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What Marvel's are you Snapping?
Sadly, I don't have Wave so that cuts out a lot of potential Galactus uses. I've been making a go at putting him into a Mister Negative deck, and while the results aren't great, they're often hilarious. There's enough other stuff in there to keep it almost viable, and it's teaching me to retreat rather than chase dumb stuff. I'm not really down a lot, but it's hardly gaining either.
The deck:
(1) Quicksilver
(2)
(2) Domino
(3) Ironheart
(4) Mister Negative
(4) Jubilee
(5) Iron Man
(5) White Tiger
(5) Devil Dino
(5) Magik
(6) Arnim Zola
(6) Galactus
I added Quicksilver and Domino because I was drawing too much in the early turns, and not keeping enough reversible stuff in the deck. So slowing down a bit but potentially keeping a little board presence (and hand space!) seemed important.
edit: okay, an interesting quirk of Magik and Galactus is that if the Limbo region is destroyed there is no longer a Turn 7, that effect is revoked. So playing Galactus on Turn 6 ends the game in a surprise fashion. I shot myself in the foot with this a time or two, then used it to my advantage on the region that adds +1 energy if you have no cards there. An early Jubilee pulled out Magik on another slot, so we both left the energy region empty. A Galactus there on T6 left my opponent wondering where his 7th turn was, and why he'd just lost 2-0.
Maybe that's well known and I just don't normally see Scarlet Witch or Storm canceling Limbo and Turn 7, but it surprised me.
Edit 2:
Swapped Adam Warlock (generally useless, even at a reversed 0/2) for Wolverine, who is apparently the new herald of Galactus as he just bounces around until he makes it to the right place, and massively improves the win rate there. Also, faking a T7 is a dirty dirty trick, and I've won some 8-cubes with a surprise there.
Also, even without Galactus, the joys of dropping a Devil Dino and a 0/6 Arnim Zola together on the last turn are pretty good. Drawing a 2/6 Galactus on T5 is the dream, but not the only way.
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- WadeMonnig
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With the Washington dc hot spot everyone is Patriot. Consider this deck:
# (0) Wasp
# (1) Ant Man
# (1) Squirrel Girl
# (2) Shocker
# (3) Mystique
# (3) Patriot
# (3) Rogue
# (3) Cyclops
# (4) The Thing
# (5) Abomination
# (6) Onslaught
# (6) Ultron
Rogue is key for anyone silly enough to drop patriot early.
Edit: once you get the hang of the deck, snap if you have patriot in hand and washington comes out, it's about a 90% win rate.
Edit 2: How good is this deck with the current hot location? I swapped ant man out for venom because I wanted to get some venom boosters. I still gained 10 levels so far
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- WadeMonnig
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WadeMonnig wrote: Galacticus: consider green goblin and hobgoblin. Stack them in one opposing lane and Then drop Galacticus on that lane turn 6. Instawin with no boost. Also use death if you have her, she will be free turn 6 after all the destruction.
With the Washington dc hot spot everyone is Patriot. Consider this deck:
# (0) Wasp
# (1) Ant Man
# (1) Squirrel Girl
# (2) Shocker
# (3) Mystique
# (3) Patriot
# (3) Rogue
# (3) Cyclops
# (4) The Thing
# (5) Abomination
# (6) Onslaught
# (6) Ultron
Rogue is key for anyone silly enough to drop patriot early.
Edit: once you get the hang of the deck, snap if you have patriot in hand and Washington comes out, it's about a 90% win rate.
Edit 2: How good is this deck with the current hot location? I swapped ant man out for venom because I wanted to get some venom boosters. I still gained 10 levels so far
I actually grew fond of this deck and, even with the DC hot location gone, I'm still playing it (it is not NEARLY as dominant but still a contender to slowing rank up). Ironic, since I named it "F'ing Patriot" because I always disliked these decks. I'm kind of amazed how many retreats I get on turn 6 because, even if I didn't pull it, everyone just assumes you have Patriot ready to go because, let's be honest, why would you be playing Shocker, Thing, Abomination for any other reason? So, for once, people knowing what you are playing kind of works to your advantage. Also, it still seems like Ultron surprises people when you use it to play to Death's Domain/ Flooded areas/You can't play card's here areas. I could sour on it at any moment but, hey, it's good in the here and now.
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I have a Kazar/Blue Marvel/Onslaught that's pretty similar, and that I use to burn through "Play 1-cost" missions.
The Galactus deck has been my favorite recently, probably because it's so inappropriate at my rank (high 30s now) that people just don't believe it can be a thing.
