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thegiantbrain
December 02, 2020
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Episode 60 - Critical Strike

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We-reNotWizards
December 01, 2020
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Zombie Kidz Evolution Review

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oliverkinne
December 01, 2020
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ubarose
November 30, 2020
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GrantLyon
November 30, 2020
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Matt Thrower
November 30, 2020
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oliverkinne
November 27, 2020
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Micro City Board Game Review

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mads b.
November 27, 2020
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Michael Barnes
November 26, 2020
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boardgameinquisition
November 26, 2020
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Andi Lennon
November 25, 2020
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WadeMonnig
November 25, 2020
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whowhatwhycast
November 25, 2020
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oliverkinne
November 24, 2020
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Short Cut to Remote Gaming Forum (29 Aug 2020)

Since remote gaming has now become a significant part of how we play board games, we have added a short cut to this forum in the menu on the left.

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What ROLE-PLAYING have you been doing?

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15 Nov 2013 00:55 #165238 by DukeofChutney
i have the eclipse phase book, but am yet to run it. The setting really interests me though.

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15 Nov 2013 06:06 #165249 by Jason Lutes
I didn't even know this thread existed!

I ran a Pathfinder campaign for over a year before I realized I hate 3.5. Too much homework, too many rules exceptions, time spent looking shit up at the table is precious time wasted. We took a couple of side trips on off nights into DCC RPG and Dungeon World, and those games brought back the excitement and joy I hadn't felt since playing D&D in the 80s. Now I'm full bore into Dungeon World. I converted my Pathfinder campaign to DW and my players are loving it. We get the same amount of stuff done in half the time.

I wrote up my first experience GMing a DCC Funnel Run here . On another forum, I got some people to get together to create a world using Microscope, and now we're playing Dungeon World in that world. I wrote about that here .

It's great to see so many people here are playing RPGs.
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15 Nov 2013 11:35 #165251 by repoman
Well I'm not running or playing anything right now despite some stuttering steps towards getting a group together. We even had a one off adventure of Savage Worlds so we could learn the combat rules. It was super fun.

I HAVE bought Luke Cranes new game Torchbearer, a fantasy themed game using the Mouseguard system. This purchase was based solely on the interview he did on the Power to the Meeple podcast.

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15 Nov 2013 12:47 #165253 by the_jake_1973
I do enjoy the Mouseguard system, but my group was not keen on playing in the world. I'm definitely going to check out Torchbearer.

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15 Nov 2013 17:02 #165267 by Saul Goodman

Jason Lutes wrote: I ran a Pathfinder campaign for over a year before I realized I hate 3.5. Too much homework, too many rules exceptions, time spent looking shit up at the table is precious time wasted. We took a couple of side trips on off nights into DCC RPG and Dungeon World, and those games brought back the excitement and joy I hadn't felt since playing D&D in the 80s. Now I'm full bore into Dungeon World. I converted my Pathfinder campaign to DW and my players are loving it. We get the same amount of stuff done in half the time.


Thanks for sharing that link Jason!! It's definitely piqued my interest in Dungeon World. While I can't say I hate 3.5/Pathfinder it definitely wears on me for the exact reasons you've mentioned. Though IMHO - the other iterations of D&D are even worse for other reasons.

My group has stuck with Pathfinder merely for the reason that we all can wade through the rules ok and that we all have the expensive core books. I'd love to try Dungeon World, but there's no way I can involve myself to the extent you did with converting Pathfinder. I'm fairly certain my group would play it as a one-off. Convincing them to do it as a regular would be tough.

The questions I always ask myself before investing in yet another RPG: Is it a one-off filler game (like Fiasco) or can it work as a campaign? How easy is it to teach/pick up for people with tabletop RPG backgrounds? Is there a disadvantage if there is only one core book amongst a group of 6 (including the GM)?

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15 Nov 2013 17:11 #165269 by Gary Sax
So what's the distinction between Dungeon Crawl Classics and Dungeon World in terms of gameplay?

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15 Nov 2013 18:28 #165275 by tscook
Everything, DCC is some weird monster that uses fucking d20 rules for classic D&D gameplay, Dungeon World is refreshingly designed with a modern ruleset that doesn't arbitrarily punish you (only specifically) that does classic D&D better than any old school clone.

