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What board games are you BUYING?
QPCloudy wrote: I’m thinking about ordering a Crokinole board and possibly the Deep Rock Galactic board game. Still on the fence for both, though.
You won't regret the Crokinole board. I just played 40+ rounds last night.
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Also, besides looking like the perfect game for me it's supposed to be an incentive to go out and find/build a good group again, something I haven't had in the last five years. Too much moving house.
Of course, one day later I won another eBay auction I didn't expect to win and have a copy of the Battle at Kemble's Cascade for another fiver, just like that Junta game some weeks ago. This might come in handy in a couple of days. Buying boardgames for other people is fun, I feel like the Great Curator.
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TEXAS CHAINSAW MASSACRE: SLAUGHTERHOUSE after hearing it praised to high heaven here and elsewhere. Should get to play it tomorrow.
STARTUPS, the Oink Games stock-themed card drafting game. Played once, was super fun.
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- hotseatgames
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After picking up Nightfall at Ollie's last year and enjoyed it, complete-itis has set in and I want all the things related to it, even though said things are silly, stupid expensive.
I need to stop going to Noble Knight Games and looking over there, because my wishlist is longer than War and Peace.
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- hotseatgames
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- ChristopherMD
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- Jackwraith
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- Jackwraith
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I played GW's first edition and liked it. Like many here, I snagged FFG's 2nd edition in the mid-00s and loved it, but we eventually got tired of it because it became repetitive. So, I sold it for a nice chunk of change... right before FFG announced their 3rd edition. I traded my way into that one, played it for a couple years, and then traded it away because, again(!), it had become repetitive. Maybe I'm just not the deduction game type. I think I only have one in the house at the moment (Rear Window) and even that sees less play than most of the other (sadly now dissolved) Prospero Hall output.
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- hotseatgames
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I would have grabbed Sniper Elite had I not already had those two. It's supposed to be great, and I absolutely love the video game.
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I spent almost 40 minutes walking up and down the aisle, wishing something had jumped out at me in a way that would make me pull the trigger. To be fair, had there been one of the new versions of Ra there, I would have snatched that up, but otherwise... nothing.
Boxes I picked up, but ultimately passed on included: Everdell, Lords of Vegas: Underworld, INIS, and a few others that I can't even recall, only 30 minutes later.
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KAWAII, Oink-sized game (maybe by Oink), real time turning over cards of various ice creams until someone yells that they want a particular stack. Of course you have to yell KAWAII!!!!! which is ... hmm. Kid wanted it.
NEUROSHIMA HEX v3. Used copy for $20, impulse buy off the used shelf at the FLGS. I bounced off the app version (many years ago) so hopefully this clicks.
SURVIVE 30th anniversary edition. Had this back in the day -- not WAY back in the day, but whatever version was reprinted a decade ago. It was okay, but I think it's one of those things that really needs a nostalgic connection to the old version you played as a kid. This is also okay. My main issue is that it feels like it takes too long, but maybe that's just because people should be clipping through their turns instead of hemming and hawing.
MASKS: NEW GENERATION. Bought used. It's a PBTA game about playing a totally not Teen Titans superhero group. Critically acclaimed. I've realized that I don't really like superhero RPGs, despite mindlessly watching every Marvel movie or TV show fairly uncritically. (Actually, just completely uncritically, despite Jackwraith's best attempts [via his blog] at getting me to think about what I watch.). Superhero RPGs tend to suffer from players using the mechanics seriously, and most conceits of the genre just fall apart if any of the characters are not idiots. I am hoping that a more narrative approach, constrained and incentivized by clever mechanics, works a little better than the typical physics-simulator approach of most super RPGs.
TRIO, the English translation of the Japanese NA NA NA. Memory plus Go Fish, but somehow way better than that sounds.
PEARS, the James Ernest joint. Pure push your luck and super fun. Pyramid deck (ten 10s, nine 9s, ... one 1). On your turn, hit or fold. If you hit and make a pair, you get points equal to the pair (and points are bad). Keep one of the cards to track it. If you don't pair up, you're safe and it's the next person's turn. Or you can fold: the hand ends, and you get points equal to the lowest card that anyone has in front of them. Simple and brilliant.
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- Jackwraith
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hotseatgames wrote: I sold Fury of Dracula 3rd edition for a nice chunk, mainly because it took so damn long to play. Now my hidden movement collection is JAWS and Mind MGMT. Mind MGMT is the better game, but JAWS is easier to get to the table.
Ah, right. Still have Jaws and it is a great hidden movement game.
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- Jackwraith
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dysjunct wrote: NEUROSHIMA HEX v3. Used copy for $20, impulse buy off the used shelf at the FLGS. I bounced off the app version (many years ago) so hopefully this clicks.
If my writing a few thousand words about it a couple years ago was worth anything, I'm hoping you'll like this one. You do kinda need a dedicated opponent because playing against someone who's familiar with the game AND at least generally familiar with the various factions is usually a much better experience, but it's not back-breaking if those aren't your circumstances.
Had the same problems that you mention with Survive. I didn't play it as a kid and most of the moves seem quite obvious but some people still want to try to analyze every scenario and... Yeah. Played it a few times and traded it.
dysjunct wrote: MASKS: NEW GENERATION. Bought used. It's a PBTA game about playing a totally not Teen Titans superhero group. Critically acclaimed. I've realized that I don't really like superhero RPGs, despite mindlessly watching every Marvel movie or TV show fairly uncritically. (Actually, just completely uncritically, despite Jackwraith's best attempts [via his blog] at getting me to think about what I watch.).
Ha! Can't tell someone else how to have fun. My regular movie-going crowd has gotten to the point where the first question as we exit the theater is: "Well, did YOU like it?", followed by my varied explanation as to why I didn't. (I'm still sitting on a review of Poor Things that I haven't gotten to because it just wasn't good enough to compel me to take an hour to write it.) I have a deep-rooted affection for the superhero genre, based on my collecting habits of the first 30 years of my life. I also have a disaffection based on its limitations and being burned out on Marvel's output. When I was sick last weekend, I decided to watch The Incredibles and The Incredibles 2 again and still love them both because of their good writing and nostalgia aspects and would still gladly rank both of them well above anything Marvel (or DC) has ever produced on the screen. All of that said, I've never played any superhero RPG except Villains and Vigilantes. It was a clunky system back in the early 80s and there have been upgrades to it, but I haven't even played those, either. Of my once massive RPG collection, the only things left are the V&V materials. It still has a shine to me, but I don't think I'd really be interested in any other system that doesn't have that goofy edge to it (kinda like The Incredibles) and this is coming from the same person who always bristled at the "Comics are for KIDS!!" people, because they're not and I helped run a comic studio for a decade that didn't do any superhero stuff (and was part of the reason I stopped reading that genre.) Good luck with it. I'd probably be willing to try a new system if someone else was running it.
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