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Guess the Game from the House Rules

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13 Oct 2020 13:50 #315072 by jeb
Trying to think of House Rules we have in play now. Try to guess the games. From my youth, we had things like "Fines go to Free Parking" which was terrible in hindsight, and "Soviets can't attack first turn" which was absolutely required.
  • Two monsters on the first gate, you don't have to go into a gate unless it opens on you.
  • Robber can turn off ports.
  • Purple buildings are banned.
  • That plant Corp is banned.
  • Sivan can't be the Kit.
  • First blood, queen breaks hearts.
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13 Oct 2020 20:08 #315094 by jason10mm
There is a fun thread idea. List just home rules and see who can guess the game :)

I got my daughter the rainbow unicorn varient of HABAs Animal on Animal. The game is what it is, stacking things up and knocking them over with the silver wrecking cube provided...hang on, that's a die and there are rules to this game???

But it was a Barnes (no relation) and Noble exclusive. I've seen quite I few of these type things in the ever increasing non book sections of these stores. I wonder when they will transition into a straight up toysrus type store or if they will buy/be bought by a game company to direct sell their products.
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13 Oct 2020 20:41 #315096 by n815e
I hope not. My local B&N is one of my favorite places.

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15 Oct 2020 14:06 #315183 by Sagrilarus
We had a couple that applied to the guy running a particular game --

1. No oozes, jellies, slimes, or puddings.
2. No killing the horses.
3. One kraken per voyage.
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15 Oct 2020 20:16 #315203 by jason10mm
Two monsters in a gate must be Arkham Horror.

The robber turning off the port is Catan.

Free parking is obviously monopoly.

Soviets can't attack first is Axis and Allies.
Not sure about the others though.


I'm not sure if this is a house rule or just a pre-game decision that you must make, but "all money is hidden from other players so they can't count out how many spaces you can buy or how high you can bid in phase 1 OR all money is known by all so the math nerds will win and they can tell you where you can and can't go before you even get to move" :p

Again, I don't recall if it is a real rule or not, but we always could add ronin into a battle once battle was declared, which usually led to a massive ronin arms race!
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15 Oct 2020 20:59 #315206 by ChristopherMD

Sagrilarus wrote: 3. One kraken per voyage.


Not in my house!
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15 Oct 2020 21:14 #315207 by Msample
“Plant Corp is banned” is Terraforming Mars.
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15 Oct 2020 21:43 - 15 Oct 2020 21:45 #315209 by Sagrilarus
Queen breaks hearts is for Hearts the card game.

Purple Buildings sounds like Puerto Rico or San Juan.
Last edit: 15 Oct 2020 21:45 by Sagrilarus.
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15 Oct 2020 22:22 #315212 by ubarose

Sagrilarus wrote: Queen breaks hearts is for Hearts the card game.

Purple Buildings sounds like Puerto Rico or San Juan.


Machi Koro when playing with kids,
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16 Oct 2020 07:02 #315227 by Ah_Pook
5 trophies to level up
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16 Oct 2020 07:25 #315228 by Nodens

Ah_Pook wrote: 5 trophies to level up

Talisman?

Houserule: shuffling and dealing rotate clockwise. Dealer is referee.
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23 Oct 2020 12:23 #315479 by jeb

jeb wrote: Trying to think of House Rules we have in play now. Try to guess the games. From my youth, we had things like "Fines go to Free Parking" which was terrible in hindsight, and "Soviets can't attack first turn" which was absolutely required.

  • Two monsters on the first gate, you don't have to go into a gate unless it opens on you.
  • Robber can turn off ports.
  • Purple buildings are banned.
  • That plant Corp is banned.
  • Sivan can't be the Kit.
  • First blood, queen breaks hearts.


Great job, everyone!
  • The first is indeed ARKHAM HORROR. We have a bunch more, but these are probably the most important ones. Gotta get things rolling and gates are not the same size as a Train Station. You can avoid them.
  • Robber turning off Ports should be in the rules of CATAN.
  • We indeed ban purple buildings in MACHI KORO. Not for kids though, so much as my spouse, as she really hates folks messing with her stuff. The kids love the purple buildings. I'm ecumenical.
  • Fuck that plant corp in TERRAFORMING MARS, it's an auto-win.
  • My eldest can't be the Kit alien in SIDERAL CONFLUENCE because she just romps. We don't know how to make fair trades with her, or we do and she wheedles us into bad deals and kills us. We need her to be someone else.
  • If you don't play first blood, queen breaks hearts, are you even really playing HEARTS?
  • Soviets can't attack turn 1 in AXIS & ALLIES was actually added to the rulebook I think. Not sure how this was missed in development.
  • Fines go to Free Parking is so bad for MONOPOLY. There is one "salary space" per trip for a reason. Don't mess with this, it makes the game take forever.

We also level up at 5 trophies in TALISMAN! And back in college, Chaos Warrior was banned for power reasons.

Here's a couple more:
  • Always play with Dog and Friday.
  • Three-letter-words are banned.
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23 Oct 2020 13:13 #315482 by ubarose
We had a whole page of carefully hand-written house rules for Talisman 2nd Ed. All our friends who owned the game had the same. We all signed them like a contract, and each of us kept a copy in our game box. When we played with new people, they had to sign the agreement.

Nearly all the issues our house rules addressed were fixed in the 4th edition, either with rule changes/clarifications or changed/corrected text on cards, so we no longer make people sign an agreement before they play.
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23 Oct 2020 13:32 #315483 by Ah_Pook
I think in 2e you couldn't use psychic enemies as trophies to level up your craft. Am I remembering that correctly? If so, we definitely house rule that. I know in later editions you can do that.
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23 Oct 2020 14:22 #315486 by ubarose
Yes, in 2nd Ed there were no psychic trophies.

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