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What boardgames have you been PRINTING and PLAYING?
- Disgustipater
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- D8
- Dapper Deep One
https://www.dropbox.com/sh/9y424wt1p3m4dnx/AAACyq1g0eBXLgDfGjQrRDHEa?dl=0
I have a nice Dune set I made that I love, and I also made Root before deciding I liked it enough and just bought the retail version before I even used my PnP version. Then, I made a PnP set of the Underworld expansion using 3D printed and painted meeples I made myself before it was released. I just like making things.
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- Cranberries
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- D10
- You can do this.
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Sagrilarus wrote: I love Table Air Combat, which is $2 per model of plane. So you can purchase the Spitfire and BF-109 and put 100 planes of each on the table if you like. Tight little ruleset and these handy-dandy ruler thingies that are unique for each plane so they all fly differently. Great little game. I did it with the Cub Scouts and it went over very well.
Rule book is free -- www.wargamevault.com/product/187902/Tabl...ns-Manual?src=newest
I just wanted to explore this post a little:
- Two dollar models
- hundreds of planes
- massive game played with cub scouts
I don't know where to start. This sounds amazing. Some of those kids are probably going to join the air force because of this! I'm going to check this out.
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- Disgustipater
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- D8
- Dapper Deep One
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I have two: an FDM (plastic) and an SLA (resin). They basically run non-stop. Gaslands is a never-ending hole of bits and conversions, though I have forced myself to stop printing terrain. The hard part of using them for PnP is designing parts. Unless someone has already done it, which is unlikely, you have to design everything from scratch. For example, for the Pax Pamir set, I took the images of the rule tokens and the coins, used my amateur skills in Photoshop and Illustrator to make SVG files of the token design, then used my even more amateur skills in Fusion 360 to make them into 3D objects to print:jason10mm wrote: Anyone running a 3d printer?
I considered trying to recreate the army blocks in resin but the effort involved would have been massive, and painted wood blocks work just as well.
But basic geometric shapes are super easy using the browser-based TinkerCAD. I use it all the time for easier stuff. But in general, yeah, 3D printing (especially FDM printers) is basically a hobby unto itself. They are super finicky and you have to spend a lot of time getting the billions of different settings all working together to get good results.
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- Sagrilarus
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- D20
- Pull the Goalie
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CranBerries wrote:
Sagrilarus wrote: I love Table Air Combat, which is $2 per model of plane. So you can purchase the Spitfire and BF-109 and put 100 planes of each on the table if you like. Tight little ruleset and these handy-dandy ruler thingies that are unique for each plane so they all fly differently. Great little game. I did it with the Cub Scouts and it went over very well.
Rule book is free -- www.wargamevault.com/product/187902/Tabl...ns-Manual?src=newest
I just wanted to explore this post a little:
- Two dollar models
- hundreds of planes
- massive game played with cub scouts
I don't know where to start. This sounds amazing. Some of those kids are probably going to join the air force because of this! I'm going to check this out.
Each of the scouts got to make two planes and their own ruler. This is about fifteen minutes of work. The planes are super easy builds. The ruler takes a little finesse but it's not too bad. 8 year olds could do it on their own. Then we played.
It cost me $2 because the first plane was free. May still be.
This is a game you can enjoy on the cheap. Don't spend time blinging this up. So for the cost of a sheet of paper you can get a dozen planes or even more if you edit the files you buy.
I kept it in the car to play with while waiting for food at a restaurant.
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mc wrote: That looks cool! Also reminds me that I am collecting match boxes to build some war galley game with them I can't remember the name of right now.
Please tell me that fire comes in to play at some point.
Pnp Legacy: Your entire game might get destroyed!
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From memory you build the galleys with the boxes and matches - you have like 12 matches or something to "spend" on each build and you distribute them as masts and oars which then dictate speed and overall strength. You then also use matches to work out distance travelled and directions (kind of like mini templates I guess) with a kind of hidden pre-program behind a screen, and then when you fire at other galleys you drop matches on to the table to see if you score hits - like, if they are pointing at the galley, that's a hit, kind of thing.
Just looked for it, it's just called War Galley.
I took out my fireplace last summer so waiting for matches to actually get used so I can scavenge the boxes is now a long wait. On second thoughts I won't be burning the ships up.
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boardgamegeek.com/thread/2740477/who-wou...made-expansio/page/1
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The basic loop is fun, but combat and making tests is where the game really rocks. You have to toss tokens into a box lid with an image of an alien and hit a cirkle. Tokens have different sizes and shapes depending on your weapon or health, and that's the only bad thing about the PnP. I had to cut some usable if not very nice looking tokens out of my leftover punchboard from Nemesis: Lockdown. It works.
The only not so good thing about the game (which also looks really good) is how it's obviously build on the aliens franchise. The artwork is almost a copyright infringement and the story has a hostile android, a cat you need to find, and so on. I know it's done on purpose, but I would have loved if the game told a slightly different and new story. But well worth both the small amount of money I paid and the time spent cutting cards.
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