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What VIDEO GAME(s) have you been playing?
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Barnes, by the way, that comparison with Bushido Blade was a cruel joke. When I played Bushido with a friend, about 20 years ago, I told him something along the lines: "mark my words, soon all games will be like this one - health bars will become a relic from the past, and it will all be about localized damage." He still reminds me of that "prediction" at every chance.
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- hotseatgames
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- D12
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- Disgustipater
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- Dapper Deep One
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Vlad wrote: When I played Bushido with a friend, about 20 years ago, I told him something along the lines: "mark my words, soon all games will be like this one - health bars will become a relic from the past, and it will all be about localized damage." He still reminds me of that "prediction" at every chance.
Score 1 point for you?
Nevermind, the stupid name is -1.
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- hotseatgames
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- Black Barney
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- 10k Club
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Trying a Red9 play through this time with no TMP. I'm also skipping the initial rifle this time. I'm running out of ammo often and have to evade fights.
Just got Ashley and she got stuck in a bear trap In the village and died. I had my way with the corpse.
The controls were maddening at first after years of dual stick run and gun but I got back used to it and I appreciate how much scarier it is to pick your moments to stick and shoot, you conserve ammo like this too
I think I sweat during both Del Lago and El Gigantesque fights, I don't remember the latter being as tough as it was. I had the dogs help too
All my previous play throughs I've relied heavily on the rifle so I was always in the scope and I didn't realize I was missing out on stuff by not seeing anything else. For instance on the gondola everytkme you shoot a ganado, Ashley fist-pumps. It's really funny
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Where the game shines is in the pure fun of the combat system. The 3 stances and 2 weapons (6 stances total) lends to fantastic variety in attacks and almost limitless combo potential. Add in the specials which allow for seamless counters and position swaps and you have an incredibly fluid system that's almost OP as the game progresses. With fewer limits than the Souls games comes lesser difficulty, though it takes a degree more skill to hit that level of ease.
Great game so far, but I need to see how the level and enemy design stacks up before saying it blows Souls out of the water. The bosses I find a bit predictable in comparison.
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I also discovered the skill tree, and the fact that there're combos, which is very different from a Souls game. The skills + stances + bazillion items = overwhelming, but not really in a bad way.
Once you've played a Soul's game to the end, you kind of know what to expect from the next, and there's a very consistent philosophy between all of them. Nioh doesn't seem to blindly follow that philosophy, and is pretty surprising as the result.
The swordfights are just awesome, they feel right and I can't get enough of them.
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Can anyone compare this experience to DESTINY/DIABLO on the loot side?
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The rate loot drop is similar to Destiny/Diablo. Maybe even higher. And it is not just loot. There are a lot of "learnable" skills, which give place to combos, which you can assign to specific key combinations, which I find very confusing. Way more confusing than Destiny or Diablo - in these games, you shoot and strike and when you notice that the enemies' health doesn't go down at a satisfactory speed, it is time for a weapon upgrade. Since fights are much more dynamic in Nioh, it leaves me wondering - even on the early stages - whether I am doing something wrong tactics-wise or whether it is my equipment or skills, or something else I am missing - there's just a shitload of subsystems.
For example, there're these particularly resilient yokai (and seemingly optional) in the caves that I'm not sure whether I am supposed to be tackling now or further on.
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