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What VIDEO GAME(s) have you been playing?
- Legomancer
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- Dave Lartigue
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- Black Barney
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On my side it's Magic Duels Origins all the time. I'm going to want to get back to shooters soon since I skipped Advanced Warfare so it's going to probably be Destiny, the upcoming Halo, or both
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Legomancer wrote: I remember really enjoying Divine Divinity back in the day, though I don't recall much about it. I also played Beyond Divinity and hated it, but again, I don't remember what the differences were that made it so bad. I should look into those again.
Ha! Same here! Divine Divinity (what a stupid title) is almost Ultima VII for me. Huge world, cities... even the weird perspective! I still remember moving crates to get a key. I think the game bugged on me when I played it so I quit.
Found an awesome image...
www.galaraf.net/Divdiv/DivDivMaps_files/Aleroth-Rivertown.jpg
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- Michael Barnes
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- Mountebank
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So far it's pretty damn good...the character and scenario writing are actually quite excellent- very nuanced and sophisticated. Definitely a few flights up from the kind of moral decision nonsense in most games. I busted this down-at-heel dude with family issues for burning down a dwarf's smith and turned him over expecting a firm talking-to and maybe some other minor recrimination...and then the local authorites showed up to take the guy away and hang him. I was kind of like "uh...well...it's not really that big a deal..." but so it goes. Harsh consequences.
The main storyline is pretty interesting so far, and it definitely carries forward the kind of low fantasy, high intrigue stuff from the past game along with the unique Witcher concepts. So far, there's been two hunts- one was for this ghost of a murdered woman in a well (which was pretty neat) and the other was a griffin...that felt more tragic and sad than heroic.
It's really complicated...the kind of game where you read the loading screen tool tips and say "I'll be damned, I had no idea about that". Complex upgrade mechanics, upgrade systems, alchemy...everything but combat is detailed. The combat is sort of boring- typical Assassin's Creed stuff so far, but that may evolve over the course of the game.
Very pleased four or five hours in, but I am worried it's going to turn into the usual open world folderol- icons leading to stupid mini-quests and pointless activities.
And then MGSV drops tonight, so this'll go on the back burner regardless, I'm afraid.
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- Colorcrayons
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- Wiz-Warrior
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This type of game just seems way more compelling than the usual FPS. You just cant run in, charge around, guns blazing expecting to win. You have to play smart.
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I have not seen the combat improve much as I've gotten into the mid-teen level. It is essentially the same: dodge and strike against monsters, parry and strike against humans.
The best writing is reserved for the quests that branch from the main one. Family Matters is one that stands out in my mind. Other side quests are usually good for equipment plans and such. I have wasted a lot of time going from icon to icon to get experience and such. Also gwent.
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- Black Barney
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Also being picked up tomorrow is MGS V. Just like Barnes, I think it will immediately be placed on the back burner. When I want to grind a single-player experience, I'm going to want to 100% Magic Duels: Origins which I'm enjoying like nobody's business. Got 4 decks on the go and will build 2 more tonight. Love it. I know that MGS V will be a game I'll want to play eventually so I might as well get it. IGN hasn't given a 10/10 since Last of Us and they gave one to this one. I also have NEVER played a MGS game before. The last time I played a Metal Gear game was on NES and I was falling through floors all the time.
yay vidja games
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- Michael Barnes
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Man, I don't know Barney...to say you've missed a lot between the first Metal Gear and this one is quite possibly the biggest UNDERstatemtent ever. It has got to be the most complex (and sometimes nonsensical) fiction ever applied to a video game. im sure the gameplay won't suffer, but you might want to do some studying beforehand.
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- Black Barney
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Really looking forward to your take on MGS V since that might get me to start playing it right away.
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Finished THE SWAPPER.
Started BORDERLANDS: THE THIRD ONE THAT'S IN THE MIDDLE. Playing on the Mac, no less. I was thinking I would go keyboard-mouse, but it sucked. Plugged in the dualshock and had a good time. My god, the loot is everywhere. Everywhere. Change of pace from DESTINY to be sure.