Even if the big guy doesn't make it out, the Mister Negative surprises make it playable weird. I've gone from ~30 to ~38 in pretty casual play over the last week, so it's really not doing any worse than most of my decks. Overconfident snaps against my "weak" board help push that up, I'm sure.
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WadeMonnig wrote:
WadeMonnig wrote: Galacticus: consider green goblin and hobgoblin. Stack them in one opposing lane and Then drop Galacticus on that lane turn 6. Instawin with no boost. Also use death if you have her, she will be free turn 6 after all the destruction.
With the Washington dc hot spot everyone is Patriot. Consider this deck:
# (0) Wasp
# (1) Ant Man
# (1) Squirrel Girl
# (2) Shocker
# (3) Mystique
# (3) Patriot
# (3) Rogue
# (3) Cyclops
# (4) The Thing
# (5) Abomination
# (6) Onslaught
# (6) Ultron
Rogue is key for anyone silly enough to drop patriot early.
Edit: once you get the hang of the deck, snap if you have patriot in hand and Washington comes out, it's about a 90% win rate.
Edit 2: How good is this deck with the current hot location? I swapped ant man out for venom because I wanted to get some venom boosters. I still gained 10 levels so far
I actually grew fond of this deck and, even with the DC hot location gone, I'm still playing it (it is not NEARLY as dominant but still a contender to slowing rank up). Ironic, since I named it "F'ing Patriot" because I always disliked these decks. I'm kind of amazed how many retreats I get on turn 6 because, even if I didn't pull it, everyone just assumes you have Patriot ready to go because, let's be honest, why would you be playing Shocker, Thing, Abomination for any other reason? So, for once, people knowing what you are playing kind of works to your advantage. Also, it still seems like Ultron surprises people when you use it to play to Death's Domain/ Flooded areas/You can't play card's here areas. I could sour on it at any moment but, hey, it's good in the here and now.
I think cards like Cyclops/Thing/ESPECIALLY Abomination are pretty garbage in Patriot, for the same reason that, in Magic, you don't play anthem effects combined with 6/6s, you play them with a bunch of 1/1 tokens. With Patriot or ANYthing that buffs a whole bunch of cards, you want to emphasize the "whole bunch" aspect, i.e. go quantity, not quality. So Mr. Sinister, Brood. My Patriot deck only has one actual vanilla card in the deck, so an added benefit is that you don't have to play with boring cards in a Patriot deck. With "quantity" in mind in the rest of the deck, that makes Blue Marvel a much better five-drop than Abomination.
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dragonstout wrote:
WadeMonnig wrote:
WadeMonnig wrote: Galacticus: consider green goblin and hobgoblin. Stack them in one opposing lane and Then drop Galacticus on that lane turn 6. Instawin with no boost. Also use death if you have her, she will be free turn 6 after all the destruction.
With the Washington dc hot spot everyone is Patriot. Consider this deck:
# (0) Wasp
# (1) Ant Man
# (1) Squirrel Girl
# (2) Shocker
# (3) Mystique
# (3) Patriot
# (3) Rogue
# (3) Cyclops
# (4) The Thing
# (5) Abomination
# (6) Onslaught
# (6) Ultron
Rogue is key for anyone silly enough to drop patriot early.
Edit: once you get the hang of the deck, snap if you have patriot in hand and Washington comes out, it's about a 90% win rate.
Edit 2: How good is this deck with the current hot location? I swapped ant man out for venom because I wanted to get some venom boosters. I still gained 10 levels so far
I actually grew fond of this deck and, even with the DC hot location gone, I'm still playing it (it is not NEARLY as dominant but still a contender to slowing rank up). Ironic, since I named it "F'ing Patriot" because I always disliked these decks. I'm kind of amazed how many retreats I get on turn 6 because, even if I didn't pull it, everyone just assumes you have Patriot ready to go because, let's be honest, why would you be playing Shocker, Thing, Abomination for any other reason? So, for once, people knowing what you are playing kind of works to your advantage. Also, it still seems like Ultron surprises people when you use it to play to Death's Domain/ Flooded areas/You can't play card's here areas. I could sour on it at any moment but, hey, it's good in the here and now.
I think cards like Cyclops/Thing/ESPECIALLY Abomination are pretty garbage in Patriot, for the same reason that, in Magic, you don't play anthem effects combined with 6/6s, you play them with a bunch of 1/1 tokens. With Patriot or ANYthing that buffs a whole bunch of cards, you want to emphasize the "whole bunch" aspect, i.e. go quantity, not quality. So Mr. Sinister, Brood. My Patriot deck only has one actual vanilla card in the deck, so an added benefit is that you don't have to play with boring cards in a Patriot deck. With "quantity" in mind in the rest of the deck, that makes Blue Marvel a much better five-drop than Abomination.
