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repoman wrote:
In other news, Josh, Jimbo, and I busted out Descent 2nd Ed last night with the plan of playing the campaign.
We played the intro scenario to get the rules and then traveled up to Lord Haw-haw's masquerade which turned out to be much more sinister than the rave we were told it would be. (Ooomsk Ooomsk Ooomsk....that's my rave music sound efffect).
We, Jimbo as the Healer and I as the Dwarven Berserker, won the first half of the scenario but were too slow to win the second half. Sure, the villain getting away was a disappointment but Josh's smug grin was infuriating.
Next time, he won't be so happy!
Yeah, this was insanely fun and I'm really glad we finally did it. Can't wait for next time. Still trying to retrain my brain to saying that I actually like Descent.
- Sagrilarus
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- Pull the Goalie
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Really a great implementation of a good game. I like C&C's card choices better but Memoir Online makes it so easy to pound out games and I'll be honest, if feels like boardgaming. Most online versions don't do that for me.
S.
We eventually regrouped, healed up a bit, and took on the mini-boss Yardu (a large skeletal bastard). Due to some excellent teamwork, buffs, and card combos, we were able to take him down without getting beaten up too badly. I could have one-shotted him with my Brigand due to massive buffs from the Acolyte, but unfortunately missed. The Acolyte ended up taking him out with a AOE prayer. Next session will be the final act of the 1st story and we will earn our first campaign reward. Looking forward to it.
Engineer Al liked the exploration aspect and Uba said she liked it too.
Next time we play I'll add in the mosquitos and sweet potatoes.
Oh, and I conquered all the paradise, beating out Al and Uba by about 3 points which isn't a lot but enough.
EDIT: There's a 2nd Edition CoP with mounted map on GMT P500. I don't know if it comes with the Random Event Cards. They're still available as part of C3i magazine but they're easy enough to print yourself.
- ThirstyMan
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repoman wrote: Will it come in an album cover, Geoff?
I kid, I'm sure if you stay true to form, it will be unlike just about everything else.
In other news, Josh, Jimbo, and I busted out Descent 2nd Ed last night with the plan of playing the campaign.
We played the intro scenario to get the rules and then traveled up to Lord Haw-haw's masquerade which turned out to be much more sinister than the rave we were told it would be. (Ooomsk Ooomsk Ooomsk....that's my rave music sound efffect).
We, Jimbo as the Healer and I as the Dwarven Berserker, won the first half of the scenario but were too slow to win the second half. Sure, the villain getting away was a disappointment but Josh's smug grin was infuriating.
Next time, he won't be so happy!
I love Swashbuckler too. I bought it when it first came out and had tons of fun with the programmed fighting.
- SuperflyPete
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So, Jeff-reh.....is Descent 2E really that much better, simpler, et C?
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However, it is in serious need of a redesign. Just some basic principles like having card faces of different types be different colors or having non-microscopic numbers on the icons would do wonders for the playability. Some cards allow you to immediately draw a new card, and it would have been easy to have a big icon in the corner to indicate that, instead of text buried in the middle.
From what I understand, the game is already fairly popular, so I guess my complaints haven't stopped others from enjoying it.