of the store probably isn't good for you.
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- ChristopherMD
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Not Sure wrote: But even though you can buy a banana at 7-11, the rest of the store probably isn't good for you.
I'd be wary of a 7-11 banana as well.
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Donnie: My parents didn't get me what I wanted for Christmas.
Dr. Lilian Thurman: What did you want?
Donnie: Hungry Hungry Hippos.
Dr. Lilian Thurman: And how did you feel, being denied these hungry, hungry hippos?
Donnie: Regret.
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spacebiff.com/2022/05/03/crescent-moon/
Not going to run out and buy it but am interested to try it sometime maybe. I think this isn't a great comparison to Root. Thinking a Root game would run three hours is in when will this game end, shoot me territory. But this one sounds like it has a lot more above the table stuff that might justify it.
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