Rocking ROCKET LEAGUE with my son, splitscreen. We're just playing against Rookie AIs in the season mode (Go Buttsharx!), but it is so fun. He spent report card money on a dualshock controller to do stuff like this! Totally worth it.
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- Michael Barnes
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It's a really, really, really good game...and I love how it seriously feels like a "next generation" game on every level- the format, the presentation, everything about its production seems like a big step up from the PS3/360 era. "Culturally", the game is so different than anything from that period. I'm hoping that the big revision is going to push it into greatness, ironing out some of the more iffy stuff like that asinine leveling thing.
I've seen one of those "MGS in five minutes" things...they do catch you up on the story, more or less...there's really just about 20 (!) Major Plot Points you need to know about, but if V is anything like 4, they will CONSTANTLY reference those 20 or so things. DARPA chiefs, Liquid Snake, Big Boss, The Boss, Paz, Miller, Psycho Mantis, Hal Emmerich, Grodzny Graj, etc. etc. etc.
The story is a MESS and although there are some absolutely stunning, resonant moments, it's really just all part of the Kojima vision. If you haven't even played the first MGS, you're in for a real ride unlike anything else in video games. It is as "directorial" as video games have ever gotten, and Kojima is like this mad DJ mixing in everything that he has ever thought about or has ever influenced him. So there's entire segments that are practically James Bond films mixed with Spaghetti Western villains, mechs, and Cronenbergian body horror. Then there's this whole 1980s Rambo chic thing going on, along with ultra-high tech nanomachines. Everything is METICULOUSLY planned, coordinated and thought out. He's not afraid to completely throw you a screwball- like giant bipedal drones that MOO like cows because (as it is explained in depth) that the lowing of cattle has been shown to calm humans down, so they genetically engineered these biological legs from cow DNA to put on these things. And then there are all of these contradictions and weird tonal shifts. Stern anti-war rhetoric mixes up with military fetishism. Dead serious themes and ruminations about real-world issues mixed in with extended discussions about movies and pop culture. Diarrhea jokes show up out of nowhere. The "fourth wall" is about as thick as tissue paper, and there is always something or someone around the corner that reminds you (in giant neon letters) YOU ARE PLAYING A VIDEO GAME. You'll go through 10 minute cinematics and QTEs coupled with video game mechanics that are literally exactly the same as the original NES game.
I honestly can't count the number of times playing these games where I've just had to kind of stop and shake my head at it...not out of frustration or disappointment, but because of some little twist, quirk or surprise that is just so utterly genius. I doubt it's a spoiler at this point, but the first time you fight Psycho Mantis is a great example. He's got you under mind control. You can't beat him. But you get a call from Otacon and he tells you that Psycho Mantis is reading your mind through the controller so you have to unplug it and put into the other port. Diegetically, it makes no sense. But in video game logic, it makes perfect sense.
There's a boss in 3 (which I think is the best of them, barring V) that you can beat by saving the game and not coming back for a week. He dies of old age.
Or there's a segment in 4 where you go back to areas from the first game...and OF COURSE they're presented in the original game's graphics engine with the old controls and even the same old "Game Over" screen.
So many transgressive touches...and the games are really sort of oddly complicated too, so it's NEVER just "watching" as people say...there's way too much game there to just watch. Like there's this whole food thing in 3 that demands more attention than you'd expect. And the games are very linear and contained, but you never have less than five or six ways to do something...three or four of which you will likely NEVER consider. There's entire chunks of content that you will likely never see unless you just play through the games over and over again- Codec conversations, items, special areas, easter eggs...
When I played the first one in 1998, I was just so completely blown away by it...but I didn't catch up with it again until about six years ago. And then I realized that I had missed out on some of the very best, most artful games ever made. Every one of them is a masterpiece, including Peace Walker and Revengeance.
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- Michael Barnes
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- Michael Barnes
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- Mountebank
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Now it's installing some huge ass file...Afghanistan.
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Not getting it this week or anything, but may try it sometime. It appears to have that Farcry 3 and 4 "Assault the Outpost" thing going on which I enjoyed.
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