- Posts: 3111
- Thank you received: 2418
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Please consider adding your quick impressions and your rating to the game entry in our Board Game Directory after you post your thoughts so others can find them!
Please start new threads in the appropriate category for mini-session reports, discussions of specific games or other discussion starting posts.
What ROLE-PLAYING have you been doing?
- Cranberries
- Offline
- D10
- You can do this.
cannibalhalflinggaming.com/2022/11/23/sy...urned-over-hackbook/
I also was given a free pdf of the expansion to The Roach 0f Al-Sha-Hib by the publisher.
I may buy a physical copy as the game is almost sold out.
bullypulpitgames.com/products/roach
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Cranberries
- Offline
- D10
- You can do this.
- Posts: 3111
- Thank you received: 2418
Please Log in or Create an account to join the conversation.
The bad stuff could be chalked up to my lack of DMing anything in the last four years. One of my friends recently told me that I was the best DM he had ever known, but my DM skills and probably my overall social skills have declined since the start of the pandemic. I overexplained stuff to the newbie player, who took 90 minutes to make a character. Call of Cthulhu is a game where an experienced player can often make a character in under 15 minutes if they are anxious to get back in the game after losing a character. I gestured excessively with my hands, eventually knocking over a beverage on two separate occasions, though I continued DMing while mopping up the spills. I forgot to bookmark a couple of key pages and tried both bad improvisation and halting play to search for a key passage. I struggled to make the NPCs sound different from each other (not fake accents, just manner of speaking). Worst of all, my recent re-read of this adventure was more of a light skim than a thorough read. At least I was fully prepped with some stat summaries in case there would be combat.
I was disappointed by the turnout. Both of my maybes were no-shows, and one of the people who said that he was definitely coming was also a no-show. Overall, I was expecting up to seven players, and got three. One missing player was a misunderstanding. Pre-pandemic, I met a goth couple that was very interested in trying both Call of Cthulhu and Arkham Horror, and the woman was a big fan of Lovecraft's writing. I didn't get her contact info because I assumed if I invited the boyfriend that he would bring her along. But his only prior rpg experience was D&D, and he knew that she wouldn't be interested in playing a murder hobo in a game with lots of rules and combat. But after this first session, he realized that Call of Cthulhu is very different from D&D, more focused on role-playing and analyzing clues. So there is a strong possibility that she will at least give the game a try. After this rough start, I hope I will be back in form by the time she shows up.
Please Log in or Create an account to join the conversation.
This time, I was extremely sleep-deprived and stressed out about a variety of recent life challenges, but somehow completely on the ball for running this session. I easily slipped into character to play several different NPCs, kept the action moving at a good pace, and gave all the players an equal amount of attention, even though they kept splitting up. The previous session ended on a cliffhanger, so this one started fast and a bit exciting. There was murder, thrills, running around, confusion, suspicion, and eventually the police showed up. Because I was exhausted, I didn't want this session to run late, so I successfully orchestrated events such that the players got a couple of very interesting clues in the last fifteen minutes of the session. They had a lot to talk about, but raised more questions than answers, so it's better that they have a couple of weeks to ponder their options before next session.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- ChristopherMD
- Away
- Road Warrior
- Posts: 5275
- Thank you received: 3873
Every core rulebook cover released 2021-2022. Only 17 pages to scroll through. I looked at the first page but nothing stood out. You may want to expand the years.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- ChristopherMD
- Away
- Road Warrior
- Posts: 5275
- Thank you received: 3873
Please Log in or Create an account to join the conversation.
Everybody at the table, including myself, is guilty of not speaking in character most of the time. Bad: "My character asks the professor where he got the book." Good: "Professor, where did you find that book?" I know that my experienced players know better, so I need to lead by example with the NPCs and hope that reminds them how to role-play. Once they start doing it regularly, I hope that the newer players will catch on.
One aspect of my gamemastering style where I hope to excel is background music. The current adventure is in Peru, circa 1921. While the party was still in Lima, I played various jazz mixes that I put together for Arkham Horror. Once they started traveling to a destination in the Andean highlands, I played a disc of Peruvian "folktronica." Then I switched to the Tangerine Dream soundtrack to the movie Sorcerer, a 1977 suspense movie about mercenaries transporting nitroglycerine by truck on rough roads in South America. Once they arrived at their sinister destination, I put on a mix of dark electronic music with a strong Mayan influence. I realize that Mayan and Incan culture are unrelated, but I also knew that my players were unlikely to worry about it.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
It's a card-based game of, I guess, gothic horror. There's two scenarios in the box, DEAD HOUSE and THE ISABEL. Each scenario is a box of 65 cards plus a little rulebook.
We went with DEAD HOUSE, which is about a blizzard coming into a rural Kansas town in 1888.
The cards are divided into different decks: Locations, Characters, Autumn, Winter, and Hell. There's also three special cards: First Snow, Last Day of Winter, and Spring Comes. You shuffle each deck, and from the last three, remove some random cards unseen. Then you stack them in the order listed. First Snow goes after Autumn; Last Day of Winter goes after Winter; Spring Comes is randomly shuffled into the bottom half of Hell.
Then you take turns. On your turn, you draw the top card of the deck, read it, then follow the instructions.
For locations, the cards instruct you to create the physical layout of the town on the table. "Put this card far away from the Hetzel farm," "Put this in the center of town," etc. Then you take turns laying out the characters, reading their description of themselves, then putting them near a set location per their instructions. They have B&W illustrations on the front that are heavy ink, a bit like Mike "Hellboy" Mignola's art.
Once the town is laid out, the story begins, going through Autumn, Winter, and Hell. As you might tell from the names, things get progressively worse. Keeping in turn order, you draw the from the deck. You read the back silently, then decide which character does or says the thing, then read it out loud to the group in that characters voice or mannerisms, as established with the group.
The last thing on the card is an instruction: "SPEAK YOUR TRUTH" and sometimes something else, like "MOVE TO THE DEAD HOUSE" (i.e. the character is dead -- the "dead house" is a morguelike building where bodies would be stacked during the winter until the ground thawed enough for graves to be dug).
The "Speak Your Truth" instruction is a prompt to narrate something else. Maybe the character says something else, or maybe you want to add a bit of narrative color to the scene. It's optional. Then you put the card under the character who did it, and it's the next player's turn.
In my one play so far, this really seems like the core of the game. You can introduce all the gothic, horrific things you want, going far beyond the cards if you like. The more the players are attentive, and call back to the previously-introduced truths, the more the horror will build as the beats of the story are magnified.
You can move characters around to represent changing relationships. Maybe someone moves to a different house, or wanders out alone on the Hill, or something else.
Good game. It ends when either everyone is dead, or when you draw the card "Spring Comes" (buried in the second half of the Hell cards). At Spring, you take one more turn narrating the truths of the survivors, and the game ends.
The other scenario, THE ISABEL, is about a doomed fishing ship, also in 1888, and the fates of the crew and passengers.
Good game, recommended.
Please Log in or Create an account to join the conversation.