Agreed. I've been running this and just wrecking face.
# (0) Wasp
# (1) Squirrel Girl
# (1) Misty Knight
# (2) Shocker
# (2) Mister Sinister
# (3) Patriot
# (3) Mystique
# (3) Brood
# (3) Debrii
# (5) Blue Marvel
# (6) Onslaught
# (6) Doctor Doom
I'm strongly considering subbing out Onslaught for a tech card like Cosmo, Rogue, or Enchantress. Having a secondary finishing move is nice but honestly, this deck doesn't always need one.
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- WadeMonnig
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Oh, I found out Valkyrie is tier 4, so I still have zero tier 5 cards. Go me.
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- WadeMonnig
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- WadeMonnig
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- D8
- Posts: 1460
- Thank you received: 1206
Please Log in or Create an account to join the conversation.
- WadeMonnig
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- D8
- Posts: 1460
- Thank you received: 1206
# (0) Wasp
# (1) Squirrel Girl
# (1) Misty Knight
# (2) Shocker
# (3) Mystique
# (3) Patriot
# (3) Rogue
# (3) Brood
# (5) Blue Marvel
# (5) Valkyrie
# (6) Onslaught
# (6) Ultron
Valkyrie changing all cards to 3 power boosts alot of mine and they still get the patriot/blue marvel boost. Nothing quite tops reducing red skull/she hulk/infinaut to 3 power and beating them with wasp and squirrels.
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Really enjoyed a Negative Wong deck that could do some absolutely wacky plays but was very fragile to basic stuff like Aero, Cosmo and Magneto. The real workhorses were a basic swarm deck and a Sera deck with heavy control options. Cosmo, Enchantress, Shang Chi and Killmonger just win games. The best part is there are only three tier three cards between them and Zero is very inessential. It’s a very solid game as a game and treats the free to play crowd fairly.
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DarthJoJo wrote: Made infinite last night, helped in no small part by my pool 1 sandbagging to start climbing from 60 and by the new system that adds five ranks with every new level. Nice time to make it because that is a pretty great card back.
Really enjoyed a Negative Wong deck that could do some absolutely wacky plays but was very fragile to basic stuff like Aero, Cosmo and Magneto. The real workhorses were a basic swarm deck and a Sera deck with heavy control options. Cosmo, Enchantress, Shang Chi and Killmonger just win games. The best part is there are only three tier three cards between them and Zero is very inessential. It’s a very solid game as a game and treats the free to play crowd fairly.
Congrats on hitting infinite!
Mind posting the two main decks?
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# (1) Nova
# (2) Angela
# (2) Psylocke
# (2) Scarlet Witch
# (2) Sentinel
# (2) Lizard
# (3) Bishop
# (3) Cosmo
# (3) Killmonger
# (4) Shang-Chi
# (4) Enchantress
# (5) Sera
Psylocke could be Zabu, and Scarlet Witch isn’t essential. Otherwise you keep a big hand and counter punch as necessary. Beside her obvious plays, Enchantress into Armor is pretty great.
Swarm
# (1) Ant Man
# (1) Elektra
# (1) Squirrel Girl
# (1) Nightcrawler
# (1) Rocket Raccoon
# (1) Blade
# (1) Zero
# (2) Angela
# (3) Bishop
# (3) Wolfsbane
# (4) Ka-Zar
# (5) Blue Marvel
The ideal line is Angela into Bishop into Ka-Zar into Blue Marvel into dropping six on turn six. Pretty obvious stuff mostly. Elektra might be the best one drop. She can surprise win a Mojo World and always has a target in Sunspot.
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I don’t think I would drop Scarlet Witch; I use her to tame locations that prevent playing cards or that one that makes cards (Sera) cost more on turn 5.
The most important thing is to be going last. You really want to be going last into turn 6 to beat Ultron and Shang-chi’ing nonsense. The slow roll makes Snapping way more effective as well.
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•Scarlet Witch is a killing blow against Limbo/Magick. Drop on turn 6; game over while they set up for stuff. I use it against things like Mindscape ( swap hands turn 6) and Rickety Bridge. Sera decks need the whole field.
•Enchantress “kills” Patriot, Wong, Blue Marvel, &c of course, but also Armor, Ant-Man, Devil Dino, Darkhawk, Iron Man, Knull, Morbius, and the downside of your Lizard.
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