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What VIDEO GAME(s) have you been playing?
- hotseatgames
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- D12
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I have still been having some trouble with the hunters, despite deliberately focusing on policing the masquerade, a cooperative effort by all vampires to avoid and suppress public knowledge of our nature. One zealous hunter came running at me as I got out of a taxi cab, but she had trouble getting around a random cop on foot patrol who just happened to wander in front of her alleyway. So I ran away and ducked into the sewers. I snuck up on another vampire hunter just outside the graveyard, and cut her throat. Later, another hunter chased me across Santa Monica. I thought that I had built up enough of a lead to escape into the sewers, but she caught up and prevented my escape while whacking me with her torch. I whipped out my latest melee weapon acquisition, a sledge hammer, and went to work. While the sledge hammer is great for smashing up mortals, it is cumbersome to use, especially in a narrow alleyway. An old wino happened to be in the same alley, and every other swing of my hammer was hitting him along with the hunter. When he died, I lost a point of humanity.
Way back the first time that I played this game in 2004, I made an interesting discovery. Except for Chinatown, every city hub in this game has at least one night club with music and a dance floor. If you go out on the dance floor and stand there for a few seconds, a white icon shaped like of a dancer appears. If you click on that icon, your character starts dancing until you click again. Once you start dancing, more NPCs flock to the dance floor, and a few randomly leave and return from time to time, or move to another part of the dance floor, all very much like a real dance floor in a goth club. If you dance for at least five minutes, your character regains one point of humanity if below the maximum of 10.
Humanity is not crucial in this game, but a character with low humanity can get worse dialogue options and is more likely to fall into an uncontrolled frenzy when low on blood. Frenzy can be helpful in combat, giving a bonus to strength and maybe toughness. Frenzy is terrible in all other situations, especially on the street, where law enforcement will show up in increasing numbers until you hide or escape to the sewers. For my crazy vampire, a low humanity score also means increasingly loud crazy whispers in my character's head, which can sometimes make conversation more difficult.
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I also like how the dangerous fauna can be avoided or ignored (there is torpedo tech but I never used it) and the game very cleverly uses depth - both in regard to how much oxygen your tank can hold as well as the crush strength of your vehicles' hulls - to gatekeep your progression in a logical way.
There are some niggles - the game isn't optimized that well (I don't give a shit but if occasional stuttering or tearing gives you the cold sweats this isn't the game for you), the vehicles can be buggy to the point of requiring a reload, and nothing about building bases is intuitive or explained - but the art design and atmosphere are top-notch so I can forgive a lot. My first attempt took me 50-60 hours and I'm already planning on making my own cheat sheet of locations for my next playthrough after I take a break.
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I've been thinking a lot about outer wilds ending recently. I get chills along with the soundtrack. Very 2020 prescient, tbh.
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- Disgustipater
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- D8
- Dapper Deep One
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- hotseatgames
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- D12
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Although my usual go-to weapon in this game has been a fire ax, I arbitrarily decided to switch to the cutlery store katana while fighting these things. One of the mods incorporated in this version of the game actually gives a little more personality to the differences in the weapons, and it turns out that this katana is highly suitable for fighting these monsters. If I time my strikes right, I get up to two automatic follow-through strikes, and 3 hits is more than enough to kill one. The animation makes it look really slick, like a well-rehearsed kata. It helps that I exceed the minimum melee combat skill requirement for this weapon.
After a conversation with the Tzimisce and another battle in the basement, I found my way into the sewer tunnels. I wandered around killings more of those things, but got lost in the process. I likely need to crawl through some very dark sewer pipes to get out of here, but the close sides and darkness are slightly triggering for me. Reminds me of a spelunking expedition back in my Boy Scout days, when my dad nearly got stuck crawling through a tight passage and I suddenly became very aware of the vast mass of stone between us and the surface.
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Disgustipater wrote: I picked that up a while ago during a sale. I should probably get around to playing it.
It was very profound for me, channeled/reflected a lot of feelings I've been having the past year. Especially the ending.
It requires a bit too much of you in terms of precision flying and platforming, though, I think it gets in the way at times. So you have to fight through some parts.
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Speaking of which, I just finished The Outer Worlds. The dialog is the best part of that game. There's usually more than one way to complete each mission, although my style was "shoot it until it stops moving." It took about 50 hours of game time, and I think I completed about 90% of the missions.
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- hotseatgames
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- D12
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