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What VIDEO GAME(s) have you been playing?
hotseatgames wrote: I haven't played it. While the game itself seems cool, the developers' response to "why are there no female body types?" was so fucked up that I decided I'd peace out on it.
They basically said "women can't handle war so we aren't going to bother making female characters."
Lyudmila Mikhailovna Pavlichenko, (Russian: Людми́ла Миха́йловна Павличе́нко, Ukrainian: Людмила Михайлівна Павличенко, romanized: Lyudmyla Mykhailivna Pavlychenko, (née Belova; 12 July [O.S. 30 May] 1916 – 10 October 1974) was a Soviet sniper in the Red Army during World War II, credited with 309 confirmed kills, making her the most successful female sniper in recorded history. Lyudmila was nicknamed "Lady Death" due to her incredible ability with a sniper rifle.
Very deep and quite difficult to win.
I managed to complete the first mission on the easiest setting but only after I figured out the mechanics of combat/spell casting/psychic duels/heroically leaping etc
It's a Lovecrafty trick taking game with a great narrative.
Highly recommended as are Solium Infernum (ruling hell as a demon) and Armageddon Empires (Mad Max).
All are extremely deep and punishing if you just play randomly. Graphics are basic but the game is quite amazing. Take a look here
It's real time but the pace is manageable. I won't even pretend that I fully understand everything that is going on in the game, but I find it compelling and I had to force myself to quit playing it yesterday. Worth keeping an eye out for a sale.
Ah_Pook wrote: I'm maybe halfway into Thimbleweed Park, a Kickstarted sort of follow up to Manuac Mansion/Day of the Tentacle by the guys that did those games. It sure is one of those! A good one though. Fun puzzles, silly humor, so far nothing too batshit crazy adventure game logic as far as the solutions. If you like a good old lucasarts adventure game this is that in spades.
Finished this yesterday. It got a little lost in the adventure game weeds in the back half, but was still generally fun. The logic for a lot of stuff got pretty hazy, and even once you knew theoretically what needed to happen there were some head scratchers as far as implementing solutions.
I also get fatigued on this kind of thing after so many hours, and Thimbleweed did not end before this set in. Thankfully there's a robust in game hint system! I also fired up "Casual Mode" after beating it, which has easier puzzles, but at least at the beginning they are easy to the point of triviality and feel unsatisfactory. I might continue on just to see how the back end feels on casual, but so far it feels like it goes too far in the other direction.
They've definitely improved the ability to put up back walls. It sort of senses spaces and it autobuilds into full rooms while you hold the build button with walls equipped which is nice. Putting up and taking down walls used to be a real motherfucker.
edit: I see, this is dumb:
"Dirt Walls generally completely cover the background at Underground depths above zero (see Layer, Depth Meter). Placing new walls in this area would require first tearing down the existing walls starting from the top (the Surface) or the bottom (zero depth), which can be an arduous task. Alternatively, the existing walls can be destroyed using Dynamite."