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15 Nov 2013 23:50 #165288 by Gary Sax
So team Dungeon World, then?

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16 Nov 2013 04:55 #165297 by tscook
That was an objective and unbiased opinion.

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16 Nov 2013 05:43 #165299 by Jason Lutes

SJN wrote: The questions I always ask myself before investing in yet another RPG: Is it a one-off filler game (like Fiasco) or can it work as a campaign? How easy is it to teach/pick up for people with tabletop RPG backgrounds? Is there a disadvantage if there is only one core book amongst a group of 6 (including the GM)?

It's a perfect intro RPG and super easy to pick up, but veterans of other systems will have some adjusting to do. The game puts the emphasis firmly on "the fiction" over mechanics, suggesting that players just describe what their characters do and leave it up to the GM to interpret their actions in game terms. It's not that players shouldn't learn the rules (which are dead simple, though a conceptual challenge for some), but that they shouldn't put the rules ahead of the story. The other thing that can be hard to get used to at first is that DW asks the players and GM to build the story together. It's not necessary, but it really is a great part of the game.

You can read the rules online here , and there's a good "how to play" thing someone put together, but I can;t find it right now.

It's great for both one-off fillers and campaign play. It's a great pick-up game, and is geared toward highly improvisational play (though I have also run AD&D modules with no problem, adapting on the fly). Ther eis absolutely no disadvantage to having one core book. All the players need are character sheets (called "playbooks") and maybe a copy of the "basic moves," if they are really uncomfortable with the GM handling all the mechanical stuff.

It is not crunchy. It is not loot-centric. You don't get XP for killing things in the usual sense -- you get XP for doing things in character and for doing things that advance the story. I ran a session once with a Bard, a Ranger, a Thief, and a Barbarian, and the Barbarian killed every single monster they encountered. Other people tried to kill stuff, but she just mowed through it all. It was thrilling and awesome and hilarious for everyone at the table. At one pivotal moment a water elemental was trying to get into her mouth and drown her, so she decided to drink it. She succeeded.
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16 Nov 2013 05:57 #165301 by Jason Lutes

Gary Sax wrote: So what's the distinction between Dungeon Crawl Classics and Dungeon World in terms of gameplay?


I love them both. DCC is a brutal, crazy, old school good time. No other game has anything comparable to the experience of putting a crowd of level-0 characters through the meat grinder of a "Funnel" adventure, and watching the survivors come out the other side as heroes. I discovered DCC shortly before Dungeon World, and the spirit of the game really won me over.

But Dungeon World stole the show. It's hard for me to imagine playing any another system at this point. I am so into it that I adapted the DCC Funnel to DW so if I run another Funnel I'm all set to use the DW rules. I'm also writing an adventure that I might try to kickstart down the road.

DCC RPG is old school style, adapted to modern D20-esque mechanics, but quirky and baroque and packed to the gills with crazy, fun tables. Dungeon World is sleek, elegant, and suggestive rather than prescriptive. It takes DNA from the "story game" and injects it back into D&D. Thye do have some important things in common, though: they both depend heavily on GM fiat, and they both emphasize player creativity over following rules by the book.
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16 Nov 2013 09:33 #165305 by tscook
Share the DCC funnel adapted to Dungeon World or else I will give you a swirlie, nerd.

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16 Nov 2013 13:36 #165306 by Saul Goodman
Thanks again Jason. You've definitely sold me on giving DW a shot.

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16 Nov 2013 14:28 #165309 by Mr. White
So, has anyone given Monte Cook's Numenera a shot? Looks gorgeous, but is the world to alien for casuals to just jump in? Definitely doesn't look like stock fantasy.

I still lean towards Savage Worlds as my default system. Can anyone compare the new systems to SW?

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16 Nov 2013 15:19 #165311 by Gary Sax
I have a thing where I once a year or so buy an RPG because I like to read them, and, well, I'm rich enough to buy useless things I know I'll never do more than read and put on my shelf. I wish I had a group of really good friends to play RPGs. But, you know, adulthood in the random location I ended up.

Maybe I'll buy Dungeon World or Dungeon Crawl Classics this year. Last year it was a copy of the old west end games Star Wars.

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