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What ROLE-PLAYING have you been doing?
- Andi Lennon
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- D6
- Do your thing
itch.io/b/520/bundle-for-racial-justice-...CYOXRpdnEB4kKBD2alb8
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Andi Lennon wrote: Thanks everyone. This all sounds rad. I've got so much to catch up on since re-entering the hobby a couple of years back. The indie space is just incandescent at the moment and I'm enjoying contributing to zines but I'm in danger of feeling totally overwhelmed so realistically I'm committed to DCC, Mork Bork and 5e for the moment. Having said that though, as a huuuuuge fan of the 1980 Flash Gordon film (best sci-fi film ever, fight me) the opulent Savage Worlds Flash Gordon boxed set is sorely tempting. My only other pause is having to further lash out on the Savage Worlds core books which, on top of the two FG hardbacks is going to mean a significant time investment before i get it running. Anyone here have experience with the system and the FG content in particular?
No specific experience with the FG content.
As far as SW generally, I think it is mediocre. It is pretty fiddly. There’s cards, and dice, and long lists of advantages, disadvantages, and skills to mull over when making your character. It has one of my pet peeves in a system, which is a greater chance to critically succeed the worse you are at something. (I guess for a pulp system that swinginess might be a feature but it bug me to heck.)
I think if you really like FG it might be worth it. I liked SW’s sourcebook on Solomon Kane because my love of the source material outweighed my meh reaction to the system. SW is also good if you want to run games that elide between RPGs and minis skirmishes.
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- Brewmiester
- Away
- D6
- Posts: 621
- Thank you received: 343
Stats and skills go from d4-d12, max roll rolls again, typically you want a 4+ to succeed and every 4 above that are called raises They do use cards to determine initiative and for chases and random encounters. Characters and the GM can spend bennies, usually for rerolls but they have other uses as well.
Everything seems to work pretty well in Roll20.
And I won't fight you over Flash Gordon. I think I have everything they have put out so far. Sam Jones wrote an intro but it is based on the original comic strips not the movie.
Edit after more reading last night: They do use every source and there is a War Rocket Ajax Savage Tale.
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- Andi Lennon
- Offline
- D6
- Do your thing
Oh man, you may have just sold me.
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- Andi Lennon
- Offline
- D6
- Do your thing
Physical copies are available via the fine folks at the Melsonian Arts council and PDF's via all the usual haunts. I've opted for both as it's a great cause and i'm a sucker for actual physical media.
Scrolling through the PDF now and it looks FANTASTIC. I hope to do a review on it for the site shortly.
www.melsonia.com/dissident-whispers-226-p.asp
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Any game that ends with everyone with dead, irrevocably broken, or possessed by Satan is a plus in my book. Recommended. The PDF has all the rules needed to play.
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
- Posts: 4629
- Thank you received: 3592
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- themothman421
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- D4
- Greetings
- Posts: 105
- Thank you received: 126
An RPG in the Talisman universe sounds...kind of intriguing in some way? I am starting to read through the book tonight, it includes an introductory scenario so maybe I can convince my group to give it a try. I've been lucky enough to find 3 other people who also enjoy the random insanity of the boardgame, so maybe this RPG over Discord will be the thing!
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Same group is starting a new campaign with 2nd level characters tomorrow night... after playing a monk and a paladin, I don't want to be lawful this time. Thinking Warlock of the Fathomless from the new Tasha's Cauldron book.
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Next up is 3:16 Carnage Amongst the Stars. Super late to the party on this, but I'm glad to finally getting the chance to run this.
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- hotseatgames
- Away
- D12
- Posts: 7259
- Thank you received: 6486
My friend ran 4 randomly generated characters through the Rotback Sludge, which is the introductory adventure in the book. What followed was a comedy of errors that was truly remarkable. I have never seen someone roll so many sub-10 rolls on a 20 sided die.
Three children with knives put in work, and were quite formidable as the party's first combat. But the real comedy came when they encountered a giant worm.... after two consecutive 1s were rolled, two of the party were consumed whole and instantly killed. It was quite something. Eventually the worm was felled and cut open, retrieving said party members' belongings.
Overall the adventure was a lot of fun, and the game is cool. It doesn't spell out every little thing, so you just fudge it and keep going. Good stuff and I hope to play again. There is a KS going for some zine material that I will likely purchase.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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After every Mork Bork session we are always sort of stunned at how morally bankrupt the game has made us. My man Jabu, we joke about how this game has revealed his dark inner self. Dude is just horrendously ruthless. And he’s a fanged deserter, so he’s more or less like Killer Croc with a zwrihander. LOL we had a wretched noble with a talking sword, Jabu chopped this cultist in half and grabbed the talking sword because he was sick of it chattering so he stuck in the body and left it.
Then there’s the player whose character is now a meat golem made of their own organs.
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
- Posts: 4629
- Thank you received: 3592
allismom3 wrote: Just finished a 9 month play thru of Tomb of Annihilation. I thought it was pretty good and a nice nod to the past(Tomb of Horrors, Isle of Dread). It's a hefty book and the DM did a great job of picking out the really good bits.
Next up is 3:16 Carnage Amongst the Stars. Super late to the party on this, but I'm glad to finally getting the chance to run this.
Aside from running Lost Mine of Phandelver, Tomb of Annihilation was my first long-term DMing experience. Our group had a terrific time with it, and they still tell stories about some of the wild stuff that happened. I actually think the Tomb of the Nine Gods at the end is the best dungeon I've played for 5e. Like most WotC adventures you really do need to do some legwork to make it function for your group. Its encounter density is way too low for a proper hexcrawl, and it's adventure hook as printed asks the players to essentially start wandering in the jungle until they figure out what is going on. If I were to run it again I'd probably utilize a more point-to-point system, and make copious use of rumor tables. But the actual scenarios and dungeons in the game are all really good and creative, and the Chult setting really does work well.
My group is finishing up our 5e Eberron game this week. It's been pretty fun. I think I'd be perfectly willing to never play another game in the Forgotten Realms and just stick with Eberron. It's way better suited to the sorts of games that 5e gravitates toward, and it's also well-suited to the more adventure-y swashbuckling games I like to run.
Looks like we are going to be playing Monster of the Week next. I'll be running it, and I'm pretty excited.
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allismom3 wrote: Just finished a 9 month play thru of Tomb of Annihilation. I thought it was pretty good and a nice nod to the past(Tomb of Horrors, Isle of Dread). It's a hefty book and the DM did a great job of picking out the really good bits.
Next up is 3:16 Carnage Amongst the Stars. Super late to the party on this, but I'm glad to finally getting the chance to run this.
3:16 is awesome. Ran a 6ish session campaign of that back when it came out. Definitely left a mark on my group.
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