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What games are you BUYING? ARCHIVE
And it had some of the most disfunctional tokens ever. They are slightly smaller than the little circles that get produced by a three hole paper punch. Life tokens look like red and white blobs. Determination tokens look like white and red blobs. I'm going to have to pull out some tokens/glass blobs, out of my stock to make the game playable.
No one has been up for trying to flail through a game of it with me. Maybe today.
- Dr. Mabuse
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- Ambassador of Truth
Also got Dunwich Horror, since we've been rocking Arkham Horror almost constantly the last week and a half. My girlfriend declared it was her favorite game ever so I figured the extra variety of a new expansion would certainly not go amiss.
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Traded my copy of Campaign Manager '08 to Grant Wylie of Worthington Games for Caesar's Gallic War. Looks simple enough to draw the wife in.
I also got a review copy of Panzer General from Petroglyph. I'll let you guys know what I think when I get a chance to play it.
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Not looking forward to tackling the rulebook, but looking forward to finally playing this exalted game.
It better be good guys - I had to sell my second-born's kidney to get this.
* Edit *
So where I can find Mr Skeletor's fabled flowchart these days?
The new edition looks like a boardgame (which is a plus for me, but my other players feel more than just a little iffy about it). I love that they are reducing the need for looking up in the rulebook. Everything is out on the table already.
Dunno how limited the gameplay will be, what with all the parts though.
Reading this review made me smile and chuckle:
In AD&D, there are points in character advancement (an rpg term describing how characters acquire new spells and combat efficiency as they gain "experience") when the threat of character death lessens. This is never the case in WFRP. D&D is a game of kicking down doors and killing orcs. WFRP was a game of giving a second thought to being anywhere near the door. "Can't we just get the city guard to go instead," is a phrase frequently uttered by WFRP characters. WFRP's mechanics helpt to create narrative tension by having high levels of character vulnerability.
- metalface13
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- D10
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rpg.geekdo.com/thread/488075/wfrp-3e-an-amazing-system
Me and my friends are seriously thinking about chipping in for Warhammer Fantasy Roleplay 3rd Edition. We played WFRP2ndEd last year, and we had lots of fun, but I (as the GM) found it a bit tiring and it felt like a chore to prepare for a session.
The new edition looks like a boardgame (which is a plus for me, but my other players feel more than just a little iffy about it). I love that they are reducing the need for looking up in the rulebook. Everything is out on the table already.
Dunno how limited the gameplay will be, what with all the parts though.
Some of the folks in my game group started a WFRP3 game a few months back. It is the first time I have done any real role-playing since I was a kid. So far I am really liking it. There are a lot of real nice parts of it that are very board game inspired (the cards, the tokens) that make it much less of a chore for a non-role-player. My GM is definitely experienced which helps to move everything along. I am really enjoying our sessions and I doubt I would be saying that if I was playing D&D. Go for it, kookoobah!
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Steve"RPGer"Avery
Ordered Greed, Inc. from a German seller off of the Geek, for not so cheap.