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What ROLE-PLAYING have you been doing?
I really like the magic system.
If anyone's interested in trying Freebooters on the Frontier, my old school hack of Dungeon World, the playtest version of the 2nd edition is available here . It's just the bare-bones mechanics, so you'll need a passing understanding of DW to run it.
Do you happen to have any suggestions for converting OSR characters to DW? I have a game with my wife and daughter I'd like to convert over and they each have a 5th level fighter and a dragon mount. I was thinking about just halving all their bonuses.
Spoilers for the beginning of the adventure to follow:
Thankfully, one of the Drow guard, for reasons he kept to himself, offered to help us escape. He left our cell unlocked and caused a giant battle between monsters that drew off all the guards. We were able to make a run for the armory above the guard tower and get ourselves armed. We then went looking for our gear, poking around in the quarters of a priestess who was kind of our main captor. After getting our gear back, we leaped down the ravine, landing in a pool that cushioned our fall. Unfortunately, we were met down there by a grey ooze that ate into my rapier a little bit. I'm going to have to take a -1 to its damage, or else start using the shortsword I stole from the armory.
We had a lot of fun. I'm excited to continue our adventure next week.
GorillaGrody wrote: I have a few newish roleplayers I want to get into the hobby, and was searching around for a rules-light system. Things like Dungeon World require studying the Stanislavsky method to really get the most out of them; I needed one that allowed for a little less improvisation on the part of the GM. I was happy to have discovered Maze Rats: questingblog.com/maze-rats/
I really like the magic system.
This inspired me to pick up the rules for Maze Rats myself. I don't think I'll fit in a game in the immediate future, but I think between D&D adventures it'll be really good for more low-overhead GMing. Looking forward to trying it.
Now the book is pretty clear that if they players try to take the orchid, combat will start. But since he rolled the natural 20 I let them at least leave the chamber before she noticed the missing orchid. She then called her giant crane slaves to attack them, all of eight of them attacking the party of four and their NPC guide. The cranes swooped down on the party until they hid in a tunnel that had some very weak masonry. Basically, the cranes attacked from both sides, and also had the ability to hypnotize the characters and make themselves blurry and insubstantial to force the players to have disadvantage on attack rolls. After the first round of combat, with the party still jammed in the tunnel, I made it clear that the Medusa had left her chamber and was on her way to them to deal with them herself.
One of the players, our warlock, cast a reflective block at the entrance to the tunnel. The idea was for the Medusa to see her own reflection. Now this is dependent on a constitution saving throw, and if the victim fails by more than 5 they are instantly petrified. That's exactly what happened, and the medusa was petrified by her own gaze. The players couldn't see this, however, and did not know until the end of the fight.
With eight of these giant cranes attacking a small tunnel, I had to figure out interesting things for them to do. So I figured that one of the cranes (who are like ostrich-sized) was pecking at the masonry above the players. Eventually its beak broke through, just as the players killed the second-to-last crane. Our goliath fighter, who is the tank of the group, grabbed the beak, and won a strength contest that yanked the giant bird on top of the rickety masonry, collapsing the tunnel and raining wreckage on the players. They took quite a bit of damage, but no deaths, and now that they were able to see the medusa-shaped statue they had created. High-fives all around.
They also had a pretty epic fight where they took down two furious triceratops who charged at them when they found the two trikes' baby. They ended up orphaning the baby triceratops, which is a little dark, but hey, they have two chaotic neutral characters, so whatever. It was an exciting moment for our goliath fighter, who had been wanting to take down a really big dinosaur fight at some point anyway.
Great module, and a very fun session.
The first session featured six players, and by the end of the adventure, half of the group was dead and the other half was fleeing in trucks. A dozen NPCs were killed, and the dead PCs were killed by other PCs. Not much insanity though, as I misjudged the odds of player characters going even temporarily insane.
The second session we also had six players. This session was very meta, as one PC was a director and the others were all actors. We agreed in advance that PvP social challenges would not be absolutely binding but instead serve as invitations for roleplaying through a situation. The highlight of this session was actually a read-through of a play, so each player was playing a character that was playing a character. Discord erupted early on, as players realized that I had deliberately given them six variations of the script, with players trampling each other's lines and criticizing the director. At one point, there was an eerie exchange where two characters were simultaneously reading one side of a dialogue while two other characters were simultaneously reading the other side of the dialogue. It sounded like they were chanting a ritual together, and since the play they were reading was The King in Yellow, it actually was a ritual. Nobody made it out this adventure intact, with half the party dead and the other half trapped in Carcosa.
I was originally going to run just one more one-shot in January, but players want more, so I have tentatively scheduled a fourth and fifth session. Though it feels like I will be starting a new job soon, I currently have plenty of free time to prep in advance for these sessions.
I think we are about half-way through the adventure and the DM wants to run us the continuing story into Dungeon of the Mad Mage when we are done. I might try to squeeze in a game as DM playing through a 0-level Dungeon Crawl Classics game, because as Josh mentioned, it's awesome!