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What VIDEO GAME(s) have you been playing?
I'm finding that the overly rich detail in modern games is distracting. I'm playing Starfield and Baldur's Gate 3 and GOOD GRIEF what poor bastard (or team of bastards) had to fill all these maps with random shit? I can't see enemies through all the grass, pipes, desks, and general ground clutter all around. There was a certain tactical charm to those grid based SSI rpgs and the "right angle only" low res textured Wolfenstein (ok, ok, I'll go up to Quake with mouse look!) that helped me to focus on the game play and less about eye strain squinting at a giant highly detailed bush to find the bad guy.
The retro pixelated games in vogue now are refreshing. We get clean simple graphics with modern gameplay conveniences.
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and it's legitimately easier to play with the "old" graphics. The new ones are pretty, sure....but there's so much glare and the colors are relatively muted or everything kind of blurs together, it can be harder to pick out enemies from the background.
Starfield is weird...It's not worth picking everything up. But i feel like everything in fallout or skyrim was able to be picked up. In Starfield it's like they chose to make half of the objects interactive, but only a third of those are worthwhile to interact with.
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- hotseatgames
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Johnny Cage is fantastic, and I was cheering when my boy Quan Chi showed up. Yes he is a buffoon, but I love him.
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- hotseatgames
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I have yet to farm anything, but I don't really see the point. I'm literally the last man on Earth, power is still on. I have generators when that fails, and there's a SHIT ton of canned goods all over the place. I can also trap game and forage for berries and vegetables. I'll be fine. If the town runs out, I'll drive to another town and start the process over.
I did pull a Rick Grimes. Got too big for my britches, drove to Louisville, during the dead of winter. Only to find out, they had the entire city FENCED OFF, and the access points were full of zombies. I tried circumnavigating the fence, or even find shelter, and found that they burned down any structure outside of the fence. I got attacked, bit, and just let the character die. The only thing I'm mad at is the character found a welder's mask, which I desperately need. So his dead ass is meandering about outside of Louisville.
I may very well go back and kill his ass just to get it.
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Gary Sax wrote: I played that for a bit years ago, but could never get to that fun equilibrium point where I could ask myself "ok, what do you want to do now?" from a position of marginal safety.
I understand that. That's why I set up a custom sandbox to play in. Since there's no achievements to go for, I just set it that once the zombies are dead, they do not respawn. I did make the helicopter show up more than once, and have other screw you factors (gunfire, screaming) to keep it fresh. I also set the power to go out in 0-5 years. The longest one character was two months, and that was a long time ago. My current character is getting to beat that bench mark.
Even without a respawn, there's a ton of zombies around. At this point, I don't think I'll ever get into Louisville. Let the dead have that place.
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Rliyen wrote:
Gary Sax wrote: I played that for a bit years ago, but could never get to that fun equilibrium point where I could ask myself "ok, what do you want to do now?" from a position of marginal safety.
I understand that. That's why I set up a custom sandbox to play in. Since there's no achievements to go for, I just set it that once the zombies are dead, they do not respawn. I did make the helicopter show up more than once, and have other screw you factors (gunfire, screaming) to keep it fresh. I also set the power to go out in 0-5 years. The longest one character was two months, and that was a long time ago. My current character is getting to beat that bench mark.
Even without a respawn, there's a ton of zombies around. At this point, I don't think I'll ever get into Louisville. Let the dead have that place.
There's a reason why it always says at the beginning "This is How You Died". My Burglar character joined the Walking Dead. I got too cocky and and zombie bit me. Had to drive from the podunk town where I was all the way back to Riverside, so I could leave all his belongings in my safe house. After dropping everything, I walked outside, grabbed the clothes off a dead walker, and then doused myself in steak sauce. The zombies took a while nibbling on me before I dropped. My new character has not found my old one as of yet, but he's dressed fairly wildly (Nothing but a choker, skirt and tennis shoes). So, I come across him in Riverside, I'll be sure to drop him.
I also found a welding mask! YAY!
IN my two days off last week, I didn't play nearly as much of Payday 3 as I thought I would. Reason being, unlike Payday 2, there is no peer to peer. It's their servers only, which was already hitting capacity on the 18th during the pre-launch play. I could have played during that time, but I wanted to let them fix that problem. Well, it's not in great shape. Add to that, there is no single player game. In order to play by yourself, you have to request an Invite Only server, and then wait for one to open up, which can take up to 3 minutes.
Don't get me wrong, it's fucking amazing, but the newness needs to wear off and they need to add more server capacity before I'll start playing it regularly.
In the meantime, I've just been helping new players out in Payday 2 and helping one of my friends gain achievements so he can unlock his Mayhem level mask. Best run we had, which was also tense as Hell, was Murky Station on DSOD. We worked like an absolute unit, with some minor hiccups along the way. However, we did it in one try. We also had some stupid fun with Mountain Master heist, wherein there's an achievement called Crouching Bomber, Hidden Flamer. Requirement was each crew member wearing a different variation of the Dragon Bomber outfit and killing Yufu Wang with flamethrowers only.
We did it under 12 minutes, we speed rushed that thing. It was great.
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