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What HOT TAKES are you taking?
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- Virabhadra
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Jexik wrote: Most of the bad rep that M:tG gets is either people-related or (combined with that) caused by focusing on winning. If you fix those two problems it’s a more fun game. And… this is true for a lot of games.
Don't forget expensive.
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- Legomancer
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RobertB wrote:
Jexik wrote: Most of the bad rep that M:tG gets is either people-related or (combined with that) caused by focusing on winning. If you fix those two problems it’s a more fun game. And… this is true for a lot of games.
Don't forget expensive.
It's not, though.
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(Ooh! Hot take!)
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Magic is a terrible game due to the mana situation. It's awful to have non-games where one side does nothing. It's not fun to be on either end of that.
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- Sagrilarus
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RobertB wrote:
Jexik wrote: Most of the bad rep that M:tG gets is either people-related or (combined with that) caused by focusing on winning. If you fix those two problems it’s a more fun game. And… this is true for a lot of games.
Don't forget expensive.
When its competitors were $34.99 this was true.
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- Jackwraith
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- Legomancer
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Do you buy a board game thinking, "this is only worth it if I can play it against people in my community who are at the highest level of competition"? No, you play against your friends. You do not need to go to tournaments or keep up with the meta. It's a game you play with your friends and you are in control of how that's done.
I spent a ton on Magic back in the day, by choice. I've played since then for very little money and had a blast. You may not like playing pauper, sealed, draft, or whatever, but again, that's a YOU problem. Making the decision that only tournament-level constructed decks will interest you is a choice you are free to make but it's not a "problem" with the game.
Sorry, I'm in a spicy mood this morning and too may things have already set me off. This is a perennial bugbear for me.
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stormseeker75 wrote: I play a lot of Magic and have since I was 15, on and off.
Magic is a terrible game due to the mana situation. It's awful to have non-games where one side does nothing. It's not fun to be on either end of that.
I think this is way more of an issue than price. Price can be mitigated by the many methods mentioned in the thread.
You can’t really address mana screw without changing the fundamentals of the game though. Mulligans are a band-aid at best. And how many competitor CCGs have come out that try to be “MtG, but without mana screw”? Many of them have their own issues as games, so they’re not always better than MtG on net, but I’m not aware of many other games that have spawned a whole sub-industry trying to fix a problem.
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- Virabhadra
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I guess I got lucky, I read this article pretty early on and I think knowing how to the eyeball the mana ratio is half the reason I won so many drafts:
Mmmmmmmmmana…Five Rules For Avoiding Mana-Screw
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To illustrate, just lookup what happened to Luis Scott Vargas at a Grand Prix a while ago. There's NOTHING you can do about that.
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Sure. And casinos aren’t a problem if you just bring in $10 and expect to lose it all after 30 minutes at the slots.Legomancer wrote: Expensive Magic is a you problem. There are umpteen ways to play Magic regularly for very little cost.
Yes, there are cheaper, alternate formats. You could even just play a friend’s cube and never pay a penny, but that’s not how the game is sold or marketed. Foils? Chase rares? It’s all just unregulated gambling.
I’ll never forget my evening shift at the toy store. Middle-school aged kid comes in buys a pack, shows me his pulls. Hangs around, buys another, shows me his pulls. Counts his change. It’s enough to manage one last pack. Shows me his pulls and finally leaves after being tapped out with no sales work on my end. It was his decision to buy, but Wizards sure pushed him hard in that direction. Way bigger problem than any mana screw.
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