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Hobby Games: The 100 Best back in print
I know this should be under press releases or news but I'm heading to Conncon to get drunk and play Ti3 and Here I Stand and I didn't have time for that kind of BS. KingPut
In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that the designers themselves play, the ones that have inspired their most popular creations.
Writers include such legendary designers as Gary Gygax (co-creator of Dungeons & Dragons), Ian Livingstone and Steve Jackson (co-founders of Games Workshop), Richard Garfield (creator of Magic: The Gathering), and Larry Harris (creator of Axis and Allies); best-selling authors R. A. Salvatore, Tracy Hickman, Douglas Niles, and Ed Greenwood; computer industry notables Warren Spector (Deus Ex), Bruce Shelley (Age of Empires), Jack Emmert (City of Heroes), and Bruce Nesmith (Oblivion); as well as dozens of other prominent and award-winning creators, including Richard Berg, Monte Cook, Zeb Cook, Greg Costikyan, Bruno Faidutti, Jeff Grubb, Steve Jackson (US), Tom Jolly, Marc W. Miller, Alan R. Moon, Christian T. Petersen, Sandy Petersen, Mike Pondsmith, Ted Raicer, Greg Stafford, S. Craig Taylor, Martin Wallace, James M. Ward, Jordan Weisman, Stewart Wieck, and Teeuwynn Woodruff. Also, Zev wrote about Twilight Struggles.
Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by SPI founder and wargame legend James F. Dunnigan.
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- Erik Twice
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- Sagrilarus
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S.
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The sequel — Family Games — is also quite good.
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- Sagrilarus
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S.
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It's mainly good because of a handful of very good entries, but it tempted me into buying things I really didn't need to. I liked the Family Games book even better, honestly; Richard Garfield on Scrabble??!? Peter Olotka on Risk!
I wanted it to be better than it was, though; I wanted WAY more either a) personal stories about the game or b) insight into the game's design that only a game designer would notice. Instead, the majority of the articles are mostly summaries of the game's mechanics. The Family Games book skews more toward what I wanted.
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Also, definite agreement with the sentiment that the second book is actually a bit better.
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Surprised that it was sought after.
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